void HGAssets::loadAssets() { lo("::loadAssets") << "loading local profiles" << endl; loadLocalProfiles(); for(const auto& packPath : getScan<Mode::Single, Type::Folder>("Packs/")) { const auto& packPathStr(packPath.getStr()); string packName{packPathStr.substr(6, packPathStr.size() - 7)}, packLua; for(const auto& p : getScan<Mode::Recurse, Type::File, Pick::ByExt>(packPath, ".lua")) packLua.append(getFileContents(p)); ssvuj::Obj packRoot{getFromFile(packPath + "/pack.json")}; ssvu::getEmplaceUptrMap<PackData>(packDatas, packName, packName, getExtr<string>(packRoot, "name"), getExtr<float>(packRoot, "priority")); } for(auto& p : packDatas) { const auto& pd(p.second); string packId{pd->id}, packPath{"Packs/" + packId + "/"}; packIds.emplace_back(packId); packPaths.emplace_back(packPath); if(!levelsOnly) { lo("::loadAssets") << "loading " << packId << " music\n"; loadMusic(packPath); } if(!levelsOnly) { lo("::loadAssets") << "loading " << packId << " music data\n"; loadMusicData(packPath); } lo("::loadAssets") << "loading " << packId << " style data\n"; loadStyleData(packPath); lo("::loadAssets") << "loading " << packId << " level data\n"; loadLevelData(packPath); if(!levelsOnly) { lo("::loadAssets") << "loading " << packId << " custom sounds\n"; loadCustomSounds(packId, packPath); } lo().flush(); } }
void WorldEditor::openScene( char const* name ) { FnLight lgt; lgt.Object( sceneLevel.CreateLight() ); lgt.Translate(70.0f, -70.0f, 70.0f, REPLACE); lgt.SetColor(1.0f, 1.0f, 1.0f); camControl.setPosition( Vec3D( 500 , 500 , 500 ) ); camControl.setLookPos( Vec3D( 0,0,0 ) ); TLevel* preLevel = m_curLevel; TLevel* level = new TLevel( name ); setCurLevel( level ); getWorldEditor()->changeLevel( level ); //level->getFlyTerrain().Show( TRUE ); delete preLevel; if ( !loadLevelData() ) getWorldEditor()->initEditData(); }
void loadAssets() { log("loading profiles", "LoadAssets"); loadProfiles(); for(string packPath : getScan<Mode::Single, Type::Folder>("Packs/")) { string packName{packPath.substr(6, packPath.length() - 6)}; string packLua{""}; for(const auto& path : getScan<Mode::Recurse, Type::File, Pick::ByExt>(packPath, ".lua")) packLua.append(getFileContents(path)); string packHash{Online::getMD5Hash(packLua + HG_SKEY1 + HG_SKEY2 + HG_SKEY3)}; Json::Value packRoot{getRootFromFile(packPath + "/pack.json")}; PackData packData(packName, packRoot["name"].asString(), packRoot["priority"].asFloat(), packHash); packDataMap.insert(make_pair(packName, packData)); } vector<PackData> packDatasToQuery; for(pair<string, PackData> packDataPair : packDataMap) packDatasToQuery.push_back(packDataPair.second); sort(begin(packDatasToQuery), end(packDatasToQuery), [](PackData a, PackData b) { return a.getPriority() < b.getPriority(); }); for(PackData packData : packDatasToQuery) { string packName{packData.getId()}, packPath{"Packs/" + packName + "/"}; packPaths.push_back("Packs/" + packName + "/"); log("loading " + packName + " music", "LoadAssets"); loadMusic(packPath); log("loading " + packName + " music data", "LoadAssets"); loadMusicData(packPath); log("loading " + packName + " style data", "LoadAssets"); loadStyleData(packPath); log("loading " + packName + " level data", "LoadAssets"); loadLevelData(packPath); log("loading " + packName + " events", "LoadAssets"); loadEvents(packPath); log("loading " + packName + " custom sounds", "LoadAssets"); loadCustomSounds(packName, packPath); } }
void GameScene::loadResources() { // Create the Box2D world world = new b2World(b2Vec2(0, -30)); // Load stuff loadLevelData(); loadLayers(); }
kajiya2D::kajiya2D() { //this->globalGameObjectManager_->saveObjects( objectFile ); //this->globalGameObjectManager_->saveMaterials( materialFile ); //this->globalGameObjectManager_->saveVisualAppearances( visualAppearancesFile ); loadLevelData("",""); intitializeRenderContext(); initializeThreads(); }
void loadAssets() { log("loading fonts"); loadFonts(); log("loading sounds"); loadSounds(); log("loading music"); loadMusic(); log("loading music data"); loadMusicData(); log("loading style data"); loadStyleData(); log("loading level data"); loadLevelData(); log("loading scores"); loadScores(); }
LevelLayer* LevelManager::loadLevel(unsigned int levelId,bool bStoryMode /* = false */) { LEVEL_MAP::iterator itor = mLevelList.find(levelId); //no record before if (itor == mLevelList.end()) { sLevelPack* pack = new sLevelPack(); //load level data pack->levelData = loadLevelData(levelId); //build level layer pack->levelLayer = LevelLayer::node(levelId, pack->levelData,bStoryMode); //record to list mLevelList.insert(std::make_pair<unsigned int, sLevelPack*>(levelId, pack)); return pack->levelLayer; } else { sLevelPack* pack = (*itor).second; if (pack->levelData == NULL) { pack->levelData = loadLevelData(levelId); } if (pack->levelLayer == NULL) { //build level layer pack->levelLayer = LevelLayer::node(levelId, pack->levelData); } return pack->levelLayer; } }