int bg_member_removeskulls(struct map_session_data *sd) { int n; nullpo_ret(sd); if( (n = pc_search_inventory(sd,BLUE_SKULL)) >= 0 ) pc_delitem(sd,n,sd->status.inventory[n].amount,0,2,LOG_TYPE_CONSUME); if( (n = pc_search_inventory(sd,RED_SKULL)) >= 0 ) pc_delitem(sd,n,sd->status.inventory[n].amount,0,2,LOG_TYPE_CONSUME); if( (n = pc_search_inventory(sd,GREEN_SKULL)) >= 0 ) pc_delitem(sd,n,sd->status.inventory[n].amount,0,2,LOG_TYPE_CONSUME); return 1; }
int guild_create(struct map_session_data *sd, const char *name) { char tname[NAME_LENGTH]; struct guild_member m; nullpo_ret(sd); safestrncpy(tname, name, NAME_LENGTH); trim(tname); if( !tname[0] ) return 0; // empty name if( sd->status.guild_id ) {// already in a guild clif_guild_created(sd,1); return 0; } if( battle_config.guild_emperium_check && pc_search_inventory(sd,714) == -1 ) {// item required clif_guild_created(sd,3); return 0; } guild_makemember(&m,sd); m.position=0; intif_guild_create(name,&m); return 1; }
static int pet_food(struct map_session_data *sd, struct pet_data *pd) { int i, food_id; food_id = pd->petDB->FoodID; i = pc_search_inventory(sd, food_id); if( i == INDEX_NOT_FOUND ) { clif_pet_food(sd, food_id, 0); return 1; } pc_delitem(sd, i, 1, 0, 0, LOG_TYPE_CONSUME); if( pd->pet.hungry > 90 ) pet_set_intimate(pd, pd->pet.intimate - pd->petDB->r_full); else { int add_intimate = 0; if( battle_config.pet_friendly_rate != 100 ) add_intimate = (pd->petDB->r_hungry * battle_config.pet_friendly_rate) / 100; else add_intimate = pd->petDB->r_hungry; if( pd->pet.hungry > 75 ) { add_intimate = add_intimate>>1; if( add_intimate <= 0 ) add_intimate = 1; } pet_set_intimate(pd, pd->pet.intimate + add_intimate); }
static int pet_food(struct map_session_data *sd, struct pet_data *pd) { int i,k; k=pd->petDB->FoodID; i=pc_search_inventory(sd,k); if(i < 0) { clif_pet_food(sd,k,0); return 1; } pc_delitem(sd,i,1,0,0,LOG_TYPE_CONSUME); if( pd->pet.hungry > 90 ) pet_set_intimate(pd, pd->pet.intimate - pd->petDB->r_full); else { if( battle_config.pet_friendly_rate != 100 ) k = (pd->petDB->r_hungry * battle_config.pet_friendly_rate)/100; else k = pd->petDB->r_hungry; if( pd->pet.hungry > 75 ) { k = k >> 1; if( k <= 0 ) k = 1; } pet_set_intimate(pd, pd->pet.intimate + k); }
/** * Feed homunculus * @param sd * @param hd */ int hom_food(struct map_session_data *sd, struct homun_data *hd) { int i, foodID, emotion; nullpo_retr(1,sd); nullpo_retr(1,hd); if (hd->homunculus.vaporize) return 1; foodID = hd->homunculusDB->foodID; i = pc_search_inventory(sd,foodID); if (i < 0) { clif_hom_food(sd,foodID,0); return 1; } pc_delitem(sd,i,1,0,0,LOG_TYPE_CONSUME); if ( hd->homunculus.hunger >= 91 ) { hom_decrease_intimacy(hd, 50); emotion = ET_KEK; } else if ( hd->homunculus.hunger >= 76 ) { hom_decrease_intimacy(hd, 5); emotion = ET_PROFUSELY_SWEAT; } else if ( hd->homunculus.hunger >= 26 ) { hom_increase_intimacy(hd, 75); emotion = ET_DELIGHT; } else if ( hd->homunculus.hunger >= 11 ) { hom_increase_intimacy(hd, 100); emotion = ET_DELIGHT; } else { hom_increase_intimacy(hd, 50); emotion = ET_DELIGHT; } hd->homunculus.hunger += 10; //dunno increase value for each food if(hd->homunculus.hunger > 100) hd->homunculus.hunger = 100; log_feeding(sd, LOG_FEED_HOMUNCULUS, foodID); clif_emotion(&hd->bl,emotion); clif_send_homdata(sd,SP_HUNGRY,hd->homunculus.hunger); clif_send_homdata(sd,SP_INTIMATE,hd->homunculus.intimacy / 100); clif_hom_food(sd,foodID,1); // Too much food :/ if(hd->homunculus.intimacy == 0) return hom_delete(sd->hd, ET_HUK); return 0; }
