/* vectomat function obtained from constrain.c and modified to work with MOTO library */ static MT_Matrix3x3 vectomat(MT_Vector3 vec, short axis, short upflag, short threedimup) { MT_Matrix3x3 mat; MT_Vector3 y(MT_Scalar(0.0f), MT_Scalar(1.0f), MT_Scalar(0.0f)); MT_Vector3 z(MT_Scalar(0.0f), MT_Scalar(0.0f), MT_Scalar(1.0f)); /* world Z axis is the global up axis */ MT_Vector3 proj; MT_Vector3 right; MT_Scalar mul; int right_index; /* Normalized Vec vector*/ vec = vec.safe_normalized_vec(z); /* if 2D doesn't move the up vector */ if (!threedimup) { vec.setValue(MT_Scalar(vec[0]), MT_Scalar(vec[1]), MT_Scalar(0.0f)); vec = (vec - z.dot(vec)*z).safe_normalized_vec(z); } if (axis > 2) axis -= 3; else vec = -vec; /* project the up vector onto the plane specified by vec */ /* first z onto vec... */ mul = z.dot(vec) / vec.dot(vec); proj = vec * mul; /* then onto the plane */ proj = z - proj; /* proj specifies the transformation of the up axis */ proj = proj.safe_normalized_vec(y); /* Normalized cross product of vec and proj specifies transformation of the right axis */ right = proj.cross(vec); right.normalize(); if (axis != upflag) { right_index = 3 - axis - upflag; /* account for up direction, track direction */ right = right * basis_cross(axis, upflag); mat.setRow(right_index, right); mat.setRow(upflag, proj); mat.setRow(axis, vec); mat = mat.inverse(); } /* identity matrix - don't do anything if the two axes are the same */ else { mat.setIdentity(); } return mat; }
static basis inertia_contrib(point o, point com) { basis a; a = basis_cross(point_sub(o, com)); return basis_cat(a, a); }