Exemple #1
0
void set_skills()
{
        object me=this_object();
        object weapon;
        
        int j;
        j= 200+random(150); 
        create_family("´óѩɽ", 2, "µÜ×Ó");
        me->set_skill("unarmed", j);
        me->set_skill("dodge", j);
        me->set_skill("parry", j);
        me->set_skill("force", j);
        me->set_skill("spells", j);
 
        me->set_skill("blade", j+random(15));
        me->set_skill("bingpo-blade", j+random(15));
        me->set_skill("xiaoyaoyou", j+random(15));
        me->set_skill("dengxian-dafa", j+random(15));
        me->set_skill("ningxie-force", j+random(15));
        me->set_skill("cuixin-zhang", j+random(15));

        me->map_skill("force", "ningxie-force");
        me->map_skill("blade", "bingpo-blade");
        me->map_skill("parry", "bingpo-blade");
        me->map_skill("spells", "dengxian-dafa");
        me->map_skill("dodge", "xiaoyaoyou");
        me->map_skill("unarmed", "cuixin-zhang");

        set("chat_chance_combat", 80);
        set("chat_msg_combat", ({
           (: perform_action,"blade", "yaowu" :),
            }) );    
Exemple #2
0
void set_skills(int max_value, int level)
{
        int guai_value;
        ::set_skills(max_value, level);
        
       	if (level==1) guai_value = max_value+max_value/8;
	else if (level==2) guai_value = max_value+max_value/6;
	else guai_value = max_value+max_value/4;
        set("JQB_known",1);
        set_skill("wuxing-quan", guai_value+random(16));
	set_skill("moondance", guai_value+random(16));
	set_skill("whip", guai_value+random(16));
	set_skill("jueqingbian", guai_value+random(16));
        set("title", "伤情怨妇");
        set("gender", "女性");
	set_skill("moonforce", guai_value+random(16));
	set_skill("literate", 180);
	set_skill("moonshentong", guai_value+20+random(16));
	map_skill("spells", "moonshentong");
	map_skill("force", "moonforce");
	map_skill("unarmed", "wuxing-quan");
	map_skill("whip", "jueqingbian");
	map_skill("parry", "jueqingbian");
	map_skill("dodge", "moondance");
	create_family("月宫",3 , "弟子");
	set("force_factor", query_skill("force")/2);
	set("mana_factor", query_skill("spells",1));
	                
        carry_object("/d/obj/armor/jinjia.c")->wear();
        carry_object("/d/obj/weapon/whip/longsuo")->wield();
}
Exemple #3
0
void set_skills(int j, int level)
{
        object me=this_object();
        object weapon;
        me->set("title",HIB"剑道传人"NOR);
        me->set_skill("unarmed", j);
        set("gender", "男性");
        me->set_skill("dodge", j);
        me->set_skill("parry", j);
        me->set_skill("force", j);
        me->set_skill("spells", j);
        me->set_skill("whip",j); 
        me->set_skill("sword",j); 
        me->set_skill("wuwei-fuchen", j+random(15));
        me->set_skill("spysword", j+random(15));        
        me->set_skill("binfen-steps",j+random(15));
        me->set_skill("mysticism", j+random(15));
        me->set_skill("butian-force", j+random(15));
        me->set_skill("ice_fire_zhang", j+random(15));
        me->map_skill("parry", "spysword");
        me->map_skill("spells", "mysticism");
        me->map_skill("dodge", "binfen-steps");
        me->map_skill("whip", "wuwei-fuchen");  
        me->map_skill("sword", "spysword");  
        me->map_skill("unarmed", "ice_fire_zhang");
        create_family("三界散仙", 2, "红");
        set("chat_chance_combat", 60);
        set("chat_msg_combat", ({
        (: cast_spell, "gold" :),
        (: cast_spell, "shengsi" :),
        }) );
Exemple #4
0
void create()                                                                   
{
        NPC_D->generate_cn_name(this_object());
        set("gender", "ÄÐÐÔ");
        set("long", "ÕâÊÇλÒÂ×ÅÆÆÀõÄؤ°ïµÜ×Ó£¬Ã¼Ä¿¼ä͸³ö¹ÉÓ¢Æø¡£\n");
        set("title", "ؤ°ï¶þ´üµÜ×Ó");
        set("age", 38);
        set("attitude", "peaceful");
        set("class", "beggar");

