void XonoticEffectsSettingsTab_fill(entity me) { entity e, s; float n; me.TR(me); me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Quality preset:"))); n = 5 + 2 * !!cvar("developer"); if(cvar("developer")) me.TD(me, 1, 5.5 / n, e = makeXonoticCommandButton(ZCTX(_("PRE^OMG!")), '1 0 1', "exec effects-omg.cfg", 0)); me.TD(me, 1, 5.5 / n, e = makeXonoticCommandButton(ZCTX(_("PRE^Low")), '0 0 0', "exec effects-low.cfg", 0)); me.TD(me, 1, 5.5 / n, e = makeXonoticCommandButton(ZCTX(_("PRE^Medium")), '0 0 0', "exec effects-med.cfg", 0)); me.TD(me, 1, 5.5 / n, e = makeXonoticCommandButton(ZCTX(_("PRE^Normal")), '0 0 0', "exec effects-normal.cfg", 0)); me.TD(me, 1, 5.5 / n, e = makeXonoticCommandButton(ZCTX(_("PRE^High")), '0 0 0', "exec effects-high.cfg", 0)); me.TD(me, 1, 5.5 / n, e = makeXonoticCommandButton(ZCTX(_("PRE^Ultra")), '0 0 0', "exec effects-ultra.cfg", 0)); if(cvar("developer")) me.TD(me, 1, 5.5 / n, e = makeXonoticCommandButton(ZCTX(_("PRE^Ultimate")), '0 0 0', "exec effects-ultimate.cfg", 0)); me.TR(me); me.TR(me); me.TD(me, 1, 1.1, e = makeXonoticTextLabel(0, _("Geometry detail:"))); me.TD(me, 1, 2, e = makeXonoticTextSlider("r_subdivisions_tolerance")); e.addValue(e, ZCTX(_("DET^Lowest")), "16"); e.addValue(e, ZCTX(_("DET^Low")), "8"); e.addValue(e, ZCTX(_("DET^Normal")), "4"); e.addValue(e, ZCTX(_("DET^Good")), "3"); e.addValue(e, ZCTX(_("DET^Best")), "2"); e.addValue(e, ZCTX(_("DET^Insane")), "1"); e.configureXonoticTextSliderValues(e); me.TR(me); me.TD(me, 1, 1.1, e = makeXonoticTextLabel(0, _("Antialiasing:"))); me.TD(me, 1, 2, e = makeXonoticTextSlider("vid_samples")); e.addValue(e, ZCTX(_("AA^Disabled")), "1"); e.addValue(e, _("2x"), "2"); e.addValue(e, _("4x"), "4"); e.configureXonoticTextSliderValues(e); me.TR(me); me.TR(me); me.TD(me, 1, 1.1, e = makeXonoticTextLabel(0, _("Texture resolution:"))); me.TD(me, 1, 2, e = makeXonoticPicmipSlider()); if(cvar("developer")) e.addValue(e, ZCTX(_("RES^Leet")), "1337"); e.addValue(e, ZCTX(_("RES^Lowest")), "2"); e.addValue(e, ZCTX(_("RES^Low")), "1"); e.addValue(e, ZCTX(_("RES^Normal")), "0"); e.addValue(e, ZCTX(_("RES^Good")), "-1"); e.addValue(e, ZCTX(_("RES^Best")), "-2"); e.configureXonoticTextSliderValues(e); me.TR(me); me.TDempty(me, 0.2); { // detect texture compression method float f; f = updateCompression(); switch(f) { case 0: break; case 1: me.TD(me, 1, 2.8, e = makeXonoticCheckBox(1, "r_texture_dds_load", _("Avoid lossy texture compression"))); break; case 2: me.TD(me, 1, 2.8, e = makeXonoticCheckBox(1, "r_texture_dds_load", _("Avoid lossy texture compression"))); makeMulti(e, "gl_texturecompression"); break; } } me.TR(me); me.TD(me, 1, 1.1, e = makeXonoticTextLabel(0, _("Anisotropy:"))); me.TD(me, 1, 2, e = makeXonoticTextSlider("gl_texture_anisotropy")); e.addValue(e, ZCTX(_("ANISO^Disabled")), "1"); e.addValue(e, _("2x"), "2"); e.addValue(e, _("4x"), "4"); e.addValue(e, _("8x"), "8"); e.addValue(e, _("16x"), "16"); e.configureXonoticTextSliderValues(e); me.TR(me); me.TR(me); me.TD(me, 