int merc_hom_food(struct map_session_data *sd, struct homun_data *hd) { int i, foodID, emotion; char mes[255]; if(hd->homunculus.vaporize) return 1 ; foodID = hd->homunculusDB->foodID; i = pc_search_inventory(sd,foodID); if(i < 0) { clif_hom_food(sd,foodID,0); return 1; } pc_delitem(sd,i,1,0,0); if ( hd->homunculus.hunger >= 91 ) { merc_hom_decrease_intimacy(hd, 50); emotion = E_WAH; } else if ( hd->homunculus.hunger >= 76 ) { merc_hom_decrease_intimacy(hd, 5); emotion = E_SWT2; } else if ( hd->homunculus.hunger >= 26 ) { merc_hom_increase_intimacy(hd, 75); emotion = E_HO; } else if ( hd->homunculus.hunger >= 11 ) { merc_hom_increase_intimacy(hd, 100); emotion = E_HO; } else { merc_hom_increase_intimacy(hd, 50); emotion = E_HO; } hd->homunculus.hunger += 10; //dunno increase value for each food if(hd->homunculus.hunger > 100) hd->homunculus.hunger = 100; clif_emotion(&hd->bl,emotion); snprintf(mes, sizeof mes,msg_txt(908),hd->homunculus.name); clif_message(&hd->bl,mes); clif_send_homdata(sd,SP_HUNGRY,hd->homunculus.hunger); clif_send_homdata(sd,SP_INTIMATE,hd->homunculus.intimacy / 100); clif_hom_food(sd,foodID,1); // Too much food :/ if(hd->homunculus.intimacy == 0) return merc_hom_delete(sd->hd, E_OMG); return 0; }
int merc_hom_food(struct map_session_data *sd, struct homun_data *hd) { int i, foodID, emotion; if(hd->homunculus.vaporize) return 1 ; foodID = hd->homunculusDB->foodID; i = pc_search_inventory(sd,foodID); if(i < 0) { clif_hom_food(sd,foodID,0); return 1; } pc_delitem(sd,i,1,0); if ( hd->homunculus.hunger >= 91 ) { merc_hom_decrease_intimacy(hd, 50); emotion = 16; } else if ( hd->homunculus.hunger >= 76 ) { merc_hom_decrease_intimacy(hd, 5); emotion = 19; } else if ( hd->homunculus.hunger >= 26 ) { merc_hom_increase_intimacy(hd, 75); emotion = 2; } else if ( hd->homunculus.hunger >= 11 ) { merc_hom_increase_intimacy(hd, 100); emotion = 2; } else { merc_hom_increase_intimacy(hd, 50); emotion = 2; } hd->homunculus.hunger += 10; //dunno increase value for each food if(hd->homunculus.hunger > 100) hd->homunculus.hunger = 100; clif_emotion(&hd->bl,emotion) ; clif_send_homdata(sd,SP_HUNGRY,hd->homunculus.hunger); clif_send_homdata(sd,SP_INTIMATE,hd->homunculus.intimacy / 100); clif_hom_food(sd,foodID,1); // Too much food :/ if(hd->homunculus.intimacy == 0) return merc_hom_delete(sd->hd, 23); //omg return 0; }
// 作成可否 int guild_created(int account_id,int guild_id) { struct map_session_data *sd=map_id2sd(account_id); if(sd==NULL) return 0; if(!guild_id) { clif_guild_created(sd,2); // 作成失敗(同名ギルド存在) return 0; } //struct guild *g; sd->status.guild_id=guild_id; clif_guild_created(sd,0); if(battle_config.guild_emperium_check) pc_delitem(sd,pc_search_inventory(sd,714),1,0,0); // エンペリウム消耗 return 0; }
// 作成要求 int guild_create(struct map_session_data *sd,char *name) { nullpo_retr(0, sd); if(sd->status.guild_id==0){ if(!battle_config.guild_emperium_check || pc_search_inventory(sd,714) >= 0) { struct guild_member m; guild_makemember(&m,sd); m.position=0; intif_guild_create(name,&m); } else clif_guild_created(sd,3); // エンペリウムがいない }else clif_guild_created(sd,1); // すでに所属している return 0; }
