void XonoticEffectsSettingsTab_fill(entity me)
{
	entity e, s;
	float n;
	me.TR(me);
		me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Quality preset:")));
		n = 5 + 2 * !!cvar("developer");
		if(cvar("developer"))
			me.TD(me, 1, 5.5 / n, e = makeXonoticCommandButton(ZCTX(_("PRE^OMG!")), '1 0 1', "exec effects-omg.cfg", 0));
		me.TD(me, 1, 5.5 / n, e = makeXonoticCommandButton(ZCTX(_("PRE^Low")), '0 0 0', "exec effects-low.cfg", 0));
		me.TD(me, 1, 5.5 / n, e = makeXonoticCommandButton(ZCTX(_("PRE^Medium")), '0 0 0', "exec effects-med.cfg", 0));
		me.TD(me, 1, 5.5 / n, e = makeXonoticCommandButton(ZCTX(_("PRE^Normal")), '0 0 0', "exec effects-normal.cfg", 0));
		me.TD(me, 1, 5.5 / n, e = makeXonoticCommandButton(ZCTX(_("PRE^High")), '0 0 0', "exec effects-high.cfg", 0));
		me.TD(me, 1, 5.5 / n, e = makeXonoticCommandButton(ZCTX(_("PRE^Ultra")), '0 0 0', "exec effects-ultra.cfg", 0));
		if(cvar("developer"))
			me.TD(me, 1, 5.5 / n, e = makeXonoticCommandButton(ZCTX(_("PRE^Ultimate")), '0 0 0', "exec effects-ultimate.cfg", 0));

	me.TR(me);
	me.TR(me);
		me.TD(me, 1, 1.1, e = makeXonoticTextLabel(0, _("Geometry detail:")));
		me.TD(me, 1, 2, e = makeXonoticTextSlider("r_subdivisions_tolerance"));
			e.addValue(e, ZCTX(_("DET^Lowest")), "16");
			e.addValue(e, ZCTX(_("DET^Low")), "8");
			e.addValue(e, ZCTX(_("DET^Normal")), "4");
			e.addValue(e, ZCTX(_("DET^Good")), "3");
			e.addValue(e, ZCTX(_("DET^Best")), "2");
			e.addValue(e, ZCTX(_("DET^Insane")), "1");
			e.configureXonoticTextSliderValues(e);
	me.TR(me);
		me.TD(me, 1, 1.1, e = makeXonoticTextLabel(0, _("Antialiasing:")));
		me.TD(me, 1, 2, e = makeXonoticTextSlider("vid_samples"));
			e.addValue(e, ZCTX(_("AA^Disabled")), "1");
			e.addValue(e, _("2x"), "2");
			e.addValue(e, _("4x"), "4");
			e.configureXonoticTextSliderValues(e);
	me.TR(me);
	me.TR(me);
		me.TD(me, 1, 1.1, e = makeXonoticTextLabel(0, _("Texture resolution:")));
		me.TD(me, 1, 2, e = makeXonoticPicmipSlider());
			if(cvar("developer"))
				e.addValue(e, ZCTX(_("RES^Leet")), "1337");
			e.addValue(e, ZCTX(_("RES^Lowest")), "2");
			e.addValue(e, ZCTX(_("RES^Low")), "1");
			e.addValue(e, ZCTX(_("RES^Normal")), "0");
			e.addValue(e, ZCTX(_("RES^Good")), "-1");
			e.addValue(e, ZCTX(_("RES^Best")), "-2");
			e.configureXonoticTextSliderValues(e);
	me.TR(me);
		me.TDempty(me, 0.2);
		{
			// detect texture compression method
			float f;
			f = updateCompression();
			switch(f)
			{
				case 0:
					break;
				case 1:
					me.TD(me, 1, 2.8, e = makeXonoticCheckBox(1, "r_texture_dds_load", _("Avoid lossy texture compression")));
					break;
				case 2:
					me.TD(me, 1, 2.8, e = makeXonoticCheckBox(1, "r_texture_dds_load", _("Avoid lossy texture compression")));
						makeMulti(e, "gl_texturecompression");
					break;
			}
		}
	me.TR(me);
	me.TD(me, 1, 1.1, e = makeXonoticTextLabel(0, _("Anisotropy:")));
		me.TD(me, 1, 2, e = makeXonoticTextSlider("gl_texture_anisotropy"));
			e.addValue(e, ZCTX(_("ANISO^Disabled")), "1");
			e.addValue(e, _("2x"), "2");
			e.addValue(e, _("4x"), "4");
			e.addValue(e, _("8x"), "8");