        set("str", 30);
        set("int", 30);
        set("con", 30);
        set("dex", 30);
        set("max_qi", 1800);
        set("max_jing", 1200);
        set("neili", 1600);
        set("max_neili", 1600);
        set("jiali", 150);
        set("combat_exp", 100000);

        set_skill("force", 70);
        set_skill("huntian-qigong", 70);
        set_skill("dodge", 70);
        set_skill("feiyan-zoubi", 70);
        set_skill("staff", 70);
        set_skill("fengmo-zhang", 70);
        set_skill("hand", 70);
        set_skill("shexing-diaoshou", 70);
        set_skill("strike", 70);
        set_skill("xiaoyaoyou", 70);
        set_skill("parry", 70);
        set_skill("begging", 70);
        set_skill("checking", 70);
        set_skill("literate", 70);
        set_skill("martial-cognize", 50);

        map_skill("force", "huntian-qigong");
        map_skill("dodge", "feiyan-zoubi");
        map_skill("staff", "fengmo-zhang");
        map_skill("strike", "xiaoyaoyou");
        map_skill("hand", "shexing-diaoshou");
        map_skill("parry", "fengmo-zhang");

        prepare_skill("hand", "shexing-diaoshou");

        create_family("ؤ°ï", 20, "µÜ×Ó");

        set("chat_chance_combat", 120);
        set("chat_msg_combat", ({
                (: perform_action, "staff.luan" :),
                (: exert_function, "recover" :),
                (: exert_function, "powerup" :),
        }));
             "food":   (: test_player() :),
        "��ʳ":   (: test_player() :),
        "����":   (: test_player() :),
        "����":   (: test_player() :),
        "����":   (: test_player() :),
        "ʳ��":   (: test_player() :),
        "��ˮ":   (: test_player() :),
        "��":   (: test_player() :),
        "��":   (: test_player() :),
]));
   create_family("���", 1, "��");
  setup();
  carry_object("/d/tianpeng/obj/tianpengpa")->wield();
  carry_object("/clone/armor/jinjia")->wear();
}
Exemple #6
0
		"杀东方不败" : (: ask_kill() :),
		"任我行"     : "教主被困,已历十年......\n",
	]));
	set("count",1);
	set("qi", 4000);
	set("max_qi", 4000);
	set("jing", 1000);
	set("max_jing", 1000);
	set("neili", 3500);
	set("max_neili", 3500);
	set("jiali", 350);

	set("combat_exp", 2500000);
	set("score", 0);

	set_skill("force", 200);            // 基本内功
	set_skill("finger", 200);           // 基本指法
	set_skill("dodge", 200);            // 基本躲闪
	set_skill("parry", 200);            // 基本招架
	set_skill("dagger", 200);           // 基本刺法
	set_skill("sword", 200);            // 基本剑法
        set_skill("shigu-bifa", 200);       // 石鼓打穴笔法
	set_skill("piaoyibu", 200);         // 飘逸步法
	set_skill("wuyun-jian", 200);       // 五韵七弦剑
	set_skill("xuantian-zhi", 200);	    // 玄天无情指
	set_skill("kuihua-xinfa", 200);	    // 葵花心法

	map_skill("force", "kuihua-xinfa");
	map_skill("sword", "wuyun-jian");
	map_skill("dagger", "shigu-bifa");
	map_skill("finger", "xuantian-zhi");
	map_skill("dodge", "piaoyibu");
	map_skill("parry", "wuyun-jian");

/*	set("inquiry", ([
		"日月神教" : "你想加入我日月神教,就得找四大堂长老。",
		"入教"     : "你想加入我日月神教,就得找四大堂长老。",
	]));
*/
	set("party/party_name", HIB"日月神教"NOR);
	set("party/rank", HIR"第八代光明左使"NOR);
	create_family("黑木崖", 8, "弟子");

	setup();
	carry_object("/d/mingjiao/obj/baipao")->wear();
	carry_object("/clone/weapon/changjian")->wield();
}
Exemple #7
0
void set_skills(int j, int level)
{
        object me=this_object();
        object weapon;

        me->set("title",YEL"ÎޱߵØÓü"NOR);
        me->set_skill("unarmed", j);
        me->set_skill("dodge", j);
        me->set_skill("parry", j);
        me->set_skill("force", j);
        me->set_skill("spells", j);
 