1, 1.1, e = makeXonoticTextLabel(0, _("Particle quality:"))); me.TD(me, 1, 1.9, e = makeXonoticSlider(0.2, 1.0, 0.1, "cl_particles_quality")); me.TR(me); me.TD(me, 1, 1.1, e = makeXonoticTextLabel(0, _("Particle distance:"))); me.TD(me, 1, 1.9, e = makeXonoticSlider(500, 2000, 100, "r_drawparticles_drawdistance")); me.TR(me); me.TR(me); me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_decals", _("Decals"))); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 0.9, e = makeXonoticTextLabel(0, _("Distance:"))); setDependent(e, "cl_decals", 1, 1); me.TD(me, 1, 1.9, e = makeXonoticSlider(200, 500, 20, "r_drawdecals_drawdistance")); setDependent(e, "cl_decals", 1, 1); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 0.9, e = makeXonoticTextLabel(0, _("Time:"))); setDependent(e, "cl_decals", 1, 1); me.TD(me, 1, 1.9, e = makeXonoticSlider(1, 20, 1, "cl_decals_time")); setDependent(e, "cl_decals", 1, 1); me.gotoRC(me, 2, 3.5); me.setFirstColumn(me, me.currentColumn); me.TD(me, 1, 1.2, e = makeXonoticCheckBox(1, "mod_q3bsp_nolightmaps", _("Use lightmaps"))); me.TD(me, 1, 1.2, e = makeXonoticCheckBox(0, "r_glsl_deluxemapping", _("Deluxe mapping"))); setDependentAND(e, "vid_gl20", 1, 1, "mod_q3bsp_nolightmaps", 0, 0); me.TD(me, 1, 0.6, e = makeXonoticCheckBox(0, "r_shadow_gloss", _("Gloss"))); setDependentAND3(e, "vid_gl20", 1, 1, "r_glsl_deluxemapping", 1, 2, "mod_q3bsp_nolightmaps", 0, 0); me.TR(me); me.TD(me, 1, 1.2, e = makeXonoticCheckBox(0, "r_glsl_offsetmapping", _("Offset mapping"))); setDependent(e, "vid_gl20", 1, 1); me.TD(me, 1, 1.8, e = makeXonoticCheckBox(0, "r_glsl_offsetmapping_reliefmapping", _("Relief mapping"))); setDependentAND(e, "vid_gl20", 1, 1, "r_glsl_offsetmapping", 1, 1); me.TR(me); me.TD(me, 1, 1, e = makeXonoticCheckBox(0, "r_water", _("Reflections:"))); setDependent(e, "vid_gl20", 1, 1); me.TD(me, 1, 2, e = makeXonoticTextSlider("r_water_resolutionmultiplier")); e.addValue(e, _("Blurred"), "0.25"); e.addValue(e, ZCTX(_("REFL^Good")), "0.5"); e.addValue(e, _("Sharp"), "1"); e.configureXonoticTextSliderValues(e); setDependentAND(e, "vid_gl20", 1, 1, "r_water", 1, 1); me.TR(me); if(cvar("developer")) me.TD(me, 1, 3, e = makeXonoticCheckBoxEx(3, 0, "r_showsurfaces", _("Show surfaces"))); me.TR(me); me.TD(me, 1, 3, e = makeXonoticRadioButton(1, string_null, string_null, _("No dynamic lighting"))); me.TR(me); me.TD(me, 1, 3, e = makeXonoticRadioButton(1, "gl_flashblend", string_null, _("Flash blend approximation"))); me.TR(me); me.TD(me, 1, 2, e = makeXonoticRadioButton(1, "r_shadow_realtime_dlight", string_null, _("Realtime dynamic lighting"))); me.TD(me, 1, 1, e = makeXonoticCheckBox(0, "r_shadow_realtime_dlight_shadows", _("Shadows"))); setDependent(e, "r_shadow_realtime_dlight", 1, 