			e.addValue(e, _("16x"), "16");
			e.configureXonoticTextSliderValues(e);
	me.TR(me);
	me.TR(me);
		me.TD(me, 1, 1.1, e = makeXonoticTextLabel(0, _("Particle quality:")));
		me.TD(me, 1, 1.9, e = makeXonoticSlider(0.2, 1.0, 0.1, "cl_particles_quality"));
	me.TR(me);
		me.TD(me, 1, 1.1, e = makeXonoticTextLabel(0, _("Particle distance:")));
		me.TD(me, 1, 1.9, e = makeXonoticSlider(500, 2000, 100, "r_drawparticles_drawdistance"));
	me.TR(me);
	me.TR(me);
		me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_decals", _("Decals")));
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 0.9, e = makeXonoticTextLabel(0, _("Distance:")));
			setDependent(e, "cl_decals", 1, 1);
		me.TD(me, 1, 1.9, e = makeXonoticSlider(200, 500, 20, "r_drawdecals_drawdistance"));
			setDependent(e, "cl_decals", 1, 1);
	me.TR(me);
		me.TDempty(me, 0.2);
	    me.TD(me, 1, 0.9, e = makeXonoticTextLabel(0, _("Time:")));
	        setDependent(e, "cl_decals", 1, 1);
	    me.TD(me, 1, 1.9, e = makeXonoticSlider(1, 20, 1, "cl_decals_time"));
	        setDependent(e, "cl_decals", 1, 1);

	me.gotoRC(me, 2, 3.5); me.setFirstColumn(me, me.currentColumn);
	me.TD(me, 1, 1.2, e = makeXonoticCheckBox(1, "mod_q3bsp_nolightmaps", _("Use lightmaps")));
	me.TD(me, 1, 1.2, e = makeXonoticCheckBox(0, "r_glsl_deluxemapping", _("Deluxe mapping")));
		setDependentAND(e, "vid_gl20", 1, 1, "mod_q3bsp_nolightmaps", 0, 0);
	me.TD(me, 1, 0.6, e = makeXonoticCheckBox(0, "r_shadow_gloss", _("Gloss")));
		setDependentAND3(e, "vid_gl20", 1, 1, "r_glsl_deluxemapping", 1, 2, "mod_q3bsp_nolightmaps", 0, 0);
	me.TR(me);
		me.TD(me, 1, 1.2, e = makeXonoticCheckBox(0, "r_glsl_offsetmapping", _("Offset mapping")));
			setDependent(e, "vid_gl20", 1, 1);
		me.TD(me, 1, 1.8, e = makeXonoticCheckBox(0, "r_glsl_offsetmapping_reliefmapping", _("Relief mapping")));
			setDependentAND(e, "vid_gl20", 1, 1, "r_glsl_offsetmapping", 1, 1);
	me.TR(me);
		me.TD(me, 1, 1, e = makeXonoticCheckBox(0, "r_water", _("Reflections:")));
			setDependent(e, "vid_gl20", 1, 1);
		me.TD(me, 1, 2, e = makeXonoticTextSlider("r_water_resolutionmultiplier"));
			e.addValue(e, _("Blurred"), "0.25");
			e.addValue(e, ZCTX(_("REFL^Good")), "0.5");
			e.addValue(e, _("Sharp"), "1");
			e.configureXonoticTextSliderValues(e);
			setDependentAND(e, "vid_gl20", 1, 1, "r_water", 1, 1);
	me.TR(me);
		if(cvar("developer"))
			me.TD(me, 1, 3, e = makeXonoticCheckBoxEx(3, 0, "r_showsurfaces", _("Show surfaces")));
	me.TR(me);
		me.TD(me, 1, 3, e = makeXonoticRadioButton(1, string_null, string_null, _("No dynamic lighting")));
	me.TR(me);
		me.TD(me, 1, 3, e = makeXonoticRadioButton(1, "gl_flashblend", string_null, _("Flash blend approximation")));
	me.TR(me);
		me.TD(me, 1, 2, e = makeXonoticRadioButton(1, "r_shadow_realtime_dlight", string_null, _("Realtime dynamic lighting")));
		me.TD(me, 1, 1, e = makeXonoticCheckBox(0, "r_shadow_realtime_dlight_shadows", _("Shadows")));
			setDependent(e, "r_shadow_realtime_dlight", 1, 1);
	me.TR(me);
		me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "r_shadow_realtime_world", _("Realtime world lighting")));