        me->set_skill("blade", j+random(15));
        me->set_skill("kugu-blade", j+random(15));
        me->set_skill("sword",j+random(15));
        me->set_skill("qixiu-jian",j+random(15));
        me->set_skill("lingfu-steps", j+random(15));
        me->set_skill("yaofa", j+random(15));
        me->set_skill("huntian-qigong", j+random(15));
        me->set_skill("yinfeng-zhua", j+random(15));

        me->map_skill("force", "huntian-qigong");
        me->map_skill("blade", "kugu-blade");
        me->map_skill("sword","qixiu-jian");
        me->map_skill("parry", "kugu-blade");
        me->map_skill("spells", "yaofa");
        me->map_skill("dodge", "lingfu-steps");
        me->map_skill("unarmed", "yinfeng-zhua");
        create_family("ÏÝ¿ÕɽÎ޵׶´", 3, "µÜ×Ó");
        set("chat_chance_combat", 60);
        set("chat_msg_combat", ({
        (: cast_spell, "bite" :),
        (: cast_spell, "suliao" :),
    //    (: exert_function, "roar" :),
      //  (: exert_function, "shield" :),
//        (: perform_action,"blade", "pozhan" :),
        (: cast_spell, "huanying" :),
        (: cast_spell, "tudun" :),
       (: perform_action,"sword", "zxzx" :),
        }) );
Exemple #8
0
void set_skills(int j, int level)
{
        object me=this_object();
        object weapon;

        set("title",HIW"漫天飞雪"NOR);
	set("gender", "女性");
//	set("gender","雌性");
        me->set_skill("unarmed", j);
        me->set_skill("dodge", j);
        me->set_skill("parry", j);
        me->set_skill("force", j);
        me->set_skill("spells", j);
    me->set("JQB_known",1);
 
        me->set_skill("whip", j+random(15));
        me->set_skill("jueqingbian", j+random(15));
        me->set_skill("sword",j+random(15));
        me->set_skill("snowsword",j+random(15));
        me->set_skill("moondance", j+random(15));
        me->set_skill("moonshentong", j+random(15));
        me->set_skill("baihua-zhang", j+random(15));
        me->set_skill("moonforce", j+random(15));

        me->map_skill("force", "moonforce");
        me->map_skill("sword", "snowsword");
        me->map_skill("whip","jueqingbian");
        me->map_skill("parry", "jueqingbian");
        me->map_skill("spells", "moonshentong");
        me->map_skill("dodge", "moondance");
        me->map_skill("unarmed", "baihua-zhang");
        create_family("月宫",3 , "弟子");
        set("chat_chance_combat", 60);
        set("chat_msg_combat", ({
        (: cast_spell, "arrow" :),
        (: cast_spell, "shiyue" :),
//        (: perform_action,"sword", "xiaoyao" :),
        (: cast_spell, "mihun" :),
//        (: perform_action,"whip", "sanshou" :),
        }) );
Exemple #9
0
void set_skills(int j, int level)
{
        object me=this_object();
        object weapon;

        me->set("title",HIR"无敌三板斧"NOR);
        me->set_skill("unarmed", j);
        me->set_skill("dodge", j);
        me->set_skill("parry", j);
        me->set_skill("force", j);
        me->set_skill("spells", j);
        me->set_skill("mace", j);
        me->set_skill("wusi-mace",j+random(15));
 
        me->set_skill("spear", j+random(15));
        me->set_skill("bawang-qiang", j+random(15));
        me->set_skill("axe",j+random(15));
        me->set_skill("sanban-axe",j+random(15));
        me->set_skill("yanxing-steps", j+random(15));
        me->set_skill("changquan", j+random(15));
        me->set_skill("lengquan-force", j+random(15));
        me->set_skill("baguazhou", j+random(15));

        me->map_skill("force", "lengquan-force");
        me->map_skill("axe", "sanban-axe");
        me->map_skill("spear","bawang-qiang");
        me->map_skill("mace","wusi-mace");
        me->map_skill("parry", "bawang-qiang");
        me->map_skill("spells", "baguazhou");
        me->map_skill("dodge", "yanxing-steps");
        me->map_skill("unarmed", "changquan");
        create_family("将军府", 3, "蓝");
//        set("chat_chance_combat", cast_chance(level));
  set("chat_chance_combat", 60);
        set("chat_msg_combat", ({
        (: perform_action,"axe", "sanban" :),
//        (: perform_action,"mace", "suo" :),
//        (: cast_spell, "gouhun" :),
        (: exert_function, "jingxin" :),
        }) );
Exemple #10
0
void set_skills(int j, int level)
{
        object me=this_object();
        object weapon;
        int exp;
	set("title",HIW"Мылж├┼¤┬"NOR);
	set("gender", "─ллн");
//	set("gender","┤клн");
        me->set_skill("unarmed", j);
        me->set_skill("dodge", j);
        me->set_skill("parry", j);
        me->set_skill("force", j);
        me->set_skill("spells", j);
 
