void decodeYUVA(struct TheoraPixelTransform* t) { _decodeYUV(t, t->w * 4, 4, 0); _decodeAlpha(incOut(t, 3), t->w * 4); }
void decodeXYUV(struct TheoraPixelTransform* t) { _decodeYUV(incOut(t, 1), t->w * 4, 4, 0); }
void decodeBGRA(struct Theoraplayer_PixelTransform* t) { I420ToARGB(t->y, t->yStride, t->u, t->uStride, t->v, t->vStride, t->out, t->w * 4, t->w, t->h); _decodeAlpha(incOut(t, 3), t->w * 4); }