		me.TD(me, 1, 1, e = makeXonoticCheckBox(0, "r_shadow_realtime_world_shadows", _("Shadows")));
			setDependent(e, "r_shadow_realtime_world", 1, 1);
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 1.8, e = makeXonoticCheckBox(0, "r_shadow_usenormalmap", _("Use normal maps")));
			setDependentOR(e, "r_shadow_realtime_dlight", 1, 1, "r_shadow_realtime_world", 1, 1);
		me.TD(me, 1, 1, e = makeXonoticCheckBox(0, "r_shadow_shadowmapping", _("Soft shadows")));
			setDependentWeird(e, someShadowCvarIsEnabled);
	me.TR(me);
		me.TD(me, 1, 1, e = makeXonoticCheckBox(0, "r_coronas", _("Coronas")));
		me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "r_coronas_occlusionquery", _("Use Occlusion Queries")));
	me.TR(me);
		me.TD(me, 1, 1.2, e = makeXonoticCheckBox(0, "r_bloom", _("Bloom")));
			setDependent(e, "r_hdr", 0, 0);
		me.TD(me, 1, 1.8, e = makeXonoticCheckBoxEx(2, 0, "r_hdr", _("High Dynamic Range (HDR)")));
	
	me.TR(me);
		s = makeXonoticSlider(0.1, 1, 0.1, "r_motionblur");
		me.TD(me, 1, 1, e = makeXonoticSliderCheckBox(0, 1, s, _("Motion blur:")));
		if(s.value != e.savedValue)
			e.savedValue = 0.5; // default
		me.TD(me, 1, 2, s);
	me.TR(me);
		s = makeXonoticSlider(0.1, 1, 0.1, "r_damageblur");
		me.TD(me, 1, 1, e = makeXonoticSliderCheckBox(0, 1, s, _("Damage blur:")));
		if(s.value != e.savedValue)
			e.savedValue = 0.4; // default
		me.TD(me, 1, 2, s);
	
	me.gotoRC(me, me.rows - 1, 0);
		me.TD(me, 1, me.columns, makeXonoticCommandButton(_("Apply immediately"), '0 0 0', "vid_restart", COMMANDBUTTON_APPLY));
}
void XonoticAudioSettingsTab_fill(entity me)
{
    entity e, s, sl;

    me.TR(me);
    s = makeXonoticDecibelsSlider(-20, 0, 0.5, "mastervolume");
    me.TD(me, 1, 1, e = makeXonoticSliderCheckBox(-1000000, 1, s, "Master:"));
    me.TD(me, 1, 2, s);
    me.TR(me);
    me.TDempty(me, 0.2);
    s = makeXonoticDecibelsSlider(-20, 0, 0.5, "bgmvolume");
    makeMulti(s, "snd_csqcchannel2volume");
    me.TD(me, 1, 0.8, e = makeXonoticSliderCheckBox(-1000000, 1, s, "Music:"));
    me.TD(me, 1, 2, s);
    me.TR(me);
    me.TDempty(me, 0.2);
    s = makeXonoticDecibelsSlider(-20, 0, 0.5, "snd_staticvolume");
    me.TD(me, 1, 0.8, e = makeXonoticSliderCheckBox(-1000000, 1, s, "Ambient:"));
    makeMulti(s, "snd_entchannel2volume");
    me.TD(me, 1, 2, s);
    setDependentStringNotEqual(e, "volume", "0");
    setDependentStringNotEqual(s, "volume", "0");
    me.TR(me);
    me.TDempty(me, 0.2);
    s = makeXonoticDecibelsSlider(-20, 0, 0.5, "snd_worldchannel0volume");
    me.TD(me, 1, 0.8, e = makeXonoticSliderCheckBox(-1000000, 1, s, "Info:"));
    makeMulti(s, "snd_csqcchannel0volume");
    me.TD(me, 1, 2, s);
    setDependentStringNotEqual(e, "volume", "0");
    setDependentStringNotEqual(s, "volume", "0");
    me.TR(me);
    me.TDempty(me, 0.2);
    s = makeXonoticDecibelsSlider(-20, 0, 0.5, "snd_entchannel3volume");
    makeMulti(s, "snd_playerchannel0volume snd_playerchannel3volume snd_csqcchannel3volume");
    me.TD(me, 1, 0.8, e = makeXonoticSliderCheckBox(-1000000, 1, s, "Items:"));