int merc_hom_dead(struct homun_data *hd, int flag) { struct map_session_data *sd = hd->master; struct s_homunculus *hom; struct item tmp_item; int rate; sd = hd->master; hd = sd->hd; hom = &hd->homunculus; rate =(hd->homunculus.class_) + 5530; merc_save(hd); sd = hd->master; pc_delitem(sd, pc_search_inventory(sd,690), 1, 0, 0); //sd->status.hom_id = 0; sd->status.lock = 0; merc_hom_hungry_timer_delete(hd); hd->homunculus.hp = 0; hom->char_id = sd->status.char_id; memset(&tmp_item,0,sizeof(tmp_item)); tmp_item.nameid = rate; tmp_item.identify = 1; tmp_item.card[0] = CARD0_HUN; tmp_item.card[1] = GetWord(hd->homunculus.hom_id,0); tmp_item.card[2] = GetWord(hd->homunculus.hom_id,1); tmp_item.card[3] = 1; if((flag = pc_additem(sd,&tmp_item,1))) { clif_additem(sd,0,0,flag); map_addflooritem(&tmp_item,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); } hd->homunculus.hp = 0; hd->homunculus.intimacy = 0; return unit_remove_map(&hd->bl,CLR_OUTSIGHT); }
void buyingstore_create(struct map_session_data* sd, int zenylimit, unsigned char result, const char* storename, const uint8* itemlist, unsigned int count) { unsigned int i, weight, listidx; struct item_data* id; if( !result || count == 0 ) {// canceled, or no items return; } if( !battle_config.feature_buying_store || pc_istrading(sd) || sd->buyingstore.slots == 0 || count > sd->buyingstore.slots || zenylimit <= 0 || zenylimit > sd->status.zeny || !storename[0] ) {// disabled or invalid input sd->buyingstore.slots = 0; clif_buyingstore_open_failed(sd, BUYINGSTORE_CREATE, 0); return; } if( !pc_can_give_items(pc_isGM(sd)) ) {// custom: GM is not allowed to buy (give zeny) sd->buyingstore.slots = 0; clif_displaymessage(sd->fd, msg_txt(246)); clif_buyingstore_open_failed(sd, BUYINGSTORE_CREATE, 0); return; } if( sd->sc.data[SC_NOCHAT] && (sd->sc.data[SC_NOCHAT]->val1&MANNER_NOROOM) ) {// custom: mute limitation return; } if( map[sd->bl.m].flag.novending || map_getcell(sd->bl.m, sd->bl.x, sd->bl.y, CELL_CHKNOVENDING) ) {// custom: no vending maps/cells clif_displaymessage(sd->fd, msg_txt(276)); // "You can't open a shop on this map" return; } weight = sd->weight; // check item list for( i = 0; i < count; i++ ) {// itemlist: <name id>.W <amount>.W <price>.L unsigned short nameid, amount; int price, idx; nameid = RBUFW(itemlist,i*8+0); amount = RBUFW(itemlist,i*8+2); price = RBUFL(itemlist,i*8+4); if( ( id = itemdb_exists(nameid) ) == NULL || amount == 0 ) {// invalid input break; } if( price <= 0 || price > BUYINGSTORE_MAX_PRICE ) {// invalid price: unlike vending, items cannot be bought at 0 Zeny break; } if( !id->flag.buyingstore || !itemdb_cantrade_sub(id, pc_isGM(sd), pc_isGM(sd)) || ( idx = pc_search_inventory(sd, nameid) ) == -1 ) {// restrictions: allowed, no character-bound items and at least one must be owned break; } if( sd->status.inventory[idx].amount+amount > BUYINGSTORE_MAX_AMOUNT ) {// too many items of same kind break; } if( i ) {// duplicate check. as the client does this too, only malicious intent should be caught here ARR_FIND( 0, i, listidx, sd->buyingstore.items[listidx].nameid == nameid ); if( listidx != i ) {// duplicate ShowWarning("buyingstore_create: Found duplicate item on buying list (nameid=%hu, amount=%hu, account_id=%d, char_id=%d).