示例#1
0
int bg_member_removeskulls(struct map_session_data *sd)
{
	int n;
	nullpo_ret(sd);
	if( (n = pc_search_inventory(sd,BLUE_SKULL)) >= 0 )
		pc_delitem(sd,n,sd->status.inventory[n].amount,0,2,LOG_TYPE_CONSUME);
	if( (n = pc_search_inventory(sd,RED_SKULL)) >= 0 )
		pc_delitem(sd,n,sd->status.inventory[n].amount,0,2,LOG_TYPE_CONSUME);
	if( (n = pc_search_inventory(sd,GREEN_SKULL)) >= 0 )
		pc_delitem(sd,n,sd->status.inventory[n].amount,0,2,LOG_TYPE_CONSUME);

	return 1;
}
示例#2
0
文件: guild.c 项目: casioza/server000
int guild_create(struct map_session_data *sd, const char *name)
{
	char tname[NAME_LENGTH];
	struct guild_member m;
	nullpo_ret(sd);

	safestrncpy(tname, name, NAME_LENGTH);
	trim(tname);

	if( !tname[0] )
		return 0; // empty name

	if( sd->status.guild_id )
	{// already in a guild
		clif_guild_created(sd,1);
		return 0;
	}
	if( battle_config.guild_emperium_check && pc_search_inventory(sd,714) == -1 )
	{// item required
		clif_guild_created(sd,3);
		return 0;
	}

	guild_makemember(&m,sd);
	m.position=0;
	intif_guild_create(name,&m);
	return 1;
}
示例#3
0
static int pet_food(struct map_session_data *sd, struct pet_data *pd)
{
	int i, food_id;

	food_id = pd->petDB->FoodID;
	i = pc_search_inventory(sd, food_id);

	if( i == INDEX_NOT_FOUND ) {
		clif_pet_food(sd, food_id, 0);
		return 1;
	}

	pc_delitem(sd, i, 1, 0, 0, LOG_TYPE_CONSUME);

	if( pd->pet.hungry > 90 )
		pet_set_intimate(pd, pd->pet.intimate - pd->petDB->r_full);
	else {
		int add_intimate = 0;

		if( battle_config.pet_friendly_rate != 100 )
			add_intimate = (pd->petDB->r_hungry * battle_config.pet_friendly_rate) / 100;
		else
			add_intimate = pd->petDB->r_hungry;
		if( pd->pet.hungry > 75 ) {
			add_intimate = add_intimate>>1;
			if( add_intimate <= 0 )
				add_intimate = 1;
		}
		pet_set_intimate(pd, pd->pet.intimate + add_intimate);
	}
示例#4
0
static int pet_food(struct map_session_data *sd, struct pet_data *pd)
{
	int i,k;

	k=pd->petDB->FoodID;
	i=pc_search_inventory(sd,k);
	if(i < 0) {
		clif_pet_food(sd,k,0);
		return 1;
	}
	pc_delitem(sd,i,1,0,0,LOG_TYPE_CONSUME);

	if( pd->pet.hungry > 90 )
		pet_set_intimate(pd, pd->pet.intimate - pd->petDB->r_full);
	else
	{
		if( battle_config.pet_friendly_rate != 100 )
			k = (pd->petDB->r_hungry * battle_config.pet_friendly_rate)/100;
		else
			k = pd->petDB->r_hungry;
		if( pd->pet.hungry > 75 )
		{
			k = k >> 1;
			if( k <= 0 )
				k = 1;
		}
		pet_set_intimate(pd, pd->pet.intimate + k);
	}
示例#5
0
/**
* Feed homunculus
* @param sd
* @param hd
*/
int hom_food(struct map_session_data *sd, struct homun_data *hd)
{
	int i, foodID, emotion;

	nullpo_retr(1,sd);
	nullpo_retr(1,hd);

	if (hd->homunculus.vaporize)
		return 1;

	foodID = hd->homunculusDB->foodID;
	i = pc_search_inventory(sd,foodID);
	if (i < 0) {
		clif_hom_food(sd,foodID,0);
		return 1;
	}
	pc_delitem(sd,i,1,0,0,LOG_TYPE_CONSUME);

	if ( hd->homunculus.hunger >= 91 ) {
		hom_decrease_intimacy(hd, 50);
		emotion = ET_KEK;
	} else if ( hd->homunculus.hunger >= 76 ) {
		hom_decrease_intimacy(hd, 5);
		emotion = ET_PROFUSELY_SWEAT;
	} else if ( hd->homunculus.hunger >= 26 ) {
		hom_increase_intimacy(hd, 75);
		emotion = ET_DELIGHT;
	} else if ( hd->homunculus.hunger >= 11 ) {
		hom_increase_intimacy(hd, 100);
		emotion = ET_DELIGHT;
	} else {
		hom_increase_intimacy(hd, 50);
		emotion = ET_DELIGHT;
	}