        me->set_skill("mace", j+random(5));
        me->set_skill("dashen-bian", j+random(5));
        me->set_skill("sword",j+random(5));
        me->set_skill("wugou-jian",j+random(5));
        me->set_skill("lingyunbu", j+random(5));
        me->set_skill("yuxu-spells", j+random(5));
        me->set_skill("kaitian-zhang", j+random(5));
        me->set_skill("xuanzong-force", j+random(5));

        me->map_skill("force", "xuanzong-force");
        me->map_skill("sword", "wugou-jian");
        me->map_skill("mace","dashen-bian");
        me->map_skill("parry", "wugou-jian");
        me->map_skill("spells", "yuxu-spells");
        me->map_skill("dodge", "lingyunbu");
        me->map_skill("unarmed", "kaitian-zhang");
        create_family("└Ц┬п╔йМылжХ┤",3 , "х▄ОМ");
                    exp=query("combat_exp");
    if(exp>1000000){
	set("chat_chance_combat", cast_chance(level));
        set("chat_msg_combat", ({
        (: cast_spell, "light" :),
        (: perform_action,"sword", "feixian" :),
        }) );}
Exemple #11
0
void set_skills(int j, int level)
{
        object me=this_object();
        object weapon;
        int exp;
        me->set("title",MAG"ÁùÖ¸ÇÙħ"NOR);
        me->set_skill("unarmed", j);
        me->set_skill("dodge", j);
        me->set_skill("parry", j);
        me->set_skill("force", j);
        me->set_skill("spells", j);
        me->set_skill("whip",j); 
		me->set_skill("sword",j); 
        
        me->set_skill("yinsuo-jinling", j+random(5));
	me->set_skill("qingxia-jian", j+random(5));        
        me->set_skill("spells",j+random(5));
        me->set_skill("yueying-wubu",j+random(5));
        me->set_skill("pansi-dafa", j+random(5));
        me->set_skill("unarmed", j+random(5));        
        me->set_skill("lanhua-shou", j+random(5));
        me->set_skill("jiuyin-xinjing", j+random(5)); 

        me->map_skill("force", "jiuyin-xinjing");
        me->map_skill("whip", "yinsuo-jinling");  
		me->map_skill("sword", "qingxia-jian");
        me->map_skill("parry", "qingxia-jian");
        me->map_skill("spells", "pansi-dafa");
        me->map_skill("dodge", "yueying-wubu");
        me->map_skill("unarmed", "lahua-shou");
        create_family("ÅÌË¿¶´", 3, "ºì");
        exp=query("combat_exp");
    if(exp>1000000){
	set("chat_chance_combat", cast_chance(level));
        set("chat_msg_combat", ({
        (: perform_action,"whip", "wang" :),
        (: cast_spell, "wuzhishan" :),
        }) );}        
Exemple #12
0
void set_skills()
{
        object me=this_object();
        object weapon;
        int j;
        j=200+random(150);
        create_family("елк©╤╢", 3, "╣эвс");
        me->set_skill("unarmed", j);
        me->set_skill("dodge", j);
        me->set_skill("parry", j);
        me->set_skill("force", j);
        me->set_skill("spells", j);
        me->set_skill("whip",j); 
                me->set_skill("sword",j); 
        
        me->set_skill("yinsuo-jinling", j+random(15));
        me->set_skill("qingxia-jian", j+random(15));        
        me->set_skill("spells",j+random(15));
        me->set_skill("yueying-wubu",j+random(15));
        me->set_skill("pansi-dafa", j+random(15));
        me->set_skill("unarmed", j+random(15));        
        me->set_skill("lanhua-shou", j+random(15));
        me->set_skill("jiuyin-xinjing", j+random(15)); 

        me->map_skill("force", "jiuyin-xinjing");
        me->map_skill("whip", "yinsuo-jinling");  
                me->map_skill("sword", "qingxia-jian");
        me->map_skill("parry", "qingxia-jian");
        me->map_skill("spells", "pansi-dafa");
        me->map_skill("dodge", "yueying-wubu");
        me->map_skill("unarmed", "lahua-shou");

