EditStaff::EditStaff(Staff* s, const Fraction& /*tick*/, QWidget* parent) : QDialog(parent) { setObjectName("EditStaff"); setupUi(this); setWindowFlags(this->windowFlags() & ~Qt::WindowContextHelpButtonHint); setModal(true); staff = nullptr; setStaff(s); MuseScore::restoreGeometry(this); connect(buttonBox, SIGNAL(clicked(QAbstractButton*)), SLOT(bboxClicked(QAbstractButton*))); connect(changeInstrument, SIGNAL(clicked()), SLOT(showInstrumentDialog())); connect(changeStaffType, SIGNAL(clicked()), SLOT(showStaffTypeDialog())); connect(minPitchASelect, SIGNAL(clicked()), SLOT(minPitchAClicked())); connect(maxPitchASelect, SIGNAL(clicked()), SLOT(maxPitchAClicked())); connect(minPitchPSelect, SIGNAL(clicked()), SLOT(minPitchPClicked())); connect(maxPitchPSelect, SIGNAL(clicked()), SLOT(maxPitchPClicked())); connect(editStringData, SIGNAL(clicked()), SLOT(editStringDataClicked())); connect(lines, SIGNAL(valueChanged(int)), SLOT(numOfLinesChanged())); connect(lineDistance, SIGNAL(valueChanged(double)), SLOT(lineDistanceChanged())); connect(showClef, SIGNAL(clicked()), SLOT(showClefChanged())); connect(showTimesig, SIGNAL(clicked()), SLOT(showTimeSigChanged())); connect(showBarlines, SIGNAL(clicked()), SLOT(showBarlinesChanged())); connect(nextButton, SIGNAL(clicked()), SLOT(gotoNextStaff())); connect(previousButton, SIGNAL(clicked()), SLOT(gotoPreviousStaff())); addAction(getAction("help")); // why is this needed? }
EditStaff::EditStaff(Staff* s, QWidget* parent) : QDialog(parent) { staff = s; setupUi(this); setWindowFlags(this->windowFlags() & ~Qt::WindowContextHelpButtonHint); Part* part = staff->part(); instrument = *part->instr(); Score* score = part->score(); // hide string data controls if instrument has no strings stringDataFrame->setVisible(instrument.stringData() && instrument.stringData()->strings() > 0); fillStaffTypeCombo(); small->setChecked(staff->small()); invisible->setChecked(staff->invisible()); spinExtraDistance->setValue(s->userDist() / score->spatium()); color->setColor(s->color()); partName->setText(part->partName()); updateInstrument(); connect(buttonBox, SIGNAL(clicked(QAbstractButton*)), SLOT(bboxClicked(QAbstractButton*))); connect(changeInstrument, SIGNAL(clicked()), SLOT(showInstrumentDialog())); connect(editShortName, SIGNAL(clicked()), SLOT(editShortNameClicked())); connect(editLongName, SIGNAL(clicked()), SLOT(editLongNameClicked())); connect(minPitchASelect, SIGNAL(clicked()), SLOT(minPitchAClicked())); connect(maxPitchASelect, SIGNAL(clicked()), SLOT(maxPitchAClicked())); connect(minPitchPSelect, SIGNAL(clicked()), SLOT(minPitchPClicked())); connect(maxPitchPSelect, SIGNAL(clicked()), SLOT(maxPitchPClicked())); connect(editStringData, SIGNAL(clicked()), SLOT(editStringDataClicked())); }
EditStaff::EditStaff(Staff* s, int /*tick*/, QWidget* parent) : QDialog(parent) { orgStaff = s; setupUi(this); setWindowFlags(this->windowFlags() & ~Qt::WindowContextHelpButtonHint); setModal(true); const QIcon &editIcon = *icons[int(Icons::edit_ICON)]; minPitchASelect->setIcon(editIcon); maxPitchASelect->setIcon(editIcon); minPitchPSelect->setIcon(editIcon); maxPitchPSelect->setIcon(editIcon); Part* part = orgStaff->part(); instrument = *part->instrument(/*tick*/); Score* score = part->score(); staff = new Staff(score); staff->setSmall(orgStaff->small()); staff->setInvisible(orgStaff->invisible()); staff->setUserDist(orgStaff->userDist()); staff->setColor(orgStaff->color()); staff->setStaffType(orgStaff->staffType()); staff->setPart(part); staff->setCutaway(orgStaff->cutaway()); staff->setHideWhenEmpty(orgStaff->hideWhenEmpty()); staff->setShowIfEmpty(orgStaff->showIfEmpty()); staff->setUserMag(orgStaff->userMag()); staff->setHideSystemBarLine(orgStaff->hideSystemBarLine()); // get tick range for instrument auto i = part->instruments()->upper_bound(0); // tick if (i == part->instruments()->end()) _tickEnd = -1; else _tickEnd = i->first; #if 1 _tickStart = -1; #else --i; if (i == part->instruments()->begin()) _tickStart = 0; else _tickStart = i->first; #endif // set dlg controls spinExtraDistance->setValue(s->userDist() / score->spatium()); invisible->setChecked(staff->invisible()); small->setChecked(staff->small()); color->setColor(s->color()); partName->setText(part->partName()); cutaway->setChecked(staff->cutaway()); hideMode->setCurrentIndex(int(staff->hideWhenEmpty())); showIfEmpty->setChecked(staff->showIfEmpty()); hideSystemBarLine->setChecked(staff->hideSystemBarLine()); mag->setValue(staff->userMag() * 100.0); updateStaffType(); updateInstrument(); if (!useFactorySettings) { QSettings settings; settings.beginGroup("EditStaff"); resize(settings.value("size", QSize(484, 184)).toSize()); move(settings.value("pos", QPoint(10, 10)).toPoint()); settings.endGroup(); } connect(buttonBox, SIGNAL(clicked(QAbstractButton*)), SLOT(bboxClicked(QAbstractButton*))); connect(changeInstrument, SIGNAL(clicked()), SLOT(showInstrumentDialog())); connect(changeStaffType, SIGNAL(clicked()), SLOT(showStaffTypeDialog())); connect(minPitchASelect, SIGNAL(clicked()), SLOT(minPitchAClicked())); connect(maxPitchASelect, SIGNAL(clicked()), SLOT(maxPitchAClicked())); connect(minPitchPSelect, SIGNAL(clicked()), SLOT(minPitchPClicked())); connect(maxPitchPSelect, SIGNAL(clicked()), SLOT(maxPitchPClicked())); connect(editStringData, SIGNAL(clicked()), SLOT(editStringDataClicked())); connect(lines, SIGNAL(valueChanged(int)), SLOT(numOfLinesChanged())); connect(lineDistance, SIGNAL(valueChanged(double)), SLOT(lineDistanceChanged())); connect(showClef, SIGNAL(clicked()), SLOT(showClefChanged())); connect(showTimesig, SIGNAL(clicked()), SLOT(showTimeSigChanged())); connect(showBarlines, SIGNAL(clicked()), SLOT(showBarlinesChanged())); addAction(getAction("local-help")); // why is this needed? }