/* vectomat function obtained from constrain.c and modified to work with MOTO library */
static MT_Matrix3x3 vectomat(MT_Vector3 vec, short axis, short upflag, short threedimup)
{
	MT_Matrix3x3 mat;
	MT_Vector3 y(MT_Scalar(0.0f), MT_Scalar(1.0f), MT_Scalar(0.0f));
	MT_Vector3 z(MT_Scalar(0.0f), MT_Scalar(0.0f), MT_Scalar(1.0f)); /* world Z axis is the global up axis */
	MT_Vector3 proj;
	MT_Vector3 right;
	MT_Scalar mul;
	int right_index;

	/* Normalized Vec vector*/
	vec = vec.safe_normalized_vec(z);

	/* if 2D doesn't move the up vector */
	if (!threedimup) {
		vec.setValue(MT_Scalar(vec[0]), MT_Scalar(vec[1]), MT_Scalar(0.0f));
		vec = (vec - z.dot(vec)*z).safe_normalized_vec(z);
	}

	if (axis > 2)
		axis -= 3;
	else
		vec = -vec;

	/* project the up vector onto the plane specified by vec */
	/* first z onto vec... */
	mul = z.dot(vec) / vec.dot(vec);
	proj = vec * mul;
	/* then onto the plane */
	proj = z - proj;
	/* proj specifies the transformation of the up axis */
	proj = proj.safe_normalized_vec(y);

	/* Normalized cross product of vec and proj specifies transformation of the right axis */
	right = proj.cross(vec);
	right.normalize();

	if (axis != upflag) {
		right_index = 3 - axis - upflag;

		/* account for up direction, track direction */
		right = right * basis_cross(axis, upflag);
		mat.setRow(right_index, right);
		mat.setRow(upflag, proj);
		mat.setRow(axis, vec);
		mat = mat.inverse();
	}
	/* identity matrix - don't do anything if the two axes are the same */
	else {
		mat.setIdentity();
	}

	return mat;
}
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static basis inertia_contrib(point o, point com)
{
  basis a;
  a = basis_cross(point_sub(o, com));
  return basis_cat(a, a);
}