\n", nameid, amount, sd->status.account_id, sd->status.char_id); break; } } weight+= id->weight*amount; sd->buyingstore.items[i].nameid = nameid; sd->buyingstore.items[i].amount = amount; sd->buyingstore.items[i].price = price; } if( i != count ) {// invalid item/amount/price sd->buyingstore.slots = 0; clif_buyingstore_open_failed(sd, BUYINGSTORE_CREATE, 0); return; } if( (sd->max_weight*90)/100 < weight ) {// not able to carry all wanted items without getting overweight (90%) sd->buyingstore.slots = 0; clif_buyingstore_open_failed(sd, BUYINGSTORE_CREATE_OVERWEIGHT, weight); return; } // success sd->state.buyingstore = true; sd->buyer_id = buyingstore_getuid(); sd->buyingstore.zenylimit = zenylimit; sd->buyingstore.slots = i; // store actual amount of items safestrncpy(sd->message, storename, sizeof(sd->message)); clif_buyingstore_myitemlist(sd); clif_buyingstore_entry(sd); }
/*========================================== * Purchase item(s) from a shop *------------------------------------------*/ void vending_purchasereq(struct map_session_data* sd, int aid, int uid, const uint8* data, int count) { int i, j, cursor, w, new_ = 0, blank, vend_list[MAX_VENDING]; double z; struct s_vending vending[MAX_VENDING]; // against duplicate packets struct map_session_data* vsd = map_id2sd(aid); char output[256]; nullpo_retv(sd); if( vsd == NULL || !vsd->state.vending || vsd->bl.id == sd->bl.id ) return; // invalid shop if( vsd->vender_id != uid ) {// shop has changed clif_buyvending(sd, 0, 0, 6); // store information was incorrect return; } if( !searchstore_queryremote(sd, aid) && ( sd->bl.m != vsd->bl.m || !check_distance_bl(&sd->bl, &vsd->bl, AREA_SIZE) ) ) return; // shop too far away searchstore_clearremote(sd); if( count < 1 || count > MAX_VENDING || count > vsd->vend_num ) return; // invalid amount of purchased items blank = pc_inventoryblank(sd); //number of free cells in the buyer's inventory // duplicate item in vending to check hacker with multiple packets memcpy(&vending, &vsd->vending, sizeof(vsd->vending)); // copy vending list // some checks z = 0.; // zeny counter w = 0; // weight counter for( i = 0; i < count; i++ ) { short amount = *(uint16*)(data + 4*i + 0); short idx = *(uint16*)(data + 4*i + 2); idx -= 2; if( amount <= 0 ) return; // check of item index in the cart if( idx < 0 || idx >= MAX_CART ) return; ARR_FIND( 0, vsd->vend_num, j, vsd->vending[j].index == idx ); if( j == vsd->vend_num ) return; //picked non-existing item else vend_list[i] = j; z += ((double)vsd->vending[j].value * (double)amount); if( !vsd->vend_coin || vsd->vend_coin == battle_config.vending_zeny_id ) { // Normal Vending - Zeny Option if( z > (double)sd->status.zeny || z < 0. || z > (double)MAX_ZENY ) { clif_buyvending(sd, idx, amount, 1); // you don't have enough zeny return; } if( z + (double)vsd->status.zeny > (double)MAX_ZENY && !battle_config.vending_over_max ) { clif_buyvending(sd, idx, vsd->vending[j].amount, 4); // too much zeny = overflow return; } } else if( battle_config.vending_cash_id && vsd->vend_coin == battle_config.vending_cash_id ) { // Cash Shop if( z > (double)sd->cashPoints || z < 0. || z > (double)MAX_ZENY ) { sprintf(output,msg_txt(915),itemdb_jname(vsd->vend_coin)); clif_displaymessage(sd->fd,output); return; } if( z + (double)vsd->cashPoints > (double)MAX_ZENY && !battle_config.vending_over_max ) { sprintf(output,msg_txt(916),itemdb_jname(vsd->vend_coin)); clif_displaymessage(sd->fd,output); return; } } w += itemdb_weight(vsd->status.cart[idx].nameid) * amount; if( w + sd->weight > sd->max_weight ) { clif_buyvending(sd, idx, amount, 2); // you can not buy, because overweight return; } //Check to see if cart/vend info is in sync. if( vending[j].amount > vsd->status.cart[idx].amount ) vending[j].amount = vsd->status.cart[idx].amount; // if they try to add packets (example: get twice or more 2 apples if marchand has only 3 apples). // here, we check cumulative amounts if( vending[j].amount < amount ) { // send more quantity is not a hack (an other player can have buy items just before) clif_buyvending(sd, idx, vsd->vending[j].amount, 4); // not enough quantity return; } vending[j].amount -= amount; switch( pc_checkadditem(sd, vsd->status.cart[idx].nameid, amount) ) { case ADDITEM_EXIST: break; //We'd add this item to the existing one (in buyers inventory) case ADDITEM_NEW: new_++; if (new_ > blank) return; //Buyer has no space in his inventory break; case ADDITEM_OVERAMOUNT: return; //too many items } } // Payments if( !vsd->vend_coin || vsd->vend_coin == battle_config.vending_zeny_id ) { if( log_config.zeny > 0 ) log_zeny(vsd, "V", sd, (int)z); //Logs (V)ending Zeny [Lupus] pc_payzeny(sd, (int)z); if( battle_config.vending_tax || (vsd->state.autotrade && battle_config.at_tax && !pc_isPremium(vsd)) ) z -= z * ((battle_config.vending_tax + ((vsd->state.autotrade && !pc_isPremium(vsd)) ? battle_config.at_tax : 0)) / 10000.); pc_getzeny(vsd, (int)z); } else if( battle_config.vending_cash_id && vsd->vend_coin == battle_config.vending_cash_id ) { pc_paycash(sd,(int)z,0); pc_getcash(vsd,(int)z,0); } else { if( z < 0. || (i = pc_search_inventory(sd,vsd->vend_coin)) < 0 || z > (double)sd->status.inventory[i].amount ) { sprintf(output,msg_txt(915),itemdb_jname(vsd->vend_coin)); clif_displaymessage(sd->fd,output); return; } switch( pc_checkadditem(vsd,vsd->vend_coin,(int)z) ) { case ADDITEM_NEW: if( pc_inventoryblank(vsd) > 0 ) break; case ADDITEM_OVERAMOUNT: sprintf(output,msg_txt(916),itemdb_jname(vsd->vend_coin)); clif_displaymessage(sd->fd,output); return; } pc_additem(vsd,&sd->status.inventory[i],(int)z); pc_delitem(sd,i,(int)z,0,6); } for( i = 0; i < count; i++ ) { short amount = *(uint16*)(data + 4*i + 0); short idx = *(uint16*)(data + 4*i + 2); idx -= 2; //Logs sold (V)ending items [Lupus] if(log_config.enable_logs&0x4) { log_pick_pc(vsd, "V", vsd->status.cart[idx].nameid, -amount, &vsd->status.cart[idx], vsd->status.cart[idx].serial ); log_pick_pc( sd, "V", vsd->status.cart[idx].nameid, amount, &vsd->status.cart[idx], vsd->status.cart[idx].serial ); } // vending item pc_additem(sd, &vsd->status.cart[idx], amount); vsd->vending[vend_list[i]].amount -= amount; pc_cart_delitem(vsd, idx, amount, 0); clif_vendingreport(vsd, idx, amount); //print buyer's name if( battle_config.buyer_name ) { char temp[256]; sprintf(temp, msg_txt(265), sd->status.name); clif_disp_onlyself(vsd,temp,strlen(temp)); } } // compact the vending list for( i = 0, cursor = 0; i < vsd->vend_num; i++ ) { if( vsd->vending[i].amount == 0 ) continue; if( cursor != i ) // speedup { vsd->vending[cursor].index = vsd->vending[i].index; vsd->vending[cursor].amount = vsd->vending[i].amount; vsd->vending[cursor].value = vsd->vending[i].value; } cursor++; } vsd->vend_num = cursor; //Always save BOTH: buyer and customer if( save_settings&2 ) { chrif_save(sd,0); chrif_save(vsd,0); } //check for @AUTOTRADE users [durf] if( vsd->state.autotrade ) { //see if there is anything left in the shop ARR_FIND( 0, vsd->vend_num, i, vsd->vending[i].amount > 0 ); if( i == vsd->vend_num ) { //Close Vending (this was automatically done by the client, we have to do it manually for autovenders) [Skotlex] vending_closevending(vsd); map_quit(vsd); //They have no reason to stay around anymore, do they? } } }