1); me.TR(me); me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "r_shadow_realtime_world", _("Realtime world lighting"))); me.TD(me, 1, 1, e = makeXonoticCheckBox(0, "r_shadow_realtime_world_shadows", _("Shadows"))); setDependent(e, "r_shadow_realtime_world", 1, 1); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 1.8, e = makeXonoticCheckBox(0, "r_shadow_usenormalmap", _("Use normal maps"))); setDependentOR(e, "r_shadow_realtime_dlight", 1, 1, "r_shadow_realtime_world", 1, 1); me.TD(me, 1, 1, e = makeXonoticCheckBox(0, "r_shadow_shadowmapping", _("Soft shadows"))); setDependentWeird(e, someShadowCvarIsEnabled); me.TR(me); me.TD(me, 1, 1, e = makeXonoticCheckBox(0, "r_coronas", _("Coronas"))); me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "r_coronas_occlusionquery", _("Use Occlusion Queries"))); me.TR(me); me.TD(me, 1, 1.2, e = makeXonoticCheckBox(0, "r_bloom", _("Bloom"))); setDependent(e, "r_hdr", 0, 0); me.TD(me, 1, 1.8, e = makeXonoticCheckBoxEx(2, 0, "r_hdr", _("High Dynamic Range (HDR)"))); me.TR(me); s = makeXonoticSlider(0.1, 1, 0.1, "r_motionblur"); me.TD(me, 1, 1, e = makeXonoticSliderCheckBox(0, 1, s, _("Motion blur:"))); if(s.value != e.savedValue) e.savedValue = 0.5; // default me.TD(me, 1, 2, s); me.TR(me); s = makeXonoticSlider(0.1, 1, 0.1, "r_damageblur"); me.TD(me, 1, 1, e = makeXonoticSliderCheckBox(0, 1, s, _("Damage blur:"))); if(s.value != e.savedValue) e.savedValue = 0.4; // default me.TD(me, 1, 2, s); me.gotoRC(me, me.rows - 1, 0); me.TD(me, 1, me.columns, makeXonoticCommandButton(_("Apply immediately"), '0 0 0', "vid_restart", COMMANDBUTTON_APPLY)); }
void XonoticAudioSettingsTab_fill(entity me) { entity e, s, sl; me.TR(me); s = makeXonoticDecibelsSlider(-20, 0, 0.5, "mastervolume"); me.TD(me, 1, 1, e = makeXonoticSliderCheckBox(-1000000, 1, s, "Master:")); me.TD(me, 1, 2, s); me.TR(me); me.TDempty(me, 0.2); s = makeXonoticDecibelsSlider(-20, 0, 0.5, "bgmvolume"); makeMulti(s, "snd_csqcchannel2volume"); me.TD(me, 1, 0.8, e = makeXonoticSliderCheckBox(-1000000, 1, s, "Music:")); me.TD(me, 1, 2, s); me.TR(me); me.TDempty(me, 0.2); s = makeXonoticDecibelsSlider(-20, 0, 0.5, "snd_staticvolume"); me.TD(me, 1, 0.8, e = makeXonoticSliderCheckBox(-1000000, 1, s, "Ambient:")); makeMulti(s, "snd_entchannel2volume"); me.TD(me, 1, 2, s); setDependentStringNotEqual(e, "volume", "0"); setDependentStringNotEqual(s, "volume", "0"); me.TR(me); me.TDempty(me, 0.2); s = makeXonoticDecibelsSlider(-20, 0, 0.5, "snd_worldchannel0volume"); me.TD(me, 1, 0.8, e = makeXonoticSliderCheckBox(-1000000, 1, s, "Info:")); makeMulti(s, "snd_csqcchannel0volume"); me.TD(me, 1, 2, s); setDependentStringNotEqual(e, "volume", "0"); setDependentStringNotEqual(s, "volume", "0"); me.TR(me); me.TDempty(me, 0.2); s = makeXonoticDecibelsSlider(-20, 0, 0.5, "snd_entchannel3volume"); makeMulti(s, "snd_playerchannel0volume snd_playerchannel3volume snd_csqcchannel3volume"); me.TD(me, 