Exemple #1
0
void Editor::enableTestMode()
{
	mBall.reset();

	resetBallCamera();
	enableBallCamera();
	enableBall();

	initGameField();

	mState = STATE_TESTING;
}
Exemple #2
0
void Game::start(Process* previous, bool push)
{
	mPrevious = previous;

	sgLevel.lightMap = genTexture();

	glBindTexture(GL_TEXTURE_2D, sgLevel.lightMap);
	glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE8, sgAtlas->gLightMapSizeX,
	    sgAtlas->gLightMapSizeY, 0, GL_LUMINANCE, GL_FLOAT,
	    sgAtlas->gLightMapData);

	initGameField();

	resetGame();
}