void LanguageManager::init(bool generateInstalledList)
{
	//generateUntranslatedLangList();
	generateLangList();
	if (generateInstalledList)
		generateInstalledLangList();
}
Exemple #2
0
void LanguageManager::init(bool generateInstalledList)
{
	//generateUntranslatedLangList();
	generateLangList();
	if (generateInstalledList)
	{
		generateInstalledGUILangList();
		generateInstalledSpellLangList();
		generateInstalledHyphLangList();
	}
}
Exemple #3
0
void LanguageManager::languageChange()
{
	QList<LangDef> oldLangList = langTable;
	generateLangList();

	for (int i = 0; i < langTable.count(); ++i)
	{
		langTable[i].m_hyphAvailable = oldLangList[i].m_hyphAvailable;
		langTable[i].m_hyphFile = oldLangList[i].m_hyphFile;

		langTable[i].m_spellAvailable = oldLangList[i].m_spellAvailable;
		langTable[i].m_spellFile = oldLangList[i].m_spellFile;

		langTable[i].m_transAvailable = oldLangList[i].m_transAvailable;
		langTable[i].m_transFile = oldLangList[i].m_transFile;
	}
}