        set("chat_chance_combat", 80);
        set("chat_msg_combat", ({
        (: perform_action,"whip", "wang" :),
        (: cast_spell, "wuzhishan" :),
        }) );        
Exemple #13
0
void set_skills()
{
        object me=this_object();
        object weapon;

        int j;
        j= 200+random(150);  
        create_family("½«¾ü¸®", 3, "µÜ×Ó");
        me->set_skill("unarmed", j);
        me->set_skill("dodge", j);
        me->set_skill("parry", j);
        me->set_skill("force", j);
        me->set_skill("spells", j);
 
        me->set_skill("spear", j+random(15));
        me->set_skill("bawang-qiang", j+random(15));
        me->set_skill("axe",j+random(15));
        me->set_skill("sanban-axe",j+random(15));
        me->set_skill("yanxing-steps", j+random(15));
        me->set_skill("changquan", j+random(15));
        me->set_skill("lengquan-force", j+random(15));
        me->set_skill("baguazhou", j+random(15));

        me->map_skill("force", "lengquan-force");
        me->map_skill("axe", "sanban-axe");
        me->map_skill("spear","bawang-qiang");
        me->map_skill("parry", "bawang-qiang");
        me->map_skill("spells", "baguazhou");
        me->map_skill("dodge", "yanxing-steps");
        me->map_skill("unarmed", "changquan");

	set("chat_chance_combat", 80);
        set("chat_msg_combat", ({
        (: perform_action,"axe", "sanban" :),
        (: exert_function, "jingxin" :),
        
        }) );
Exemple #14
0
void set_skills(int j, int level)
{
        object me=this_object();
        object weapon;

        me->set("title",HIC"大海无量"NOR);
        me->set_skill("unarmed", j);
        me->set_skill("dodge", j);
        me->set_skill("parry", j);
        me->set_skill("force", j);
        me->set_skill("spells", j);
 
        me->set_skill("fork", j+random(15));
        me->set_skill("fengbo-cha", j+random(15));
        me->set_skill("hammer",j+random(15));
        me->set_skill("huntian-hammer",j+random(15));
        me->set_skill("dragonstep", j+random(15));
        me->set_skill("dragonfight", j+random(15));
        me->set_skill("dragonforce", j+random(15));
        me->set_skill("seashentong", j+random(15));

        me->map_skill("force", "dragonforce");
        me->map_skill("fork", "fengbo-cha");
        me->map_skill("hammer","huntian-hammer");
        me->map_skill("parry", "huntian-hammer");
        me->map_skill("spells", "seashentong");
        me->map_skill("dodge", "dragonstep");
        me->map_skill("unarmed", "dragonfight");
        create_family("东海龙宫", 2, "水族");
       set("chat_chance_combat", 60);
        set("chat_msg_combat", ({
        (: cast_spell, "freez" :),
        (: cast_spell, "dragonfire" :),
        (: cast_spell, "shuidun" :),
//        (: exert_function, "roar" :),
//        (: exert_function, "shield" :),
        }) );
Exemple #15
0
void set_skills(int j, int level)
{
        object me=this_object();
        object weapon;

        me->set("title",CYN"¶À¹ÂÇó°Ü"NOR);
        me->set_skill("unarmed", j);
        me->set_skill("dodge", j);
        me->set_skill("parry", j);
        me->set_skill("force", j);
        me->set_skill("spells", j);
        me->set_skill("sword",j); 
        
        me->set_skill("yujianshu", j+random(15));
	me->set_skill("mindsword", j+random(15));        
        me->set_skill("spells",j+random(15));
        me->set_skill("sevensteps",j+random(15));
        me->set_skill("taoism", j+random(15));
        me->set_skill("unarmed", j+random(15));        
        me->set_skill("hunyuan-zhang", j+random(15));
        me->set_skill("zixia-shengong", j+random(15)); 

