void set_skills() { object me=this_object(); object weapon; int j; j= 200+random(150); create_family("´óѩɽ", 2, "µÜ×Ó"); me->set_skill("unarmed", j); me->set_skill("dodge", j); me->set_skill("parry", j); me->set_skill("force", j); me->set_skill("spells", j); me->set_skill("blade", j+random(15)); me->set_skill("bingpo-blade", j+random(15)); me->set_skill("xiaoyaoyou", j+random(15)); me->set_skill("dengxian-dafa", j+random(15)); me->set_skill("ningxie-force", j+random(15)); me->set_skill("cuixin-zhang", j+random(15)); me->map_skill("force", "ningxie-force"); me->map_skill("blade", "bingpo-blade"); me->map_skill("parry", "bingpo-blade"); me->map_skill("spells", "dengxian-dafa"); me->map_skill("dodge", "xiaoyaoyou"); me->map_skill("unarmed", "cuixin-zhang"); set("chat_chance_combat", 80); set("chat_msg_combat", ({ (: perform_action,"blade", "yaowu" :), }) );
void set_skills(int max_value, int level) { int guai_value; ::set_skills(max_value, level); if (level==1) guai_value = max_value+max_value/8; else if (level==2) guai_value = max_value+max_value/6; else guai_value = max_value+max_value/4; set("JQB_known",1); set_skill("wuxing-quan", guai_value+random(16)); set_skill("moondance", guai_value+random(16)); set_skill("whip", guai_value+random(16)); set_skill("jueqingbian", guai_value+random(16)); set("title", "伤情怨妇"); set("gender", "女性"); set_skill("moonforce", guai_value+random(16)); set_skill("literate", 180); set_skill("moonshentong", guai_value+20+random(16)); map_skill("spells", "moonshentong"); map_skill("force", "moonforce"); map_skill("unarmed", "wuxing-quan"); map_skill("whip", "jueqingbian"); map_skill("parry", "jueqingbian"); map_skill("dodge", "moondance"); create_family("月宫",3 , "弟子"); set("force_factor", query_skill("force")/2); set("mana_factor", query_skill("spells",1)); carry_object("/d/obj/armor/jinjia.c")->wear(); carry_object("/d/obj/weapon/whip/longsuo")->wield(); }
void set_skills(int j, int level) { object me=this_object(); object weapon; me->set("title",HIB"剑道传人"NOR); me->set_skill("unarmed", j); set("gender", "男性"); me->set_skill("dodge", j); me->set_skill("parry", j); me->set_skill("force", j); me->set_skill("spells", j); me->set_skill("whip",j); me->set_skill("sword",j); me->set_skill("wuwei-fuchen", j+random(15)); me->set_skill("spysword", j+random(15)); me->set_skill("binfen-steps",j+random(15)); me->set_skill("mysticism", j+random(15)); me->set_skill("butian-force", j+random(15)); me->set_skill("ice_fire_zhang", j+random(15)); me->map_skill("parry", "spysword"); me->map_skill("spells", "mysticism"); me->map_skill("dodge", "binfen-steps"); me->map_skill("whip", "wuwei-fuchen"); me->map_skill("sword", "spysword"); me->map_skill("unarmed", "ice_fire_zhang"); create_family("三界散仙", 2, "红"); set("chat_chance_combat", 60); set("chat_msg_combat", ({ (: cast_spell, "gold" :), (: cast_spell, "shengsi" :), }) );
