EditStaff::EditStaff(Staff* s, const Fraction& /*tick*/, QWidget* parent)
   : QDialog(parent)
      {
      setObjectName("EditStaff");
      setupUi(this);
      setWindowFlags(this->windowFlags() & ~Qt::WindowContextHelpButtonHint);
      setModal(true);

      staff = nullptr;
      setStaff(s);

      MuseScore::restoreGeometry(this);

      connect(buttonBox,            SIGNAL(clicked(QAbstractButton*)), SLOT(bboxClicked(QAbstractButton*)));
      connect(changeInstrument,     SIGNAL(clicked()),            SLOT(showInstrumentDialog()));
      connect(changeStaffType,      SIGNAL(clicked()),            SLOT(showStaffTypeDialog()));
      connect(minPitchASelect,      SIGNAL(clicked()),            SLOT(minPitchAClicked()));
      connect(maxPitchASelect,      SIGNAL(clicked()),            SLOT(maxPitchAClicked()));
      connect(minPitchPSelect,      SIGNAL(clicked()),            SLOT(minPitchPClicked()));
      connect(maxPitchPSelect,      SIGNAL(clicked()),            SLOT(maxPitchPClicked()));
      connect(editStringData,       SIGNAL(clicked()),            SLOT(editStringDataClicked()));
      connect(lines,                SIGNAL(valueChanged(int)),    SLOT(numOfLinesChanged()));
      connect(lineDistance,         SIGNAL(valueChanged(double)), SLOT(lineDistanceChanged()));
      connect(showClef,             SIGNAL(clicked()),            SLOT(showClefChanged()));
      connect(showTimesig,          SIGNAL(clicked()),            SLOT(showTimeSigChanged()));
      connect(showBarlines,         SIGNAL(clicked()),            SLOT(showBarlinesChanged()));

      connect(nextButton,           SIGNAL(clicked()),            SLOT(gotoNextStaff()));
      connect(previousButton,       SIGNAL(clicked()),            SLOT(gotoPreviousStaff()));

      addAction(getAction("help"));  // why is this needed?
      }
Exemple #2
0
EditStaff::EditStaff(Staff* s, QWidget* parent)
   : QDialog(parent)
      {
      staff = s;
      setupUi(this);
      setWindowFlags(this->windowFlags() & ~Qt::WindowContextHelpButtonHint);

      Part* part = staff->part();
      instrument = *part->instr();
      Score* score = part->score();

      // hide string data controls if instrument has no strings
      stringDataFrame->setVisible(instrument.stringData() && instrument.stringData()->strings() > 0);
      fillStaffTypeCombo();
      small->setChecked(staff->small());
      invisible->setChecked(staff->invisible());
      spinExtraDistance->setValue(s->userDist() / score->spatium());
      color->setColor(s->color());
      partName->setText(part->partName());

      updateInstrument();

      connect(buttonBox, SIGNAL(clicked(QAbstractButton*)), SLOT(bboxClicked(QAbstractButton*)));
      connect(changeInstrument, SIGNAL(clicked()), SLOT(showInstrumentDialog()));
      connect(editShortName,    SIGNAL(clicked()), SLOT(editShortNameClicked()));
      connect(editLongName,     SIGNAL(clicked()), SLOT(editLongNameClicked()));
      connect(minPitchASelect,  SIGNAL(clicked()), SLOT(minPitchAClicked()));
      connect(maxPitchASelect,  SIGNAL(clicked()), SLOT(maxPitchAClicked()));
      connect(minPitchPSelect,  SIGNAL(clicked()), SLOT(minPitchPClicked()));
      connect(maxPitchPSelect,  SIGNAL(clicked()), SLOT(maxPitchPClicked()));
      connect(editStringData,   SIGNAL(clicked()), SLOT(editStringDataClicked()));
      }
Exemple #3
0
EditStaff::EditStaff(Staff* s, int /*tick*/, QWidget* parent)
   : QDialog(parent)
      {
      orgStaff = s;
      setupUi(this);
      setWindowFlags(this->windowFlags() & ~Qt::WindowContextHelpButtonHint);
      setModal(true);

      const QIcon &editIcon = *icons[int(Icons::edit_ICON)];
      minPitchASelect->setIcon(editIcon);
      maxPitchASelect->setIcon(editIcon);
      minPitchPSelect->setIcon(editIcon);
      maxPitchPSelect->setIcon(editIcon);

