void LanguageManager::init(bool generateInstalledList) { //generateUntranslatedLangList(); generateLangList(); if (generateInstalledList) generateInstalledLangList(); }
void LanguageManager::init(bool generateInstalledList) { //generateUntranslatedLangList(); generateLangList(); if (generateInstalledList) { generateInstalledGUILangList(); generateInstalledSpellLangList(); generateInstalledHyphLangList(); } }
void LanguageManager::languageChange() { QList<LangDef> oldLangList = langTable; generateLangList(); for (int i = 0; i < langTable.count(); ++i) { langTable[i].m_hyphAvailable = oldLangList[i].m_hyphAvailable; langTable[i].m_hyphFile = oldLangList[i].m_hyphFile; langTable[i].m_spellAvailable = oldLangList[i].m_spellAvailable; langTable[i].m_spellFile = oldLangList[i].m_spellFile; langTable[i].m_transAvailable = oldLangList[i].m_transAvailable; langTable[i].m_transFile = oldLangList[i].m_transFile; } }