void create() { NPC_D->generate_cn_name(this_object()); set("gender", "ÄÐÐÔ"); set("long", "ÕâÊÇλÒÂ×ÅÆÆÀõÄؤ°ïµÜ×Ó£¬Ã¼Ä¿¼ä͸³ö¹ÉÓ¢Æø¡£\n"); set("title", "ؤ°ï¶þ´üµÜ×Ó"); set("age", 38); set("attitude", "peaceful"); set("class", "beggar"); set("str", 30); set("int", 30); set("con", 30); set("dex", 30); set("max_qi", 1800); set("max_jing", 1200); set("neili", 1600); set("max_neili", 1600); set("jiali", 150); set("combat_exp", 100000); set_skill("force", 70); set_skill("huntian-qigong", 70); set_skill("dodge", 70); set_skill("feiyan-zoubi", 70); set_skill("staff", 70); set_skill("fengmo-zhang", 70); set_skill("hand", 70); set_skill("shexing-diaoshou", 70); set_skill("strike", 70); set_skill("xiaoyaoyou", 70); set_skill("parry", 70); set_skill("begging", 70); set_skill("checking", 70); set_skill("literate", 70); set_skill("martial-cognize", 50); map_skill("force", "huntian-qigong"); map_skill("dodge", "feiyan-zoubi"); map_skill("staff", "fengmo-zhang"); map_skill("strike", "xiaoyaoyou"); map_skill("hand", "shexing-diaoshou"); map_skill("parry", "fengmo-zhang"); prepare_skill("hand", "shexing-diaoshou"); create_family("ؤ°ï", 20, "µÜ×Ó"); set("chat_chance_combat", 120); set("chat_msg_combat", ({ (: perform_action, "staff.luan" :), (: exert_function, "recover" :), (: exert_function, "powerup" :), }));
"food": (: test_player() :), "��ʳ": (: test_player() :), "����": (: test_player() :), "����": (: test_player() :), "����": (: test_player() :), "ʳ��": (: test_player() :), "��ˮ": (: test_player() :), "��": (: test_player() :), "��": (: test_player() :), ])); create_family("���", 1, "��"); setup(); carry_object("/d/tianpeng/obj/tianpengpa")->wield(); carry_object("/clone/armor/jinjia")->wear(); }
"杀东方不败" : (: ask_kill() :), "任我行" : "教主被困,已历十年......\n", ])); set("count",1); set("qi", 4000); set("max_qi", 4000); set("jing", 1000); set("max_jing", 1000); set("neili", 3500); set("max_neili", 3500); set("jiali", 350); set("combat_exp", 2500000); set("score", 0); set_skill("force", 200); // 基本内功 set_skill("finger", 200); // 基本指法 set_skill("dodge", 200); // 基本躲闪 set_skill("parry", 200); // 基本招架 set_skill("dagger", 200); // 基本刺法 set_skill("sword", 200); // 基本剑法 set_skill("shigu-bifa", 200); // 石鼓打穴笔法 set_skill("piaoyibu", 200); // 飘逸步法 set_skill("wuyun-jian", 200); // 五韵七弦剑 set_skill("xuantian-zhi", 200); // 玄天无情指 set_skill("kuihua-xinfa", 200); // 葵花心法 map_skill("force", "kuihua-xinfa"); map_skill("sword", "wuyun-jian"); map_skill("dagger", "shigu-bifa"); map_skill("finger", "xuantian-zhi"); map_skill("dodge", "piaoyibu"); map_skill("parry", "wuyun-jian"); /* set("inquiry", ([ "日月神教" : "你想加入我日月神教,就得找四大堂长老。", "入教" : "你想加入我日月神教,就得找四大堂长老。", ])); */ set("party/party_name", HIB"日月神教"NOR); set("party/rank", HIR"第八代光明左使"NOR); create_family("黑木崖", 8, "弟子"); setup(); carry_object("/d/mingjiao/obj/baipao")->wear(); carry_object("/clone/weapon/changjian")->wield(); }
void set_skills(int j, int level) { object me=this_object(); object weapon; me->set("title",YEL"ÎޱߵØÓü"NOR); me->set_skill("unarmed", j); me->set_skill("dodge", j); me->set_skill("parry", j); me->set_skill("force", j); me->set_skill("spells", j); me->set_skill("blade", j+random(15)); me->set_skill("kugu-blade", j+random(15)); me->set_skill("sword",j+random(15)); me->set_skill("qixiu-jian",j+random(15)); me->set_skill("lingfu-steps", j+random(15)); me->set_skill("yaofa", j+random(15)); me->set_skill("huntian-qigong", j+random(15)); me->set_skill("yinfeng-zhua", j+random(15)); me->map_skill("force", "huntian-qigong"); me->map_skill("blade", "kugu-blade"); me->map_skill("sword","qixiu-jian"); me->map_skill("parry", "kugu-blade"); me->map_skill("spells", "yaofa"); me->map_skill("dodge", "lingfu-steps"); me->map_skill("unarmed", "yinfeng-zhua"); create_family("ÏÝ¿ÕɽÎ޵׶´", 