/** * Attempt to create new buying store * @param sd * @param zenylimit * @param result * @param storename * @param *itemlist { <nameid>.W, <amount>.W, <price>.L }* * @param count Number of item on the itemlist * @return 0 If success, 1 - Cannot open, 2 - Manner penalty, 3 - Mapflag restiction, 4 - Cell restriction, 5 - Invalid count/result, 6 - Cannot give item, 7 - Will be overweight */ char buyingstore_create(struct map_session_data* sd, int zenylimit, unsigned char result, const char* storename, const uint8* itemlist, unsigned int count) { unsigned int i, weight, listidx; char message_sql[MESSAGE_SIZE*2]; nullpo_retr(1, sd); if( !result || count == 0 ) {// canceled, or no items return 5; } if( !battle_config.feature_buying_store || pc_istrading(sd) || sd->buyingstore.slots == 0 || count > sd->buyingstore.slots || zenylimit <= 0 || zenylimit > sd->status.zeny || !storename[0] ) {// disabled or invalid input sd->buyingstore.slots = 0; clif_buyingstore_open_failed(sd, BUYINGSTORE_CREATE, 0); return 1; } if( !pc_can_give_items(sd) ) {// custom: GM is not allowed to buy (give zeny) sd->buyingstore.slots = 0; clif_displaymessage(sd->fd, msg_txt(sd,246)); clif_buyingstore_open_failed(sd, BUYINGSTORE_CREATE, 0); return 6; } if( sd->sc.data[SC_NOCHAT] && (sd->sc.data[SC_NOCHAT]->val1&MANNER_NOROOM) ) {// custom: mute limitation return 2; } if( map[sd->bl.m].flag.novending ) {// custom: no vending maps clif_displaymessage(sd->fd, msg_txt(sd,276)); // "You can't open a shop on this map" return 3; } if( map_getcell(sd->bl.m, sd->bl.x, sd->bl.y, CELL_CHKNOVENDING) ) {// custom: no vending cells clif_displaymessage(sd->fd, msg_txt(sd,204)); // "You can't open a shop on this cell." return 4; } weight = sd->weight; // check item list for( i = 0; i < count; i++ ) {// itemlist: <name id>.W <amount>.W <price>.L unsigned short nameid, amount; int price, idx; struct item_data* id; nameid = RBUFW(itemlist,i*8+0); amount = RBUFW(itemlist,i*8+2); price = RBUFL(itemlist,i*8+4); if( ( id = itemdb_exists(nameid) ) == NULL || amount == 0 ) {// invalid input break; } if( price <= 0 || price > BUYINGSTORE_MAX_PRICE ) {// invalid price: unlike vending, items cannot be bought at 0 Zeny break; } if( !id->flag.buyingstore || !itemdb_cantrade_sub(id, pc_get_group_level(sd), pc_get_group_level(sd)) || ( idx = pc_search_inventory(sd, nameid) ) == -1 ) {// restrictions: allowed, no character-bound items and at least one must be owned break; } if( sd->status.inventory[idx].amount+amount > BUYINGSTORE_MAX_AMOUNT ) {// too many items of same kind break; } if( i ) {// duplicate check. as the client does this too, only malicious intent should be caught here ARR_FIND( 0, i, listidx, sd->buyingstore.items[listidx].nameid == nameid ); if( listidx != i ) {// duplicate ShowWarning("buyingstore_create: Found duplicate item on buying list (nameid=%hu, amount=%hu, account_id=%d, char_id=%d).