HRESULT KinectSensor::processColor() { if (! (WAIT_OBJECT_0 == WaitForSingleObject(m_hNextColorFrameEvent, 0)) ) return S_FALSE; NUI_IMAGE_FRAME imageFrame; HRESULT hr = S_OK; hr = m_pNuiSensor->NuiImageStreamGetNextFrame(m_pColorStreamHandle, 0, &imageFrame); if ( FAILED(hr) ) { return hr; } NUI_LOCKED_RECT LockedRect; hr = imageFrame.pFrameTexture->LockRect(0, &LockedRect, NULL, 0); if ( FAILED(hr) ) { return hr; } // loop over each row and column of the color #pragma omp parallel for for (int yi = 0; yi < (int)getColorHeight(); ++yi) { LONG y = yi; LONG* pDest = ((LONG*)m_colorRGBX) + (int)getColorWidth() * y; for (LONG x = 0; x < (int)getColorWidth(); ++x) { // calculate index into depth array //int depthIndex = x/m_colorToDepthDivisor + y/m_colorToDepthDivisor * getDepthWidth(); //TODO x flip int depthIndex = (getDepthWidth() - 1 - x/m_colorToDepthDivisor) + y/m_colorToDepthDivisor * getDepthWidth(); // retrieve the depth to color mapping for the current depth pixel LONG colorInDepthX = m_colorCoordinates[depthIndex * 2]; LONG colorInDepthY = m_colorCoordinates[depthIndex * 2 + 1]; // make sure the depth pixel maps to a valid point in color space if ( colorInDepthX >= 0 && colorInDepthX < (int)getColorWidth() && colorInDepthY >= 0 && colorInDepthY < (int)getColorHeight() ) { // calculate index into color array LONG colorIndex = colorInDepthY * (int)getColorWidth() + colorInDepthX; //TODO x flip //LONG colorIndex = colorInDepthY * (int)getColorWidth() + (getColorWidth() - 1 - colorInDepthX); // set source for copy to the color pixel LONG* pSrc = ((LONG *)LockedRect.pBits) + colorIndex; LONG tmp = *pSrc; tmp|=0xFF000000; // Flag for is valid *pDest = tmp; } else { *pDest = 0x00000000; } pDest++; } } hr = imageFrame.pFrameTexture->UnlockRect(0); if ( FAILED(hr) ) { return hr; }; hr = m_pNuiSensor->NuiImageStreamReleaseFrame(m_pColorStreamHandle, &imageFrame); return hr; }
HRESULT BinaryDumpReader::createFirstConnected() { std::string filename = GlobalAppState::getInstance().s_BinaryDumpReaderSourceFile; std::cout << "Start loading binary dump" << std::endl; //BinaryDataStreamZLibFile inputStream(filename, false); BinaryDataStreamFile inputStream(filename, false); CalibratedSensorData sensorData; inputStream >> sensorData; std::cout << "Loading finished" << std::endl; std::cout << sensorData << std::endl; DepthSensor::init(sensorData.m_DepthImageWidth, sensorData.m_DepthImageHeight, std::max(sensorData.m_ColorImageWidth,1u), std::max(sensorData.m_ColorImageHeight,1u)); mat4f intrinsics(sensorData.m_CalibrationDepth.m_Intrinsic); initializeIntrinsics(sensorData.m_CalibrationDepth.m_Intrinsic(0,0), sensorData.m_CalibrationDepth.m_Intrinsic(1,1), sensorData.m_CalibrationDepth.m_Intrinsic(0,2), sensorData.m_CalibrationDepth.m_Intrinsic(1,2)); m_NumFrames = sensorData.m_DepthNumFrames; assert(sensorData.m_ColorNumFrames == sensorData.m_DepthNumFrames || sensorData.m_ColorNumFrames == 0); releaseData(); m_DepthD16Array = new USHORT*[m_NumFrames]; for (unsigned int i = 0; i < m_NumFrames; i++) { m_DepthD16Array[i] = new USHORT[getDepthWidth()*getDepthHeight()]; for (unsigned int k = 0; k < getDepthWidth()*getDepthHeight(); k++) { m_DepthD16Array[i][k] = (USHORT)(sensorData.m_DepthImages[i][k]*1000.0f + 0.5f); } } std::cout << "loading depth done" << std::endl; if (sensorData.m_ColorImages.size() > 0) { m_bHasColorData = true; m_ColorRGBXArray = new BYTE*[m_NumFrames]; for (unsigned int i = 0; i < m_NumFrames; i++) { m_ColorRGBXArray[i] = new