3, "µÜ×Ó"); set("chat_chance_combat", 60); set("chat_msg_combat", ({ (: cast_spell, "bite" :), (: cast_spell, "suliao" :), // (: exert_function, "roar" :), // (: exert_function, "shield" :), // (: perform_action,"blade", "pozhan" :), (: cast_spell, "huanying" :), (: cast_spell, "tudun" :), (: perform_action,"sword", "zxzx" :), }) );
void set_skills(int j, int level) { object me=this_object(); object weapon; set("title",HIW"漫天飞雪"NOR); set("gender", "女性"); // set("gender","雌性"); me->set_skill("unarmed", j); me->set_skill("dodge", j); me->set_skill("parry", j); me->set_skill("force", j); me->set_skill("spells", j); me->set("JQB_known",1); me->set_skill("whip", j+random(15)); me->set_skill("jueqingbian", j+random(15)); me->set_skill("sword",j+random(15)); me->set_skill("snowsword",j+random(15)); me->set_skill("moondance", j+random(15)); me->set_skill("moonshentong", j+random(15)); me->set_skill("baihua-zhang", j+random(15)); me->set_skill("moonforce", j+random(15)); me->map_skill("force", "moonforce"); me->map_skill("sword", "snowsword"); me->map_skill("whip","jueqingbian"); me->map_skill("parry", "jueqingbian"); me->map_skill("spells", "moonshentong"); me->map_skill("dodge", "moondance"); me->map_skill("unarmed", "baihua-zhang"); create_family("月宫",3 , "弟子"); set("chat_chance_combat", 60); set("chat_msg_combat", ({ (: cast_spell, "arrow" :), (: cast_spell, "shiyue" :), // (: perform_action,"sword", "xiaoyao" :), (: cast_spell, "mihun" :), // (: perform_action,"whip", "sanshou" :), }) );
void set_skills(int j, int level) { object me=this_object(); object weapon; me->set("title",HIR"无敌三板斧"NOR); me->set_skill("unarmed", j); me->set_skill("dodge", j); me->set_skill("parry", j); me->set_skill("force", j); me->set_skill("spells", j); me->set_skill("mace", j); me->set_skill("wusi-mace",j+random(15)); me->set_skill("spear", j+random(15)); me->set_skill("bawang-qiang", j+random(15)); me->set_skill("axe",j+random(15)); me->set_skill("sanban-axe",j+random(15)); me->set_skill("yanxing-steps", j+random(15)); me->set_skill("changquan", j+random(15)); me->set_skill("lengquan-force", j+random(15)); me->set_skill("baguazhou", j+random(15)); me->map_skill("force", "lengquan-force"); me->map_skill("axe", "sanban-axe"); me->map_skill("spear","bawang-qiang"); me->map_skill("mace","wusi-mace"); me->map_skill("parry", "bawang-qiang"); me->map_skill("spells", "baguazhou"); me->map_skill("dodge", "yanxing-steps"); me->map_skill("unarmed", "changquan"); create_family("将军府", 3, "蓝"); // set("chat_chance_combat", cast_chance(level)); set("chat_chance_combat", 60); set("chat_msg_combat", ({ (: perform_action,"axe", "sanban" :), // (: perform_action,"mace", "suo" :), // (: cast_spell, "gouhun" :), (: exert_function, "jingxin" :), }) );