	hd->homunculus.hunger += 10;	//dunno increase value for each food
	if(hd->homunculus.hunger > 100)
		hd->homunculus.hunger = 100;

	log_feeding(sd, LOG_FEED_HOMUNCULUS, foodID);

	clif_emotion(&hd->bl,emotion);
	clif_send_homdata(sd,SP_HUNGRY,hd->homunculus.hunger);
	clif_send_homdata(sd,SP_INTIMATE,hd->homunculus.intimacy / 100);
	clif_hom_food(sd,foodID,1);

	// Too much food :/
	if(hd->homunculus.intimacy == 0)
		return hom_delete(sd->hd, ET_HUK);

	return 0;
}
示例#6
0
int merc_hom_food(struct map_session_data *sd, struct homun_data *hd)
{
	int i, foodID, emotion;
	char mes[255];

	if(hd->homunculus.vaporize)
		return 1 ;

	foodID = hd->homunculusDB->foodID;
	i = pc_search_inventory(sd,foodID);
	if(i < 0) {
		clif_hom_food(sd,foodID,0);
		return 1;
	}
	pc_delitem(sd,i,1,0,0);

	if ( hd->homunculus.hunger >= 91 ) {
		merc_hom_decrease_intimacy(hd, 50);
		emotion = E_WAH;
	} else if ( hd->homunculus.hunger >= 76 ) {
		merc_hom_decrease_intimacy(hd, 5);
		emotion = E_SWT2;
	} else if ( hd->homunculus.hunger >= 26 ) {
		merc_hom_increase_intimacy(hd, 75);
		emotion = E_HO;
	} else if ( hd->homunculus.hunger >= 11 ) {
		merc_hom_increase_intimacy(hd, 100);
		emotion = E_HO;
	} else {
		merc_hom_increase_intimacy(hd, 50);
		emotion = E_HO;
	}

	hd->homunculus.hunger += 10;	//dunno increase value for each food
	if(hd->homunculus.hunger > 100)
		hd->homunculus.hunger = 100;

	clif_emotion(&hd->bl,emotion);
	snprintf(mes, sizeof mes,msg_txt(908),hd->homunculus.name);
	clif_message(&hd->bl,mes);

	clif_send_homdata(sd,SP_HUNGRY,hd->homunculus.hunger);
	clif_send_homdata(sd,SP_INTIMATE,hd->homunculus.intimacy / 100);
	clif_hom_food(sd,foodID,1);
       	
	// Too much food :/
	if(hd->homunculus.intimacy == 0)
		return merc_hom_delete(sd->hd, E_OMG);

	return 0;
}
示例#7
0
int merc_hom_food(struct map_session_data *sd, struct homun_data *hd)
{
	int i, foodID, emotion;

	if(hd->homunculus.vaporize)
		return 1 ;

	foodID = hd->homunculusDB->foodID;
	i = pc_search_inventory(sd,foodID);
	if(i < 0) {
		clif_hom_food(sd,foodID,0);
		return 1;
	}
	pc_delitem(sd,i,1,0);

	if ( hd->homunculus.hunger >= 91 ) {
		merc_hom_decrease_intimacy(hd, 50);
		emotion = 16;
	} else if ( hd->homunculus.hunger >= 76 ) {
		merc_hom_decrease_intimacy(hd, 5);
		emotion = 19;
	} else if ( hd->homunculus.hunger >= 26 ) {
		merc_hom_increase_intimacy(hd, 75);
		emotion = 2;
	} else if ( hd->homunculus.hunger >= 11 ) {
		merc_hom_increase_intimacy(hd, 100);
		emotion = 2;
	} else {
		merc_hom_increase_intimacy(hd, 50);
		emotion = 2;
	}

	hd->homunculus.hunger += 10;	//dunno increase value for each food
	if(hd->homunculus.hunger > 100)
		hd->homunculus.hunger = 100;

	clif_emotion(&hd->bl,emotion) ;
	clif_send_homdata(sd,SP_HUNGRY,hd->homunculus.hunger);
	clif_send_homdata(sd,SP_INTIMATE,hd->homunculus.intimacy / 100);
	clif_hom_food(sd,foodID,1);
       	