BYTE[getColorWidth()*getColorHeight()*getColorBytesPerPixel()]; for (unsigned int k = 0; k < getColorWidth()*getColorHeight(); k++) { const BYTE* c = (BYTE*)&(sensorData.m_ColorImages[i][k]); m_ColorRGBXArray[i][k*getColorBytesPerPixel()+0] = c[0]; m_ColorRGBXArray[i][k*getColorBytesPerPixel()+1] = c[1]; m_ColorRGBXArray[i][k*getColorBytesPerPixel()+2] = c[2]; m_ColorRGBXArray[i][k*getColorBytesPerPixel()+3] = 255; //I don't know really why this has to be swapped... } //std::string outFile = "colorout//color" + std::to_string(i) + ".png"; //ColorImageR8G8B8A8 image(getColorHeight(), getColorWidth(), (vec4uc*)m_ColorRGBXArray[i]); //FreeImageWrapper::saveImage(outFile, image); } } else { m_bHasColorData = false; } sensorData.deleteData(); std::cout << "loading color done" << std::endl; return S_OK; }
HRESULT BinaryDumpReader::processDepth() { if(m_CurrFrame >= m_NumFrames) { GlobalAppState::get().s_playData = false; std::cout << "binary dump sequence complete - press space to run again" << std::endl; m_CurrFrame = 0; } if(GlobalAppState::get().s_playData) { float* depth = getDepthFloat(); memcpy(depth, m_data.m_DepthImages[m_CurrFrame], sizeof(float)*getDepthWidth()*getDepthHeight()); incrementRingbufIdx(); if (m_bHasColorData) { memcpy(m_colorRGBX, m_data.m_ColorImages[m_CurrFrame], sizeof(vec4uc)*getColorWidth()*getColorHeight()); } m_CurrFrame++; return S_OK; } else { return S_FALSE; } }
void RGBDSensor::computePointCurrentPointCloud(PointCloudf& pc, const mat4f& transform /*= mat4f::identity()*/) const { if (!(getColorWidth() == getDepthWidth() && getColorHeight() == getDepthHeight())) throw MLIB_EXCEPTION("invalid dimensions"); for (unsigned int i = 0; i < getDepthWidth()*getDepthHeight(); i++) { unsigned int x = i % getDepthWidth(); unsigned int y = i / getDepthWidth(); vec3f p = depthToSkeleton(x,y); if (p.x != -std::numeric_limits<float>::infinity() && p.x != 0.0f) { vec3f n = getNormal(x,y); if (n.x != -FLT_MAX) { pc.m_points.push_back(p); pc.m_normals.push_back(n); vec4uc c = m_colorRGBX[i]; pc.m_colors.push_back(vec4f(c.z/255.0f, c.y/255.0f, c.x/255.0f, 1.0f)); //there's a swap... dunno why really } } } for (auto& p : pc.m_points) { p = transform * p; } mat4f invTranspose = transform.getInverse().getTranspose(); for (auto& n : pc.m_normals) { n = invTranspose * n; n.normalize(); } }
void RGBDSensor::recordFrame() { m_recordedDepthData.push_back(m_depthFloat[m_currentRingBufIdx]); m_recordedColorData.push_back(m_colorRGBX); m_depthFloat[m_currentRingBufIdx] = new float[getDepthWidth()*getDepthHeight()]; m_colorRGBX = new vec4uc[getColorWidth()*getColorHeight()]; }
HRESULT BinaryDumpReader::processDepth() { if (m_CurrFrame < m_NumFrames) { std::cout << "curr Frame " << m_CurrFrame << std::endl; memcpy(m_depthD16, m_DepthD16Array[m_CurrFrame], sizeof(USHORT)*getDepthWidth()*getDepthHeight()); if (m_bHasColorData) { memcpy(m_colorRGBX, m_ColorRGBXArray[m_CurrFrame], getColorBytesPerPixel()*getColorWidth()*getColorHeight()); } m_CurrFrame++; return S_OK; } else { return S_FALSE; } }
bool StructureSensor::processDepth() { std::pair<float*,UCHAR*> frames = m_server.process(m_oldDepth, m_oldColor); if (frames.first == NULL || frames.second == NULL) return false; // depth memcpy(m_depthFloat[m_currentRingBufIdx], frames.first, sizeof(float)*getDepthWidth()*getDepthHeight()); // color memcpy(m_colorRGBX, (vec4uc*)frames.second, sizeof(vec4uc)*getColorWidth()*getColorHeight()); m_oldDepth = frames.first; m_oldColor = frames.second; return true; }