void set_skills(int j, int level) { object me=this_object(); object weapon; int exp; set("title",HIW"Мылж├┼¤┬"NOR); set("gender", "─ллн"); // set("gender","┤клн"); me->set_skill("unarmed", j); me->set_skill("dodge", j); me->set_skill("parry", j); me->set_skill("force", j); me->set_skill("spells", j); me->set_skill("mace", j+random(5)); me->set_skill("dashen-bian", j+random(5)); me->set_skill("sword",j+random(5)); me->set_skill("wugou-jian",j+random(5)); me->set_skill("lingyunbu", j+random(5)); me->set_skill("yuxu-spells", j+random(5)); me->set_skill("kaitian-zhang", j+random(5)); me->set_skill("xuanzong-force", j+random(5)); me->map_skill("force", "xuanzong-force"); me->map_skill("sword", "wugou-jian"); me->map_skill("mace","dashen-bian"); me->map_skill("parry", "wugou-jian"); me->map_skill("spells", "yuxu-spells"); me->map_skill("dodge", "lingyunbu"); me->map_skill("unarmed", "kaitian-zhang"); create_family("└Ц┬п╔йМылжХ┤",3 , "х▄ОМ"); exp=query("combat_exp"); if(exp>1000000){ set("chat_chance_combat", cast_chance(level)); set("chat_msg_combat", ({ (: cast_spell, "light" :), (: perform_action,"sword", "feixian" :), }) );}
void set_skills(int j, int level) { object me=this_object(); object weapon; int exp; me->set("title",MAG"ÁùÖ¸ÇÙħ"NOR); me->set_skill("unarmed", j); me->set_skill("dodge", j); me->set_skill("parry", j); me->set_skill("force", j); me->set_skill("spells", j); me->set_skill("whip",j); me->set_skill("sword",j); me->set_skill("yinsuo-jinling", j+random(5)); me->set_skill("qingxia-jian", j+random(5)); me->set_skill("spells",j+random(5)); me->set_skill("yueying-wubu",j+random(5)); me->set_skill("pansi-dafa", j+random(5)); me->set_skill("unarmed", j+random(5)); me->set_skill("lanhua-shou", j+random(5)); me->set_skill("jiuyin-xinjing", j+random(5)); me->map_skill("force", "jiuyin-xinjing"); me->map_skill("whip", "yinsuo-jinling"); me->map_skill("sword", "qingxia-jian"); me->map_skill("parry", "qingxia-jian"); me->map_skill("spells", "pansi-dafa"); me->map_skill("dodge", "yueying-wubu"); me->map_skill("unarmed", "lahua-shou"); create_family("ÅÌË¿¶´", 3, "ºì"); exp=query("combat_exp"); if(exp>1000000){ set("chat_chance_combat", cast_chance(level)); set("chat_msg_combat", ({ (: perform_action,"whip", "wang" :), (: cast_spell, "wuzhishan" :), }) );}
void set_skills() { object me=this_object(); object weapon; int j; j=200+random(150); create_family("елк©╤╢", 3, "╣эвс"); me->set_skill("unarmed", j); me->set_skill("dodge", j); me->set_skill("parry", j); me->set_skill("force", j); me->set_skill("spells", j); me->set_skill("whip",j); me->set_skill("sword",j); me->set_skill("yinsuo-jinling", j+random(15)); me->set_skill("qingxia-jian", j+random(15)); me->set_skill("spells",j+random(15)); me->set_skill("yueying-wubu",j+random(15)); me->set_skill("pansi-dafa", j+random(15)); me->set_skill("unarmed", j+random(15)); me->set_skill("lanhua-shou", j+random(15)); me->set_skill("jiuyin-xinjing", j+random(15)); me->map_skill("force", "jiuyin-xinjing"); me->map_skill("whip", "yinsuo-jinling"); me->map_skill("sword", "qingxia-jian"); me->map_skill("parry", "qingxia-jian"); me->map_skill("spells", "pansi-dafa"); me->map_skill("dodge", "yueying-wubu"); me->map_skill("unarmed", "lahua-shou"); set("chat_chance_combat", 80); set("chat_msg_combat", ({ (: perform_action,"whip", "wang" :), (: cast_spell, "wuzhishan" :), }) );