    me.TD(me, 1, 2, s);
    setDependentStringNotEqual(e, "volume", "0");
    setDependentStringNotEqual(s, "volume", "0");
    me.TR(me);
    me.TDempty(me, 0.2);
    s = makeXonoticDecibelsSlider(-20, 0, 0.5, "snd_playerchannel6volume");
    makeMulti(s, "snd_csqcchannel6volume");
    me.TD(me, 1, 0.8, e = makeXonoticSliderCheckBox(-1000000, 1, s, "Pain:"));
    me.TD(me, 1, 2, s);
    setDependentStringNotEqual(e, "volume", "0");
    setDependentStringNotEqual(s, "volume", "0");
    me.TR(me);
    me.TDempty(me, 0.2);
    s = makeXonoticDecibelsSlider(-20, 0, 0.5, "snd_playerchannel7volume");
    makeMulti(s, "snd_entchannel7volume");
    me.TD(me, 1, 0.8, e = makeXonoticSliderCheckBox(-1000000, 1, s, "Player:"));
    me.TD(me, 1, 2, s);
    setDependentStringNotEqual(e, "volume", "0");
    setDependentStringNotEqual(s, "volume", "0");
    me.TR(me);
    me.TDempty(me, 0.2);
    s = makeXonoticDecibelsSlider(-20, 0, 0.5, "snd_entchannel4volume");
    makeMulti(s, "snd_playerchannel4volume snd_entchannel6volume snd_csqcchannel4volume");
    me.TD(me, 1, 0.8, e = makeXonoticSliderCheckBox(-1000000, 1, s, "Shots:"));
    me.TD(me, 1, 2, s);
    setDependentStringNotEqual(e, "volume", "0");
    setDependentStringNotEqual(s, "volume", "0");
    me.TR(me);
    me.TDempty(me, 0.2);
    s = makeXonoticDecibelsSlider(-20, 0, 0.5, "snd_playerchannel2volume");
    me.TD(me, 1, 0.8, e = makeXonoticSliderCheckBox(-1000000, 1, s, "Voice:"));
    me.TD(me, 1, 2, s);
    setDependentStringNotEqual(e, "volume", "0");
    setDependentStringNotEqual(s, "volume", "0");
    me.TR(me);
    me.TDempty(me, 0.2);
    s = makeXonoticDecibelsSlider(-20, 0, 0.5, "snd_playerchannel1volume");
    makeMulti(s, "snd_playerchannel5volume snd_entchannel1volume snd_entchannel5volume");
    me.TD(me, 1, 0.8, e = makeXonoticSliderCheckBox(-1000000, 1, s, "Weapons:"));
    me.TD(me, 1, 2, s);
    setDependentStringNotEqual(e, "volume", "0");
    setDependentStringNotEqual(s, "volume", "0");
    me.TR(me);

    me.gotoRC(me, 0, 3.5);
    me.setFirstColumn(me, me.currentColumn);
    me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Frequency:"));
    me.TD(me, 1, 2, e = makeXonoticTextSlider("snd_speed"));
    e.addValue(e, "8 kHz", "8000");
    e.addValue(e, "11.025 kHz", "11025");
    e.addValue(e, "16 kHz", "16000");
    e.addValue(e, "22.05 kHz", "22050");
    e.addValue(e, "24 kHz", "24000");
    e.addValue(e, "32 kHz", "32000");
    e.addValue(e, "44.1 kHz", "44100");
    e.addValue(e, "48 kHz", "48000");
    e.configureXonoticTextSliderValues(e);
    me.TR(me);
    me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Channels:"));
    me.TD(me, 1, 2, e = makeXonoticTextSlider("snd_channels"));
    e.addValue(e, "Mono", "1");
    e.addValue(e, "Stereo", "2");
    e.addValue(e, "2.1", "3");
    e.addValue(e, "3.1", "4");
    e.addValue(e, "4.1", "5");
    e.addValue(e, "5.1", "6");
    e.addValue(e, "6.1", "7");
    e.addValue(e, "7.1", "8");
    e.configureXonoticTextSliderValues(e);
    me.TR(me);
    me.TDempty(me, 0.2);