bool SensorDataReader::processDepth() { if (m_currFrame >= m_numFrames) { GlobalAppState::get().s_playData = false; //std::cout << "binary dump sequence complete - press space to run again" << std::endl; stopReceivingFrames(); std::cout << "binary dump sequence complete - stopped receiving frames" << std::endl; m_currFrame = 0; } if (GlobalAppState::get().s_playData) { float* depth = getDepthFloat(); //TODO check why the frame cache is not used? ml::SensorData::RGBDFrameCacheRead::FrameState frameState = m_sensorDataCache->getNext(); //ml::SensorData::RGBDFrameCacheRead::FrameState frameState; //frameState.m_colorFrame = m_sensorData->decompressColorAlloc(m_currFrame); //frameState.m_depthFrame = m_sensorData->decompressDepthAlloc(m_currFrame); for (unsigned int i = 0; i < getDepthWidth()*getDepthHeight(); i++) { if (frameState.m_depthFrame[i] == 0) depth[i] = -std::numeric_limits<float>::infinity(); else depth[i] = (float)frameState.m_depthFrame[i] / m_sensorData->m_depthShift; } incrementRingbufIdx(); if (m_bHasColorData) { for (unsigned int i = 0; i < getColorWidth()*getColorHeight(); i++) { m_colorRGBX[i] = vec4uc(frameState.m_colorFrame[i]); } } frameState.free(); m_currFrame++; return true; } else { return false; } }
void RGBDSensor::saveRecordedFramesToFile( const std::string& filename ) { if (m_recordedDepthData.size() == 0 || m_recordedColorData.size() == 0) return; CalibratedSensorData cs; cs.m_DepthImageWidth = getDepthWidth(); cs.m_DepthImageHeight = getDepthHeight(); cs.m_ColorImageWidth = getColorWidth(); cs.m_ColorImageHeight = getColorHeight(); cs.m_DepthNumFrames = (unsigned int)m_recordedDepthData.size(); cs.m_ColorNumFrames = (unsigned int)m_recordedColorData.size(); cs.m_CalibrationDepth.m_Intrinsic = getDepthIntrinsics(); cs.m_CalibrationDepth.m_Extrinsic = getDepthExtrinsics(); cs.m_CalibrationDepth.m_IntrinsicInverse = cs.m_CalibrationDepth.m_Intrinsic.getInverse(); cs.m_CalibrationDepth.m_ExtrinsicInverse = cs.m_CalibrationDepth.m_Extrinsic.getInverse(); cs.m_CalibrationColor.m_Intrinsic = getColorIntrinsics(); cs.m_CalibrationColor.m_Extrinsic = getColorExtrinsics(); cs.m_CalibrationColor.m_IntrinsicInverse = cs.m_CalibrationColor.m_Intrinsic.getInverse(); cs.m_CalibrationColor.m_ExtrinsicInverse = cs.m_CalibrationColor.m_Extrinsic.getInverse(); cs.m_DepthImages.resize(cs.m_DepthNumFrames); cs.m_ColorImages.resize(cs.m_ColorNumFrames); unsigned int dFrame = 0; for (auto& a : m_recordedDepthData) { cs.m_DepthImages[dFrame] = a; dFrame++; } unsigned int cFrame = 0; for (auto& a : m_recordedColorData) { cs.m_ColorImages[cFrame] = a; cFrame++; } cs.m_trajectory = m_recordedTrajectory; std::cout << cs << std::endl; std::cout << "dumping recorded frames... "; std::string actualFilename = filename; while (util::fileExists(actualFilename)) { std::string path = util::directoryFromPath(actualFilename); std::string curr = util::fileNameFromPath(actualFilename); std::string ext = util::getFileExtension(curr); curr = util::removeExtensions(curr); std::string base = util::getBaseBeforeNumericSuffix(curr); unsigned int num = util::getNumericSuffix(curr); if (num == (unsigned int)-1) { num = 0; } actualFilename = path + base + std::to_string(num+1) + "." + ext; } BinaryDataStreamFile outStream(actualFilename, true); //BinaryDataStreamZLibFile outStream(filename, true); outStream << cs; std::cout << "done" << std::endl; m_recordedDepthData.clear(); m_recordedColorData.clear(); //destructor of cs frees all allocated data //m_recordedTrajectory.clear(); }