1, 0.8, e = makeXonoticSliderCheckBox(-1000000, 1, s, "Items:")); me.TD(me, 1, 2, s); setDependentStringNotEqual(e, "volume", "0"); setDependentStringNotEqual(s, "volume", "0"); me.TR(me); me.TDempty(me, 0.2); s = makeXonoticDecibelsSlider(-20, 0, 0.5, "snd_playerchannel6volume"); makeMulti(s, "snd_csqcchannel6volume"); me.TD(me, 1, 0.8, e = makeXonoticSliderCheckBox(-1000000, 1, s, "Pain:")); me.TD(me, 1, 2, s); setDependentStringNotEqual(e, "volume", "0"); setDependentStringNotEqual(s, "volume", "0"); me.TR(me); me.TDempty(me, 0.2); s = makeXonoticDecibelsSlider(-20, 0, 0.5, "snd_playerchannel7volume"); makeMulti(s, "snd_entchannel7volume"); me.TD(me, 1, 0.8, e = makeXonoticSliderCheckBox(-1000000, 1, s, "Player:")); me.TD(me, 1, 2, s); setDependentStringNotEqual(e, "volume", "0"); setDependentStringNotEqual(s, "volume", "0"); me.TR(me); me.TDempty(me, 0.2); s = makeXonoticDecibelsSlider(-20, 0, 0.5, "snd_entchannel4volume"); makeMulti(s, "snd_playerchannel4volume snd_entchannel6volume snd_csqcchannel4volume"); me.TD(me, 1, 0.8, e = makeXonoticSliderCheckBox(-1000000, 1, s, "Shots:")); me.TD(me, 1, 2, s); setDependentStringNotEqual(e, "volume", "0"); setDependentStringNotEqual(s, "volume", "0"); me.TR(me); me.TDempty(me, 0.2); s = makeXonoticDecibelsSlider(-20, 0, 0.5, "snd_playerchannel2volume"); me.TD(me, 1, 0.8, e = makeXonoticSliderCheckBox(-1000000, 1, s, "Voice:")); me.TD(me, 1, 2, s); setDependentStringNotEqual(e, "volume", "0"); setDependentStringNotEqual(s, "volume", "0"); me.TR(me); me.TDempty(me, 0.2); s = makeXonoticDecibelsSlider(-20, 0, 0.5, "snd_playerchannel1volume"); makeMulti(s, "snd_playerchannel5volume snd_entchannel1volume snd_entchannel5volume"); me.TD(me, 1, 0.8, e = makeXonoticSliderCheckBox(-1000000, 1, s, "Weapons:")); me.TD(me, 1, 2, s); setDependentStringNotEqual(e, "volume", "0"); setDependentStringNotEqual(s, "volume", "0"); me.TR(me); me.gotoRC(me, 0, 3.5); me.setFirstColumn(me, me.currentColumn); me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Frequency:")); me.TD(me, 1, 2, e = makeXonoticTextSlider("snd_speed")); e.addValue(e, "8 kHz", "8000"); e.addValue(e, "11.025 kHz", "11025"); e.addValue(e, "16 kHz", "16000"); e.addValue(e, "22.05 kHz", "22050"); e.addValue(e, "24 kHz", "24000"); e.addValue(e, "32 kHz", "32000"); e.addValue(e, "44.1 kHz", "44100"); e.addValue(e, "48 kHz", "48000"); e.configureXonoticTextSliderValues(e); me.TR(me); me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Channels:")); me.TD(me, 1, 2, e = makeXonoticTextSlider("snd_channels")); e.addValue(e, "Mono", "1"); e.addValue(e, "Stereo", "2"); e.addValue(e, "2.1", "3"); e.addValue(e, "3.1", "4"); e.addValue(e, "4.1", "5"); e.addValue(e, "5.1", "6"); e.addValue(e, "6.1", "7"); e.addValue(e, "7.1", "8"); e.configureXonoticTextSliderValues(e); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 2.8, e = makeXonoticCheckBox(0, "snd_swapstereo", "Swap