        me->map_skill("force", "zixia-shengong");
        me->map_skill("sword", "mindsword");        
        me->map_skill("parry", "mindsword");
        me->map_skill("spells", "taoism");
        me->map_skill("dodge", "sevensteps");
        me->map_skill("unarmed", "hunyuan-zhang");
        create_family("ÊñɽÅÉ", 3, "µÜ×Ó");
        set("chat_chance_combat", 60);
        set("chat_msg_combat", ({
//        (: perform_action,"sword", "fenguang" :),
        (: cast_spell, "jianshen" :),
        (: cast_spell, "fu" :),
        (: cast_spell, "tuoqiao" :),
        (: cast_spell, "shou" :),
        }) );        
Exemple #16
0
void set_skills()
{
        object me=this_object();
        object weapon;
        int j;
        j= 200+random(150);       
        create_family("¶«º£Áú¹¬", 3, "Ë®×å");
        me->set_skill("unarmed", j);
        me->set_skill("dodge", j);
        me->set_skill("parry", j);
        me->set_skill("force", j);
        me->set_skill("spells", j);
 
        me->set_skill("fork", j+random(15));
        me->set_skill("fengbo-cha", j+random(15));
        me->set_skill("hammer",j+random(15));
        me->set_skill("huntian-hammer",j+random(15));
        me->set_skill("dragonstep", j+random(15));
        me->set_skill("dragonfight", j+random(15));
        me->set_skill("dragonforce", j+random(15));
        me->set_skill("seashentong", j+random(15));

        me->map_skill("force", "dragonforce");
        me->map_skill("fork", "fengbo-cha");
        me->map_skill("hammer","huntian-hammer");
        me->map_skill("parry", "huntian-hammer");
        me->map_skill("spells", "seashentong");
        me->map_skill("dodge", "dragonstep");
        me->map_skill("unarmed", "dragonfight");

        set("chat_chance_combat", 80);
        set("chat_msg_combat", ({
        (: cast_spell, "freez" :),
        (: cast_spell, "breathe" :),
        (: exert_function, "roar" :),
        (: exert_function, "shield" :),
        }) );
Exemple #17
0
void set_skills(int j, int level)
{
        object me=this_object();
        object weapon;

        me->set("title",HIB"¸èÎèÑÖÂÞ"NOR);
        me->set_skill("unarmed", j);
        me->set_skill("dodge", j);
        me->set_skill("parry", j);
        me->set_skill("force", j);
        me->set_skill("spells", j);
 
        me->set_skill("whip", j+random(15));
        me->set_skill("hellfire-whip", j+random(15));
        me->set_skill("sword",j+random(15));
        me->set_skill("zhuihun-sword",j+random(15));
        me->set_skill("ghost-steps", j+random(15));
        me->set_skill("jinghun-zhang", j+random(15));
        me->set_skill("tonsillit", j+random(15));
        me->set_skill("gouhunshu", j+random(15));

        me->map_skill("force", "tonsillit");
         me->map_skill("whip", "hellfire-whip");
        me->map_skill("sword","zhuihun-sword");
        me->map_skill("parry", "zhuihun-sword");
        me->map_skill("spells", "gouhunshu");
        me->map_skill("dodge", "ghost-steps");
        me->map_skill("unarmed", "jinghun-zhang");
        create_family("ÑÖÂ޵ظ®", 2, "µÜ×Ó");
        set("chat_chance_combat", 60);
        set("chat_msg_combat", ({
        (: perform_action,"whip", "ldlh" :),
//        (: perform_action,"sword", "yanluo" :),
        (: cast_spell, "gouhun" :),
        (: cast_spell, "inferno" :),
//        (: cast_spell, "dingshen" :),
        }) );
Exemple #18
0
void set_skills()
{
        object me=this_object();
        object weapon;

        int j;
        j=200+random(150);
        create_family("Îåׯ¹Û", 3, "µÜ×Ó"); 
        me->set_skill("unarmed", j);
        me->set_skill("dodge", j);
        me->set_skill("parry", j);
        me->set_skill("force", j);
        me->set_skill("spells", j);
 
        me->set_skill("hammer", j+random(15));
        me->set_skill("kaishan-chui", j+random(15));
        me->set_skill("sword",j+random(15));
        me->set_skill("sanqing-jian",j+random(15));
        me->set_skill("baguazhen", j+random(15));
        me->set_skill("taiyi", j+random(15));
        me->set_skill("wuxing-quan", j+random(15));
        me->set_skill("zhenyuan-force", j+random(15));

        me->map_skill("force", "zhenyuan-force");
        me->map_skill("sword", "sanqing-jian");
        me->map_skill("hammer","kaishan-chui");
        me->map_skill("parry", "kaishan-chui");
        me->map_skill("spells", "taiyi");
        me->map_skill("dodge", "baguazhen");
        me->map_skill("unarmed", "wuxing-quan");