    me.TD(me, 1, 2.8, e = makeXonoticCheckBox(0, "snd_swapstereo", "Swap Stereo"));
    setDependent(e, "snd_channels", 1.5, 0.5);
    me.TR(me);
    me.TDempty(me, 0.2);
    me.TD(me, 1, 2.8, e = makeXonoticCheckBox(0, "snd_spatialization_control", "Headphone friendly mode"));
    setDependent(e, "snd_channels", 1.5, 0.5);
    me.TR(me);
    me.TR(me);
    me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Spatial voices:"));
    me.TD(me, 1, 2/3, e = makeXonoticRadioButton(1, "cl_voice_directional", "0", "None"));
    me.TD(me, 1, 2/3, e = makeXonoticRadioButton(1, "cl_voice_directional", "2", "Taunts"));
    me.TD(me, 1, 2/3, e = makeXonoticRadioButton(1, "cl_voice_directional", "1", "All"));
    me.TR(me);
    me.TDempty(me, 0.2);
    me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, "Taunt range:"));
    setDependent(e, "cl_voice_directional", 0.5, -0.5);
    me.TD(me, 1, 2, e = makeXonoticTextSlider("cl_voice_directional_taunt_attenuation"));
    e.addValue(e, "Very short", "3");
    e.addValue(e, "Short", "2");
    e.addValue(e, "Normal", "0.5");
    e.addValue(e, "Long", "0.25");
    e.addValue(e, "Full", "0.015625");
    e.configureXonoticTextSliderValues(e);
    setDependent(e, "cl_voice_directional", 0.5, -0.5);
    me.TR(me);
    sl = makeXonoticSlider(0.15, 1, 0.05, "cl_autotaunt");
    sl.valueDisplayMultiplier = 100;
    sl.valueDigits = 0;
    me.TD(me, 1, 1, e = makeXonoticSliderCheckBox(0, 1, sl, "Automatic taunts"));
    if(sl.value != e.savedValue)
        e.savedValue = 0.65; // default
    me.TR(me);
    me.TDempty(me, 0.2);
    me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, "Frequency:"));
    me.TD(me, 1, 2, sl);
    me.TR(me);
    me.TR(me);
    me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Time warning:"));
    me.TD(me, 1, 2, e = makeXonoticTextSlider("cl_sound_maptime_warning"));
    e.addValue(e, "None", "0");
    e.addValue(e, "1 minute", "1");
    e.addValue(e, "5 minutes", "2");
    e.addValue(e, "Both", "3");
    e.configureXonoticTextSliderValues(e);
    me.TR(me);
    me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_hitsound", "Hit indicator"));
    me.TR(me);
    me.TD(me, 1, 3, e = makeXonoticCheckBoxEx(2, 0, "menu_sounds", "Menu sounds"));

    me.gotoRC(me, me.rows - 1, 0);
    me.TD(me, 1, me.columns, makeXonoticCommandButton("Apply immediately", '0 0 0', "snd_restart; sendcvar cl_hitsound; sendcvar cl_autotaunt; sendcvar cl_voice_directional; sendcvar cl_voice_directional_taunt_attenuation", COMMANDBUTTON_APPLY));
}
void NexuizPlayerSettingsTab_fill(entity me)
{
	entity e, pms, sl, label, e0, box;
	float i, r, m, n;

	me.TR(me);
		me.TD(me, 1, 0.5, me.playerNameLabel = makeNexuizTextLabel(0, "Name:"));
			me.playerNameLabelAlpha = me.playerNameLabel.alpha;
		me.TD(me, 1, 2.5, label = makeNexuizTextLabel(0, string_null));
			label.allowCut = 1;
			label.allowColors = 1;
			label.alpha = 1;
	me.TR(me);
		me.TD(me, 1, 3.0, box = makeNexuizInputBox(1, "_cl_name"));
			box.forbiddenCharacters = "\r\n\\\"$"; // don't care, isn't getting saved
			box.maxLength = -63; // negativ means encoded length in bytes