void set_skills() { object me=this_object(); object weapon; int j; j= 200+random(150); create_family("½«¾ü¸®", 3, "µÜ×Ó"); me->set_skill("unarmed", j); me->set_skill("dodge", j); me->set_skill("parry", j); me->set_skill("force", j); me->set_skill("spells", j); me->set_skill("spear", j+random(15)); me->set_skill("bawang-qiang", j+random(15)); me->set_skill("axe",j+random(15)); me->set_skill("sanban-axe",j+random(15)); me->set_skill("yanxing-steps", j+random(15)); me->set_skill("changquan", j+random(15)); me->set_skill("lengquan-force", j+random(15)); me->set_skill("baguazhou", j+random(15)); me->map_skill("force", "lengquan-force"); me->map_skill("axe", "sanban-axe"); me->map_skill("spear","bawang-qiang"); me->map_skill("parry", "bawang-qiang"); me->map_skill("spells", "baguazhou"); me->map_skill("dodge", "yanxing-steps"); me->map_skill("unarmed", "changquan"); set("chat_chance_combat", 80); set("chat_msg_combat", ({ (: perform_action,"axe", "sanban" :), (: exert_function, "jingxin" :), }) );
void set_skills(int j, int level) { object me=this_object(); object weapon; me->set("title",HIC"大海无量"NOR); me->set_skill("unarmed", j); me->set_skill("dodge", j); me->set_skill("parry", j); me->set_skill("force", j); me->set_skill("spells", j); me->set_skill("fork", j+random(15)); me->set_skill("fengbo-cha", j+random(15)); me->set_skill("hammer",j+random(15)); me->set_skill("huntian-hammer",j+random(15)); me->set_skill("dragonstep", j+random(15)); me->set_skill("dragonfight", j+random(15)); me->set_skill("dragonforce", j+random(15)); me->set_skill("seashentong", j+random(15)); me->map_skill("force", "dragonforce"); me->map_skill("fork", "fengbo-cha"); me->map_skill("hammer","huntian-hammer"); me->map_skill("parry", "huntian-hammer"); me->map_skill("spells", "seashentong"); me->map_skill("dodge", "dragonstep"); me->map_skill("unarmed", "dragonfight"); create_family("东海龙宫", 2, "水族"); set("chat_chance_combat", 60); set("chat_msg_combat", ({ (: cast_spell, "freez" :), (: cast_spell, "dragonfire" :), (: cast_spell, "shuidun" :), // (: exert_function, "roar" :), // (: exert_function, "shield" :), }) );
void set_skills(int j, int level) { object me=this_object(); object weapon; me->set("title",CYN"¶À¹ÂÇó°Ü"NOR); me->set_skill("unarmed", j); me->set_skill("dodge", j); me->set_skill("parry", j); me->set_skill("force", j); me->set_skill("spells", j); me->set_skill("sword",j); me->set_skill("yujianshu", j+random(15)); me->set_skill("mindsword", j+random(15)); me->set_skill("spells",j+random(15)); me->set_skill("sevensteps",j+random(15)); me->set_skill("taoism", j+random(15)); me->set_skill("unarmed", j+random(15)); me->set_skill("hunyuan-zhang", j+random(15)); me->set_skill("zixia-shengong", j+random(15)); me->map_skill("force", "zixia-shengong"); me->map_skill("sword", "mindsword"); me->map_skill("parry", "mindsword"); me->map_skill("spells", "taoism"); me->map_skill("dodge", "sevensteps"); me->map_skill("unarmed", "hunyuan-zhang"); create_family("ÊñɽÅÉ", 3, "µÜ×Ó"); set("chat_chance_combat", 60); set("chat_msg_combat", ({ // (: perform_action,"sword", "fenguang" :), (: cast_spell, "jianshen" :), (: cast_spell, "fu" :), (: cast_spell, "tuoqiao" :), (: cast_spell, "shou" :), }) );