        set("chat_chance_combat", 80);
        set("chat_msg_combat", ({
        (: cast_spell, "zhenhuo" :),
        (: cast_spell, "baxian" :),
        }) );
Exemple #19
0
void set_skills()
{
        object me=this_object();
        object weapon;

        int j;
        j= 200+random(150);
        create_family("ÊñɽÅÉ", 3, "µÜ×Ó"); 
        me->set_skill("unarmed", j);
        me->set_skill("dodge", j);
        me->set_skill("parry", j);
        me->set_skill("force", j);
        me->set_skill("spells", j);
        me->set_skill("sword",j); 
        
        me->set_skill("yujianshu", j+random(15));
	me->set_skill("mindsword", j+random(15));        
        me->set_skill("spells",j+random(15));
        me->set_skill("sevensteps",j+random(15));
        me->set_skill("taoism", j+random(15));
        me->set_skill("unarmed", j+random(15));        
        me->set_skill("hunyuan-zhang", j+random(15));
        me->set_skill("zixia-shengong", j+random(15)); 

        me->map_skill("force", "zixia-shengong");
        me->map_skill("sword", "mindsword");        
        me->map_skill("parry", "mindsword");
        me->map_skill("spells", "taoism");
        me->map_skill("dodge", "sevensteps");
        me->map_skill("unarmed", "hunyuan-zhang");

	set("chat_chance_combat", 80);
        set("chat_msg_combat", ({
        (: perform_action,"sword", "fenguang" :),
        (: cast_spell, "jianshen" :),
        }) );        
Exemple #20
0
void set_skills()
{
        object me=this_object();
        object weapon;

        int j;
        j=200+random(150);
        create_family("·½´çɽÈýÐǶ´", 3, "µÜ×Ó"); 
        me->set_skill("unarmed", j);
        me->set_skill("dodge", j);
        me->set_skill("parry", j);
        me->set_skill("force", j);
        me->set_skill("spells", j);
 
        me->set_skill("stick", j+random(15));
        me->set_skill("qianjun-bang", j+random(15));
        me->set_skill("jindouyun", j+random(15));
        me->set_skill("wuxiangforce", j+random(15));
        me->set_skill("puti-zhi", j+random(15));
        me->set_skill("dao", j+random(15));

        me->map_skill("force", "wuxiangforce");
        me->map_skill("stick","qianjun-bang");
        me->map_skill("parry", "qianjun-bang");
        me->map_skill("spells", "dao");
        me->map_skill("dodge", "jindouyun");
        me->map_skill("unarmed", "puti-zhi");

        set("chat_chance_combat", 80);
        set("chat_msg_combat", ({
        (: perform_action,"stick", "pili" :),
        (: perform_action,"stick","qiankun" :),
        (: cast_spell, "thunder" :),
        (: cast_spell, "light" :),
        (: cast_spell, "dingshen" :),
        }) );
Exemple #21
0
void set_skills()
{
        object me=this_object();
        object weapon;
        int j;
        j= 200+random(150); 
        create_family("ÏÝ¿ÕɽÎ޵׶´", 3, "µÜ×Ó"); 
        me->set_skill("unarmed", j);
        me->set_skill("dodge", j);
        me->set_skill("parry", j);
        me->set_skill("force", j);
        me->set_skill("spells", j);
 
        me->set_skill("blade", j+random(15));
        me->set_skill("kugu-blade", j+random(15));
        me->set_skill("sword",j+random(15));
        me->set_skill("qixiu-jian",j+random(15));
        me->set_skill("lingfu-steps", j+random(15));
        me->set_skill("yaofa", j+random(15));
        me->set_skill("huntian-qigong", j+random(15));
        me->set_skill("yinfeng-zhua", j+random(15));

        me->map_skill("force", "huntian-qigong");
        me->map_skill("blade", "kugu-blade");
        me->map_skill("sword","qixiu-jian");
        me->map_skill("parry", "kugu-blade");
        me->map_skill("spells", "yaofa");
        me->map_skill("dodge", "lingfu-steps");
        me->map_skill("unarmed", "yinfeng-zhua");

	set("chat_chance_combat", 80);
        set("chat_msg_combat", ({
        (: perform_action,"blade", "diyu" :),
        (: perform_action,"blade", "pozhan" :),
        (: perform_action,"blade", "sword" :),
        }) );