			label.textEntity = box;
	me.TR(me);
		me.TD(me, 5, 1, e = makeNexuizColorpicker(box));
		me.TD(me, 5, 2, e = makeNexuizCharmap(box));
	me.TR(me);
	me.TR(me);
	me.TR(me);
	me.TR(me);
	me.TR(me);
	me.TR(me);
	me.gotoRC(me, 8, 0.0);
		pms = makeNexuizPlayerModelSelector();
		me.TD(me, 1, 0.6, e = makeNexuizTextLabel(1, "Model:"));
		me.TD(me, 1, 0.3, e = makeNexuizButton("<<", '0 0 0'));
			e.onClick = PlayerModelSelector_Prev_Click;
			e.onClickEntity = pms;
		me.TD(me, me.rows - me.currentRow - 1, 1.8, pms);
		me.TD(me, 1, 0.3, e = makeNexuizButton(">>", '0 0 0'));
			e.onClick = PlayerModelSelector_Next_Click;
			e.onClickEntity = pms;
	me.TR(me);
		r = me.currentRow;
		m = me.rows - r - 2;
		n = 16 - !cvar("developer");
		m = m / (n - 1);
		for(i = 0; i < n; ++i)
		{
			me.gotoRC(me, r + i * m, 0.1);
			me.TDNoMargin(me, m, 0.2, e = makeNexuizColorButton(1, 0, i), '0 1 0');
		}
		for(i = 0; i < n; ++i)
		{
			me.gotoRC(me, r + i * m, 0.4);
			me.TDNoMargin(me, m, 0.2, e = makeNexuizColorButton(2, 1, i), '0 1 0');
		}

	me.gotoRC(me, 0, 3.5); me.setFirstColumn(me, me.currentColumn);
		me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Field of view:"));
		me.TD(me, 1, 2, e = makeNexuizSlider(60, 130, 1, "fov"));
	me.TR(me);
		sl = makeNexuizSlider(0.45, 0.75, 0.01, "cl_bobcycle");
		me.TD(me, 1, 1, e = makeNexuizSliderCheckBox(0, 1, sl, "View bobbing:"));
		makeMulti(sl, "cl_bob2cycle");
		me.TD(me, 1, 2, sl);
	me.TR(me);
		me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Zoom factor:"));
		me.TD(me, 1, 2, e = makeNexuizSlider(2, 16, 0.5, "cl_zoomfactor"));
	me.TR(me);
		sl = makeNexuizSlider(1, 8, 0.5, "cl_zoomspeed");
		me.TD(me, 1, 1, e = makeNexuizSliderCheckBox(-1, 1, sl, "Zoom speed:"));
		me.TD(me, 1, 2, sl);
	me.TR(me);
		me.TD(me, 1, 1.5, e = makeNexuizButton("Weapon settings...", '0 0 0'));
			e.onClick = DialogOpenButton_Click;
			e.onClickEntity = main.weaponsDialog;
		me.TD(me, 1, 1.5, e0 = makeNexuizTextLabel(0, string_null));
			e0.textEntity = main.weaponsDialog;
			e0.allowCut = 1;
	me.TR(me);
		me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Crosshair:"));
		me.TD(me, 1, 2, e = makeNexuizCheckBox(0, "crosshair_per_weapon", "Per weapon"));
	me.TR(me);
		me.TDempty(me, 0.2);
		for(i = 1; i <= 10; ++i) {
			me.TDNoMargin(me, 1, 2 / 10, e = makeNexuizCrosshairButton(3, i), '1 1 0');
			setDependent(e, "crosshair_per_weapon", 0, 0);
		}
		// show a larger preview of the selected crosshair
		me.TDempty(me, 0.2);
		me.TDNoMargin(me, 2, 2 / 5, e = makeNexuizCrosshairButton(4, -1), '1 1 0'); // crosshair -1 makes this a preview
		setDependent(e, "crosshair_per_weapon", 0, 0);
	me.TR(me);
		me.TDempty(me, 0.2);
		for(i = 11; i <= 20; ++i) {
			me.TDNoMargin(me, 1, 2 / 10, e = makeNexuizCrosshairButton(3, i), '1 1 0');
			setDependent(e, "crosshair_per_weapon", 0, 0);
		}
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Crosshair size:"));
		me.TD(me, 1, 1.8, e = makeNexuizSlider(0.10, 1.5, 0.05, "crosshair_size"));
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Crosshair alpha:"));
