void Editor::enableTestMode() { mBall.reset(); resetBallCamera(); enableBallCamera(); enableBall(); initGameField(); mState = STATE_TESTING; }
void Game::start(Process* previous, bool push) { mPrevious = previous; sgLevel.lightMap = genTexture(); glBindTexture(GL_TEXTURE_2D, sgLevel.lightMap); glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE8, sgAtlas->gLightMapSizeX, sgAtlas->gLightMapSizeY, 0, GL_LUMINANCE, GL_FLOAT, sgAtlas->gLightMapData); initGameField(); resetGame(); }