void set_skills() { object me=this_object(); object weapon; int j; j= 200+random(150); create_family("¶«º£Áú¹¬", 3, "Ë®×å"); me->set_skill("unarmed", j); me->set_skill("dodge", j); me->set_skill("parry", j); me->set_skill("force", j); me->set_skill("spells", j); me->set_skill("fork", j+random(15)); me->set_skill("fengbo-cha", j+random(15)); me->set_skill("hammer",j+random(15)); me->set_skill("huntian-hammer",j+random(15)); me->set_skill("dragonstep", j+random(15)); me->set_skill("dragonfight", j+random(15)); me->set_skill("dragonforce", j+random(15)); me->set_skill("seashentong", j+random(15)); me->map_skill("force", "dragonforce"); me->map_skill("fork", "fengbo-cha"); me->map_skill("hammer","huntian-hammer"); me->map_skill("parry", "huntian-hammer"); me->map_skill("spells", "seashentong"); me->map_skill("dodge", "dragonstep"); me->map_skill("unarmed", "dragonfight"); set("chat_chance_combat", 80); set("chat_msg_combat", ({ (: cast_spell, "freez" :), (: cast_spell, "breathe" :), (: exert_function, "roar" :), (: exert_function, "shield" :), }) );
void set_skills(int j, int level) { object me=this_object(); object weapon; me->set("title",HIB"¸èÎèÑÖÂÞ"NOR); me->set_skill("unarmed", j); me->set_skill("dodge", j); me->set_skill("parry", j); me->set_skill("force", j); me->set_skill("spells", j); me->set_skill("whip", j+random(15)); me->set_skill("hellfire-whip", j+random(15)); me->set_skill("sword",j+random(15)); me->set_skill("zhuihun-sword",j+random(15)); me->set_skill("ghost-steps", j+random(15)); me->set_skill("jinghun-zhang", j+random(15)); me->set_skill("tonsillit", j+random(15)); me->set_skill("gouhunshu", j+random(15)); me->map_skill("force", "tonsillit"); me->map_skill("whip", "hellfire-whip"); me->map_skill("sword","zhuihun-sword"); me->map_skill("parry", "zhuihun-sword"); me->map_skill("spells", "gouhunshu"); me->map_skill("dodge", "ghost-steps"); me->map_skill("unarmed", "jinghun-zhang"); create_family("ÑÖÂ޵ظ®", 2, "µÜ×Ó"); set("chat_chance_combat", 60); set("chat_msg_combat", ({ (: perform_action,"whip", "ldlh" :), // (: perform_action,"sword", "yanluo" :), (: cast_spell, "gouhun" :), (: cast_spell, "inferno" :), // (: cast_spell, "dingshen" :), }) );
void set_skills() { object me=this_object(); object weapon; int j; j=200+random(150); create_family("Îåׯ¹Û", 3, "µÜ×Ó"); me->set_skill("unarmed", j); me->set_skill("dodge", j); me->set_skill("parry", j); me->set_skill("force", j); me->set_skill("spells", j); me->set_skill("hammer", j+random(15)); me->set_skill("kaishan-chui", j+random(15)); me->set_skill("sword",j+random(15)); me->set_skill("sanqing-jian",j+random(15)); me->set_skill("baguazhen", j+random(15)); me->set_skill("taiyi", j+random(15)); me->set_skill("wuxing-quan", j+random(15)); me->set_skill("zhenyuan-force", j+random(15)); me->map_skill("force", "zhenyuan-force"); me->map_skill("sword", "sanqing-jian"); me->map_skill("hammer","kaishan-chui"); me->map_skill("parry", "kaishan-chui"); me->map_skill("spells", "taiyi"); me->map_skill("dodge", "baguazhen"); me->map_skill("unarmed", "wuxing-quan"); set("chat_chance_combat", 80); set("chat_msg_combat", ({ (: cast_spell, "zhenhuo" :), (: cast_spell, "baxian" :), }) );