      Part* part        = orgStaff->part();
      instrument        = *part->instrument(/*tick*/);
      Score* score      = part->score();
      staff             = new Staff(score);
      staff->setSmall(orgStaff->small());
      staff->setInvisible(orgStaff->invisible());
      staff->setUserDist(orgStaff->userDist());
      staff->setColor(orgStaff->color());
      staff->setStaffType(orgStaff->staffType());
      staff->setPart(part);
      staff->setCutaway(orgStaff->cutaway());
      staff->setHideWhenEmpty(orgStaff->hideWhenEmpty());
      staff->setShowIfEmpty(orgStaff->showIfEmpty());
      staff->setUserMag(orgStaff->userMag());
      staff->setHideSystemBarLine(orgStaff->hideSystemBarLine());

      // get tick range for instrument
      auto i = part->instruments()->upper_bound(0);   // tick
      if (i == part->instruments()->end())
            _tickEnd = -1;
      else
            _tickEnd = i->first;
#if 1
      _tickStart = -1;
#else
      --i;
      if (i == part->instruments()->begin())
            _tickStart = 0;
      else
            _tickStart = i->first;
#endif

      // set dlg controls
      spinExtraDistance->setValue(s->userDist() / score->spatium());
      invisible->setChecked(staff->invisible());
      small->setChecked(staff->small());
      color->setColor(s->color());
      partName->setText(part->partName());
      cutaway->setChecked(staff->cutaway());
      hideMode->setCurrentIndex(int(staff->hideWhenEmpty()));
      showIfEmpty->setChecked(staff->showIfEmpty());
      hideSystemBarLine->setChecked(staff->hideSystemBarLine());
      mag->setValue(staff->userMag() * 100.0);
      updateStaffType();
      updateInstrument();

      if (!useFactorySettings) {
            QSettings settings;
            settings.beginGroup("EditStaff");
            resize(settings.value("size", QSize(484, 184)).toSize());
            move(settings.value("pos", QPoint(10, 10)).toPoint());
            settings.endGroup();
            }

      connect(buttonBox,            SIGNAL(clicked(QAbstractButton*)), SLOT(bboxClicked(QAbstractButton*)));
      connect(changeInstrument,     SIGNAL(clicked()),            SLOT(showInstrumentDialog()));
      connect(changeStaffType,      SIGNAL(clicked()),            SLOT(showStaffTypeDialog()));
      connect(minPitchASelect,      SIGNAL(clicked()),            SLOT(minPitchAClicked()));
      connect(maxPitchASelect,      SIGNAL(clicked()),            SLOT(maxPitchAClicked()));
      connect(minPitchPSelect,      SIGNAL(clicked()),            SLOT(minPitchPClicked()));
      connect(maxPitchPSelect,      SIGNAL(clicked()),            SLOT(maxPitchPClicked()));
      connect(editStringData,       SIGNAL(clicked()),            SLOT(editStringDataClicked()));
      connect(lines,                SIGNAL(valueChanged(int)),    SLOT(numOfLinesChanged()));
      connect(lineDistance,         SIGNAL(valueChanged(double)), SLOT(lineDistanceChanged()));
      connect(showClef,             SIGNAL(clicked()),            SLOT(showClefChanged()));
      connect(showTimesig,          SIGNAL(clicked()),            SLOT(showTimeSigChanged()));
      connect(showBarlines,         SIGNAL(clicked()),            SLOT(showBarlinesChanged()));
      addAction(getAction("local-help"));  // why is this needed?
      }