Stereo")); setDependent(e, "snd_channels", 1.5, 0.5); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 2.8, e = makeXonoticCheckBox(0, "snd_spatialization_control", "Headphone friendly mode")); setDependent(e, "snd_channels", 1.5, 0.5); me.TR(me); me.TR(me); me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Spatial voices:")); me.TD(me, 1, 2/3, e = makeXonoticRadioButton(1, "cl_voice_directional", "0", "None")); me.TD(me, 1, 2/3, e = makeXonoticRadioButton(1, "cl_voice_directional", "2", "Taunts")); me.TD(me, 1, 2/3, e = makeXonoticRadioButton(1, "cl_voice_directional", "1", "All")); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, "Taunt range:")); setDependent(e, "cl_voice_directional", 0.5, -0.5); me.TD(me, 1, 2, e = makeXonoticTextSlider("cl_voice_directional_taunt_attenuation")); e.addValue(e, "Very short", "3"); e.addValue(e, "Short", "2"); e.addValue(e, "Normal", "0.5"); e.addValue(e, "Long", "0.25"); e.addValue(e, "Full", "0.015625"); e.configureXonoticTextSliderValues(e); setDependent(e, "cl_voice_directional", 0.5, -0.5); me.TR(me); sl = makeXonoticSlider(0.15, 1, 0.05, "cl_autotaunt"); sl.valueDisplayMultiplier = 100; sl.valueDigits = 0; me.TD(me, 1, 1, e = makeXonoticSliderCheckBox(0, 1, sl, "Automatic taunts")); if(sl.value != e.savedValue) e.savedValue = 0.65; // default me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, "Frequency:")); me.TD(me, 1, 2, sl); me.TR(me); me.TR(me); me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Time warning:")); me.TD(me, 1, 2, e = makeXonoticTextSlider("cl_sound_maptime_warning")); e.addValue(e, "None", "0"); e.addValue(e, "1 minute", "1"); e.addValue(e, "5 minutes", "2"); e.addValue(e, "Both", "3"); e.configureXonoticTextSliderValues(e); me.TR(me); me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_hitsound", "Hit indicator")); me.TR(me); me.TD(me, 1, 3, e = makeXonoticCheckBoxEx(2, 0, "menu_sounds", "Menu sounds")); me.gotoRC(me, me.rows - 1, 0); me.TD(me, 1, me.columns, makeXonoticCommandButton("Apply immediately", '0 0 0', "snd_restart; sendcvar cl_hitsound; sendcvar cl_autotaunt; sendcvar cl_voice_directional; sendcvar cl_voice_directional_taunt_attenuation", COMMANDBUTTON_APPLY)); }
void NexuizPlayerSettingsTab_fill(entity me) { entity e, pms, sl, label, e0, box; float i, r, m, n; me.TR(me); me.TD(me, 1, 0.5, me.playerNameLabel = makeNexuizTextLabel(0, "Name:")); me.playerNameLabelAlpha = me.playerNameLabel.alpha; me.TD(me, 1, 2.5, label = makeNexuizTextLabel(0, string_null)); label.allowCut = 1; label.allowColors = 1; label.alpha = 1; me.TR(me); me.TD(me, 1, 3.0, box = makeNexuizInputBox(1, "_cl_name")); box.forbiddenCharacters = "\r\n\\\"$"; // don't care, isn't getting saved box.maxLength = -63; // negativ means encoded length in bytes label.textEntity = box; me.TR(me); me.TD(me, 5, 1, e = makeNexuizColorpicker(box)); me.TD(me, 5, 2, e = makeNexuizCharmap(box)); me.TR(me); me.TR(me); me.TR(me); me.TR(me); me.TR(me); me.TR(me); me.gotoRC(me, 8, 0.0); pms = makeNexuizPlayerModelSelector(); me.TD(me, 1, 0.6, e = makeNexuizTextLabel(1, "Model:")); me.TD(me, 1, 0.3, e = makeNexuizButton("<<", '0 0 0')); e.onClick = PlayerModelSelector_Prev_Click; e.onClickEntity = pms; me.TD(me, me.rows - me.currentRow - 1, 1.8, pms); me.TD(me, 1, 0.3, e = makeNexuizButton(">>", '0 0 0')); e.onClick = PlayerModelSelector_Next_Click; e.onClickEntity = pms; me.TR(me); r = me.currentRow; m = me.rows - r - 2; n = 16 - !cvar("developer"); m = m / (n - 1); for(i = 0; i < n; ++i) { me.gotoRC(me, r + i * m, 0.1); me.TDNoMargin(me, m, 0.2, e = makeNexuizColorButton(1, 0, i), '0 1 0'); } for(i = 0; i < n; ++i) { me.gotoRC(me, r + i * m, 0.4); me.TDNoMargin(me, m, 0.2, e = makeNexuizColorButton(2, 1, i), '0 1 0'); } me.gotoRC(me, 0, 3.5); me.setFirstColumn(me, me.currentColumn); me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Field of view:")); me.TD(me, 1, 2, e = makeNexuizSlider(60, 130, 1, "fov")); me.TR(me); sl = makeNexuizSlider(0.45, 0.75, 0.01, "cl_bobcycle"); me.TD(me, 1, 1, e = makeNexuizSliderCheckBox(0, 1, sl, "View bobbing:")); makeMulti(sl, "cl_bob2cycle"); me.TD(me, 1, 2, sl); me.TR(me); me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Zoom factor:")); me.TD(me, 1, 2, e = makeNexuizSlider(2, 16, 0.5, "cl_zoomfactor")); me.TR(me); sl = makeNexuizSlider(1, 8, 0.5, "cl_zoomspeed"); me.TD(me, 1, 1, e = makeNexuizSliderCheckBox(-1, 1, sl, "Zoom speed:")); me.TD(me, 1, 2, sl); me.TR(me); me.TD(me, 1, 1.5, e = makeNexuizButton("Weapon settings...", '0 0 0')); e.onClick = DialogOpenButton_Click; e.onClickEntity = main.weaponsDialog; me.TD(me, 1, 1.5, e0 = makeNexuizTextLabel(0, string_null)); e0.textEntity = main.weaponsDialog; e0.allowCut = 1; me.TR(me); me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Crosshair:")); me.TD(me, 1, 2, e = makeNexuizCheckBox(0, "crosshair_per_weapon", "Per weapon")); me.TR(me); me.TDempty(me, 0.2); for(i = 1; i <= 10; ++i) { me.TDNoMargin(me, 1, 2 / 10, e = makeNexuizCrosshairButton(3, i), '1 1 0'); setDependent(e, "crosshair_per_weapon", 0, 0); } // show a larger preview of the selected crosshair me.TDempty(me, 0.2); me.TDNoMargin(me, 2, 2 / 5, e = makeNexuizCrosshairButton(4, -1), '1 1 0'); // crosshair -1 makes this a preview setDependent(e, "crosshair_per_weapon", 0, 0); me.TR(me); me.TDempty(me, 0.2); for(i = 11; i <= 20; ++i) { me.TDNoMargin(me, 1, 2 / 10, e = makeNexuizCrosshairButton(3, i), '1 1 0'); setDependent(e, "crosshair_per_weapon", 0, 0); } me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Crosshair size:")); me.TD(me, 1, 1.8, e = makeNexuizSlider(0.10, 1.5, 0.05, "crosshair_size")); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Crosshair alpha:")); me.TD(me, 1, 1.8, e = makeNexuizSlider(0, 1, 