		me.TD(me, 1, 1.8, e = makeNexuizSlider(0, 1, 0.1, "crosshair_alpha"));
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Crosshair color:"));
		me.TD(me, 2, 1.8, e = makeNexuizColorpickerString("crosshair_color", "crosshair_color"));
		setDependent(e, "crosshair_color_per_weapon", 0, 0);
	me.TR(me);
		me.TDempty(me, 0.3);
		me.TD(me, 1, 0.7, e = makeNexuizCheckBox(0, "crosshair_color_per_weapon", "Per weapon"));
	me.TR(me);
		me.TD(me, 1, 3, e = makeNexuizCheckBox(0, "crosshair_dot", "Enable centered dot"));
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 0.5, e = makeNexuizTextLabel(0, "Size:"));
		me.TD(me, 1, 0.9, e = makeNexuizSlider(0.2, 2, 0.1, "crosshair_dot_size"));
			setDependent(e, "crosshair_dot", 1, 1);
		me.TD(me, 1, 0.5, e = makeNexuizTextLabel(0, "Alpha:"));
		me.TD(me, 1, 0.9, e = makeNexuizSlider(0.10, 1, 0.1, "crosshair_dot_alpha"));
			setDependent(e, "crosshair_dot", 1, 1);
	me.TR(me);
		me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Hit test:"));
		me.TD(me, 1, 2/3, e = makeNexuizRadioButton(5, "crosshair_hittest", "0",    "None"));
		me.TD(me, 1, 2/3, e = makeNexuizRadioButton(5, "crosshair_hittest", "1",    "TrueAim"));
		me.TD(me, 1, 2/3, e = makeNexuizRadioButton(5, "crosshair_hittest", "1.25", "Enemies"));
	me.TR(me);
		me.TDempty(me, 0.4);
		me.TD(me, 1, 2.2, e = makeNexuizButton("Waypoints setup...", '0 0 0'));
			e.onClick = DialogOpenButton_Click;
			e.onClickEntity = main.waypointDialog;
		me.TDempty(me, 0.5);
	me.TR(me);
		me.TDempty(me, 0.4);
		me.TD(me, 1, 2.2, e = makeNexuizButton("Enter HUD editor", '0 0 0'));
			e.onClick = HUDSetup_Join_Click;
			e.onClickEntity = me;
		me.TDempty(me, 0.5);
	me.TR(me);
	me.TR(me);
	#ifdef ALLOW_FORCEMODELS
		me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Force models:"));
		me.TD(me, 1, 2/3, e = makeNexuizRadioButton(6, string_null, string_null, "None"));
		me.TD(me, 1, 2/3, e = makeNexuizRadioButton(6, "cl_forceplayermodelsfromnexuiz", string_null, "Custom"));
		me.TD(me, 1, 2/3, e = makeNexuizRadioButton(6, "cl_forceplayermodels", string_null, "All"));
	#endif
		me.TD(me, 1, 3, e = makeNexuizCheckBox(0, "cl_gentle", "Disable gore effects"));
	me.TR(me);
		me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Gibs:"));
		me.TD(me, 1, 2, e = makeNexuizTextSlider("cl_nogibs"));
			e.addValue(e, "None", "1");
			e.addValue(e, "Few", "0.75");
			e.addValue(e, "Many", "0.5");
			e.addValue(e, "Lots", "0");
			e.configureNexuizTextSliderValues(e);
			setDependent(e, "cl_gentle", 0, 0);
	me.TR(me);
		me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Damage splash:"));
		me.TD(me, 1, 2, e = makeNexuizSlider(0, 1, 0.05, "hud_damage"));

	me.gotoRC(me, me.rows - 1, 0);
		me.TD(me, 1, me.columns, makeNexuizCommandButton("Apply immediately", '0 0 0', "color -1 -1;name \"$_cl_name\";cl_cmd sendcvar cl_weaponpriority;sendcvar cl_zoomfactor;sendcvar cl_zoomspeed;sendcvar cl_autoswitch;sendcvar cl_shownames;sendcvar cl_forceplayermodelsfromnexuiz;sendcvar cl_forceplayermodels;playermodel $_cl_playermodel;playerskin $_cl_playerskin", COMMANDBUTTON_APPLY));
}