void set_skills() { object me=this_object(); object weapon; int j; j= 200+random(150); create_family("ÊñɽÅÉ", 3, "µÜ×Ó"); me->set_skill("unarmed", j); me->set_skill("dodge", j); me->set_skill("parry", j); me->set_skill("force", j); me->set_skill("spells", j); me->set_skill("sword",j); me->set_skill("yujianshu", j+random(15)); me->set_skill("mindsword", j+random(15)); me->set_skill("spells",j+random(15)); me->set_skill("sevensteps",j+random(15)); me->set_skill("taoism", j+random(15)); me->set_skill("unarmed", j+random(15)); me->set_skill("hunyuan-zhang", j+random(15)); me->set_skill("zixia-shengong", j+random(15)); me->map_skill("force", "zixia-shengong"); me->map_skill("sword", "mindsword"); me->map_skill("parry", "mindsword"); me->map_skill("spells", "taoism"); me->map_skill("dodge", "sevensteps"); me->map_skill("unarmed", "hunyuan-zhang"); set("chat_chance_combat", 80); set("chat_msg_combat", ({ (: perform_action,"sword", "fenguang" :), (: cast_spell, "jianshen" :), }) );
void set_skills() { object me=this_object(); object weapon; int j; j=200+random(150); create_family("·½´çɽÈýÐǶ´", 3, "µÜ×Ó"); me->set_skill("unarmed", j); me->set_skill("dodge", j); me->set_skill("parry", j); me->set_skill("force", j); me->set_skill("spells", j); me->set_skill("stick", j+random(15)); me->set_skill("qianjun-bang", j+random(15)); me->set_skill("jindouyun", j+random(15)); me->set_skill("wuxiangforce", j+random(15)); me->set_skill("puti-zhi", j+random(15)); me->set_skill("dao", j+random(15)); me->map_skill("force", "wuxiangforce"); me->map_skill("stick","qianjun-bang"); me->map_skill("parry", "qianjun-bang"); me->map_skill("spells", "dao"); me->map_skill("dodge", "jindouyun"); me->map_skill("unarmed", "puti-zhi"); set("chat_chance_combat", 80); set("chat_msg_combat", ({ (: perform_action,"stick", "pili" :), (: perform_action,"stick","qiankun" :), (: cast_spell, "thunder" :), (: cast_spell, "light" :), (: cast_spell, "dingshen" :), }) );
void set_skills() { object me=this_object(); object weapon; int j; j= 200+random(150); create_family("ÏÝ¿ÕɽÎ޵׶´", 3, "µÜ×Ó"); me->set_skill("unarmed", j); me->set_skill("dodge", j); me->set_skill("parry", j); me->set_skill("force", j); me->set_skill("spells", j); me->set_skill("blade", j+random(15)); me->set_skill("kugu-blade", j+random(15)); me->set_skill("sword",j+random(15)); me->set_skill("qixiu-jian",j+random(15)); me->set_skill("lingfu-steps", j+random(15)); me->set_skill("yaofa", j+random(15)); me->set_skill("huntian-qigong", j+random(15)); me->set_skill("yinfeng-zhua", j+random(15)); me->map_skill("force", "huntian-qigong"); me->map_skill("blade", "kugu-blade"); me->map_skill("sword","qixiu-jian"); me->map_skill("parry", "kugu-blade"); me->map_skill("spells", "yaofa"); me->map_skill("dodge", "lingfu-steps"); me->map_skill("unarmed", "yinfeng-zhua"); set("chat_chance_combat", 80); set("chat_msg_combat", ({ (: perform_action,"blade", "diyu" :), (: perform_action,"blade", "pozhan" :), (: perform_action,"blade", "sword" :), }) );