0.1, "crosshair_alpha")); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Crosshair color:")); me.TD(me, 2, 1.8, e = makeNexuizColorpickerString("crosshair_color", "crosshair_color")); setDependent(e, "crosshair_color_per_weapon", 0, 0); me.TR(me); me.TDempty(me, 0.3); me.TD(me, 1, 0.7, e = makeNexuizCheckBox(0, "crosshair_color_per_weapon", "Per weapon")); me.TR(me); me.TD(me, 1, 3, e = makeNexuizCheckBox(0, "crosshair_dot", "Enable centered dot")); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 0.5, e = makeNexuizTextLabel(0, "Size:")); me.TD(me, 1, 0.9, e = makeNexuizSlider(0.2, 2, 0.1, "crosshair_dot_size")); setDependent(e, "crosshair_dot", 1, 1); me.TD(me, 1, 0.5, e = makeNexuizTextLabel(0, "Alpha:")); me.TD(me, 1, 0.9, e = makeNexuizSlider(0.10, 1, 0.1, "crosshair_dot_alpha")); setDependent(e, "crosshair_dot", 1, 1); me.TR(me); me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Hit test:")); me.TD(me, 1, 2/3, e = makeNexuizRadioButton(5, "crosshair_hittest", "0", "None")); me.TD(me, 1, 2/3, e = makeNexuizRadioButton(5, "crosshair_hittest", "1", "TrueAim")); me.TD(me, 1, 2/3, e = makeNexuizRadioButton(5, "crosshair_hittest", "1.25", "Enemies")); me.TR(me); me.TDempty(me, 0.4); me.TD(me, 1, 2.2, e = makeNexuizButton("Waypoints setup...", '0 0 0')); e.onClick = DialogOpenButton_Click; e.onClickEntity = main.waypointDialog; me.TDempty(me, 0.5); me.TR(me); me.TDempty(me, 0.4); me.TD(me, 1, 2.2, e = makeNexuizButton("Enter HUD editor", '0 0 0')); e.onClick = HUDSetup_Join_Click; e.onClickEntity = me; me.TDempty(me, 0.5); me.TR(me); me.TR(me); #ifdef ALLOW_FORCEMODELS me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Force models:")); me.TD(me, 1, 2/3, e = makeNexuizRadioButton(6, string_null, string_null, "None")); me.TD(me, 1, 2/3, e = makeNexuizRadioButton(6, "cl_forceplayermodelsfromnexuiz", string_null, "Custom")); me.TD(me, 1, 2/3, e = makeNexuizRadioButton(6, "cl_forceplayermodels", string_null, "All")); #endif me.TD(me, 1, 3, e = makeNexuizCheckBox(0, "cl_gentle", "Disable gore effects")); me.TR(me); me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Gibs:")); me.TD(me, 1, 2, e = makeNexuizTextSlider("cl_nogibs")); e.addValue(e, "None", "1"); e.addValue(e, "Few", "0.75"); e.addValue(e, "Many", "0.5"); e.addValue(e, "Lots", "0"); e.configureNexuizTextSliderValues(e); setDependent(e, "cl_gentle", 0, 0); me.TR(me); me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Damage splash:")); me.TD(me, 1, 2, e = makeNexuizSlider(0, 1, 0.05, "hud_damage")); me.gotoRC(me, me.rows - 1, 0); me.TD(me, 1, me.columns, makeNexuizCommandButton("Apply immediately", '0 0 0', "color -1 -1;name \"$_cl_name\";cl_cmd sendcvar cl_weaponpriority;sendcvar cl_zoomfactor;sendcvar cl_zoomspeed;sendcvar cl_autoswitch;sendcvar cl_shownames;sendcvar cl_forceplayermodelsfromnexuiz;sendcvar cl_forceplayermodels;playermodel $_cl_playermodel;playerskin $_cl_playerskin", COMMANDBUTTON_APPLY)); }