void HGAssets::loadAssets()
	{
		lo("::loadAssets") << "loading local profiles" << endl; loadLocalProfiles();

		for(const auto& packPath : getScan<Mode::Single, Type::Folder>("Packs/"))
		{
			const auto& packPathStr(packPath.getStr());
			string packName{packPathStr.substr(6, packPathStr.size() - 7)}, packLua;
			for(const auto& p : getScan<Mode::Recurse, Type::File, Pick::ByExt>(packPath, ".lua")) packLua.append(getFileContents(p));

			ssvuj::Obj packRoot{getFromFile(packPath + "/pack.json")};
			ssvu::getEmplaceUptrMap<PackData>(packDatas, packName, packName, getExtr<string>(packRoot, "name"), getExtr<float>(packRoot, "priority"));
		}

		for(auto& p : packDatas)
		{
			const auto& pd(p.second);
			string packId{pd->id}, packPath{"Packs/" + packId + "/"};
			packIds.emplace_back(packId);
			packPaths.emplace_back(packPath);
			if(!levelsOnly) {	lo("::loadAssets") << "loading " << packId << " music\n";			loadMusic(packPath); }
			if(!levelsOnly) {	lo("::loadAssets") << "loading " << packId << " music data\n";		loadMusicData(packPath); }
								lo("::loadAssets") << "loading " << packId << " style data\n";		loadStyleData(packPath);
								lo("::loadAssets") << "loading " << packId << " level data\n";		loadLevelData(packPath);
			if(!levelsOnly) {	lo("::loadAssets") << "loading " << packId << " custom sounds\n";	loadCustomSounds(packId, packPath); }

			lo().flush();
		}
	}
Exemple #2
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void WorldEditor::openScene( char const* name )
{	
	FnLight lgt;
	lgt.Object( sceneLevel.CreateLight() );
	lgt.Translate(70.0f, -70.0f, 70.0f, REPLACE);
	lgt.SetColor(1.0f, 1.0f, 1.0f);

	camControl.setPosition( Vec3D( 500 , 500 , 500 ) );
	camControl.setLookPos( Vec3D( 0,0,0 ) );

	TLevel* preLevel = m_curLevel;
	TLevel* level = new TLevel( name );

	setCurLevel( level );
	getWorldEditor()->changeLevel( level );

	//level->getFlyTerrain().Show( TRUE );


	delete preLevel;

	if ( !loadLevelData() )
		getWorldEditor()->initEditData();
	
}
Exemple #3
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	void loadAssets()
	{
		log("loading profiles", "LoadAssets"); 	loadProfiles();

		for(string packPath : getScan<Mode::Single, Type::Folder>("Packs/"))
		{
			string packName{packPath.substr(6, packPath.length() - 6)};

			string packLua{""};
			for(const auto& path : getScan<Mode::Recurse, Type::File, Pick::ByExt>(packPath, ".lua")) packLua.append(getFileContents(path));
			string packHash{Online::getMD5Hash(packLua + HG_SKEY1 + HG_SKEY2 + HG_SKEY3)};

			Json::Value packRoot{getRootFromFile(packPath + "/pack.json")};
			PackData packData(packName, packRoot["name"].asString(), packRoot["priority"].asFloat(), packHash);
			packDataMap.insert(make_pair(packName, packData));
		}

		vector<PackData> packDatasToQuery;
		for(pair<string, PackData> packDataPair : packDataMap) packDatasToQuery.push_back(packDataPair.second);
		sort(begin(packDatasToQuery), end(packDatasToQuery), [](PackData a, PackData b) { return a.getPriority() < b.getPriority(); });

		for(PackData packData : packDatasToQuery)
		{
			string packName{packData.getId()}, packPath{"Packs/" + packName + "/"};
			packPaths.push_back("Packs/" + packName + "/");
			log("loading " + packName + " music", "LoadAssets");			loadMusic(packPath);
			log("loading " + packName + " music data", "LoadAssets");		loadMusicData(packPath);
			log("loading " + packName + " style data", "LoadAssets");		loadStyleData(packPath);
			log("loading " + packName + " level data", "LoadAssets");		loadLevelData(packPath);
			log("loading " + packName + " events", "LoadAssets");			loadEvents(packPath);
			log("loading " + packName + " custom sounds", "LoadAssets");	loadCustomSounds(packName, packPath);
		}
	}
Exemple #4
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void GameScene::loadResources()
{
	// Create the Box2D world
	world = new b2World(b2Vec2(0, -30));

	// Load stuff
	loadLevelData();
	loadLayers();
}
Exemple #5
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kajiya2D::kajiya2D()
{
    //this->globalGameObjectManager_->saveObjects( objectFile );
    //this->globalGameObjectManager_->saveMaterials( materialFile );
    //this->globalGameObjectManager_->saveVisualAppearances( visualAppearancesFile );

    loadLevelData("","");
    intitializeRenderContext();
    initializeThreads();
}
Exemple #6
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	void loadAssets()
	{
		log("loading fonts"); 		loadFonts();
		log("loading sounds"); 		loadSounds();
		log("loading music"); 		loadMusic();
		log("loading music data"); 	loadMusicData();
		log("loading style data"); 	loadStyleData();
		log("loading level data");	loadLevelData();
		log("loading scores"); 		loadScores();
	}
LevelLayer* LevelManager::loadLevel(unsigned int levelId,bool bStoryMode /* = false */)
{
	LEVEL_MAP::iterator itor = mLevelList.find(levelId);
	//no record before
	if (itor == mLevelList.end())
	{
		sLevelPack* pack = new sLevelPack();

		//load level data 
		pack->levelData = loadLevelData(levelId);

		//build level layer
		pack->levelLayer = LevelLayer::node(levelId, pack->levelData,bStoryMode);

		//record to list		
		mLevelList.insert(std::make_pair<unsigned int, sLevelPack*>(levelId, pack));

		return pack->levelLayer;		
	}
	else
	{
		sLevelPack* pack = (*itor).second;
		if (pack->levelData == NULL)
		{
			pack->levelData = loadLevelData(levelId);
		}

		if (pack->levelLayer == NULL)
		{
			//build level layer
			pack->levelLayer = LevelLayer::node(levelId, pack->levelData);			
		}

		return pack->levelLayer;
	}
}