\n", nameid, amount, sd->status.account_id, sd->status.char_id); break; } } weight+= id->weight*amount; sd->buyingstore.items[i].nameid = nameid; sd->buyingstore.items[i].amount = amount; sd->buyingstore.items[i].price = price; } if( i != count ) {// invalid item/amount/price sd->buyingstore.slots = 0; clif_buyingstore_open_failed(sd, BUYINGSTORE_CREATE, 0); return 5; } if( (sd->max_weight*90)/100 < weight ) {// not able to carry all wanted items without getting overweight (90%) sd->buyingstore.slots = 0; clif_buyingstore_open_failed(sd, BUYINGSTORE_CREATE_OVERWEIGHT, weight); return 7; } // success sd->state.buyingstore = true; sd->buyer_id = buyingstore_getuid(); sd->buyingstore.zenylimit = zenylimit; sd->buyingstore.slots = i; // store actual amount of items safestrncpy(sd->message, storename, sizeof(sd->message)); Sql_EscapeString( mmysql_handle, message_sql, sd->message ); if( Sql_Query( mmysql_handle, "INSERT INTO `%s`(`id`,`account_id`,`char_id`,`sex`,`map`,`x`,`y`,`title`,`limit`,`autotrade`, `body_direction`, `head_direction`, `sit`) " "VALUES( %d, %d, %d, '%c', '%s', %d, %d, '%s', %d, %d, '%d', '%d', '%d' );", buyingstores_db, sd->buyer_id, sd->status.account_id, sd->status.char_id, sd->status.sex == 0 ? 'F' : 'M', map[sd->bl.m].name, sd->bl.x, sd->bl.y, message_sql, sd->buyingstore.zenylimit, sd->state.autotrade, sd->ud.dir, sd->head_dir, pc_issit(sd) ) != SQL_SUCCESS ){ Sql_ShowDebug(mmysql_handle); } for( i = 0; i < sd->buyingstore.slots; i++ ){ if( Sql_Query( mmysql_handle, "INSERT INTO `%s`(`buyingstore_id`,`index`,`item_id`,`amount`,`price`) VALUES( %d, %d, %hu, %d, %d );", buyingstore_items_db, sd->buyer_id, i, sd->buyingstore.items[i].nameid, sd->buyingstore.items[i].amount, sd->buyingstore.items[i].price ) != SQL_SUCCESS ){ Sql_ShowDebug(mmysql_handle); } } clif_buyingstore_myitemlist(sd); clif_buyingstore_entry(sd); idb_put(buyingstore_db, sd->status.char_id, sd); return 0; }
int pet_catch_process2(struct map_session_data *sd,int target_id) { struct mob_data *md; int i=0,pet_catch_rate=0; nullpo_retr(1, sd); md=(struct mob_data*)map_id2bl(target_id); if(!md || md->bl.type != BL_MOB || md->bl.prev == NULL){ //Abort capture. sd->catch_target_class = -1; sd->itemid = sd->itemindex = -1; return 1; } if (sd->menuskill_id != SA_TAMINGMONSTER) { //Exploit? clif_pet_rulet(sd,0); sd->catch_target_class = -1; return 1; } if (sd->menuskill_lv > 0) { //Consume the pet lure [Skotlex] i=pc_search_inventory(sd,sd->menuskill_lv); if (i < 0) { //they tried an exploit? clif_pet_rulet(sd,0); sd->catch_target_class = -1; return 1; } //Delete the item if (sd->itemid == sd->menuskill_lv) sd->itemid = sd->itemindex = -1; sd->menuskill_id = sd->menuskill_lv = 0; pc_delitem(sd,i,1,0); } i = search_petDB_index(md->class_,PET_CLASS); //catch_target_class == 0 is used for universal lures. [Skotlex] //for now universal lures do not include bosses. if (sd->catch_target_class == 0 && !(md->status.mode&MD_BOSS)) sd->catch_target_class = md->class_; if(i < 0 || sd->catch_target_class != md->class_) { clif_emotion(&md->bl, 7); //mob will do /ag if wrong lure is used on them. clif_pet_rulet(sd,0); sd->catch_target_class = -1; return 1; } pet_catch_rate = (pet_db[i].capture + (sd->status.base_level - md->level)*30 + sd->battle_status.luk*20)*(200 - md->status.hp*100/md->status.max_hp)/100; if(pet_catch_rate < 1) pet_catch_rate = 1; if(battle_config.pet_catch_rate != 100) pet_catch_rate = (pet_catch_rate*battle_config.pet_catch_rate)/100; if(rand()%10000 < pet_catch_rate) { unit_remove_map(&md->bl,0); status_kill(&md->bl); clif_pet_rulet(sd,1); // if(battle_config.etc_log) // printf("rulet success %d\n",target_id); intif_create_pet(sd->status.account_id,sd->status.char_id,pet_db[i].class_,mob_db(pet_db[i].class_)->lv, pet_db[i].EggID,0,pet_db[i].intimate,100,0,1,pet_db[i].jname); } else { sd->catch_target_class = -1; clif_pet_rulet(sd,0); } return 0; }