	// Too much food :/
	if(hd->homunculus.intimacy == 0)
		return merc_hom_delete(sd->hd, 23); //omg  

	return 0;
}
示例#8
0
文件: guild.c 项目: casioza/server000
// 作成可否
int guild_created(int account_id,int guild_id)
{
	struct map_session_data *sd=map_id2sd(account_id);

	if(sd==NULL)
		return 0;
	if(!guild_id) {
		clif_guild_created(sd,2);	// 作成失敗(同名ギルド存在)
		return 0;
	}
	//struct guild *g;
	sd->status.guild_id=guild_id;
	clif_guild_created(sd,0);
	if(battle_config.guild_emperium_check)
		pc_delitem(sd,pc_search_inventory(sd,714),1,0,0);	// エンペリウム消耗
	return 0;
}
示例#9
0
// 作成要求
int guild_create(struct map_session_data *sd,char *name)
{
	nullpo_retr(0, sd);

	if(sd->status.guild_id==0){
		if(!battle_config.guild_emperium_check || pc_search_inventory(sd,714) >= 0) {
			struct guild_member m;
			guild_makemember(&m,sd);
			m.position=0;
			intif_guild_create(name,&m);
		} else
			clif_guild_created(sd,3);	// エンペリウムがいない
	}else
		clif_guild_created(sd,1);	// すでに所属している

	return 0;
}
示例#10
0
int merc_hom_dead(struct homun_data *hd, int flag)
{   
	struct map_session_data *sd = hd->master;
	struct s_homunculus *hom;
	struct item tmp_item;
	int rate;
	sd = hd->master;
	hd = sd->hd;
	hom = &hd->homunculus;
	rate =(hd->homunculus.class_) + 5530;
	merc_save(hd);
	sd = hd->master;
	pc_delitem(sd, pc_search_inventory(sd,690), 1, 0, 0);
	//sd->status.hom_id = 0;
	
	sd->status.lock = 0;
	merc_hom_hungry_timer_delete(hd);
	hd->homunculus.hp = 0;

	hom->char_id = sd->status.char_id;
	
	memset(&tmp_item,0,sizeof(tmp_item));
	tmp_item.nameid = rate;
	tmp_item.identify = 1;
	tmp_item.card[0] = CARD0_HUN;
	tmp_item.card[1] = GetWord(hd->homunculus.hom_id,0);
	tmp_item.card[2] = GetWord(hd->homunculus.hom_id,1);
	tmp_item.card[3] = 1;
	if((flag = pc_additem(sd,&tmp_item,1))) {
		clif_additem(sd,0,0,flag);
		map_addflooritem(&tmp_item,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
}
	hd->homunculus.hp = 0;
	hd->homunculus.intimacy = 0;
	return unit_remove_map(&hd->bl,CLR_OUTSIGHT);
}
示例#11
0
void buyingstore_create(struct map_session_data* sd, int zenylimit, unsigned char result, const char* storename, const uint8* itemlist, unsigned int count)
{
	unsigned int i, weight, listidx;
	struct item_data* id;

	if( !result || count == 0 )
	{// canceled, or no items
		return;
	}

	if( !battle_config.feature_buying_store || pc_istrading(sd) || sd->buyingstore.slots == 0 || count > sd->buyingstore.slots || zenylimit <= 0 || zenylimit > sd->status.zeny || !storename[0] )
	{// disabled or invalid input
		sd->buyingstore.slots = 0;
		clif_buyingstore_open_failed(sd, BUYINGSTORE_CREATE, 0);
		return;
	}

	if( !pc_can_give_items(pc_isGM(sd)) )
	{// custom: GM is not allowed to buy (give zeny)
		sd->buyingstore.slots = 0;
		clif_displaymessage(sd->fd, msg_txt(246));
		clif_buyingstore_open_failed(sd, BUYINGSTORE_CREATE, 0);
		return;
	}

	if( sd->sc.data[SC_NOCHAT] && (sd->sc.data[SC_NOCHAT]->val1&MANNER_NOROOM) )
	{// custom: mute limitation
		return;
	}

	if( map[sd->bl.m].flag.novending || map_getcell(sd->bl.m, sd->bl.x, sd->bl.y, CELL_CHKNOVENDING) )
	{// custom: no vending maps/cells
		clif_displaymessage(sd->fd, msg_txt(276)); // "You can't open a shop on this map"
		return;
	}

	weight = sd->weight;

	// check item list
	for( i = 0; i < count; i++ )
	{// itemlist: <name id>.W <amount>.W <price>.L
		unsigned short nameid, amount;
		int price, idx;

		nameid = RBUFW(itemlist,i*8+0);
		amount = RBUFW(itemlist,i*8+2);
		price  = RBUFL(itemlist,i*8+4);

		if( ( id = itemdb_exists(nameid) ) == NULL || amount == 0 )
		{// invalid input
			break;
		}

		if( price <= 0 || price > BUYINGSTORE_MAX_PRICE )
		{// invalid price: unlike vending, items cannot be bought at 0 Zeny
			break;
		}

		if( !id->flag.buyingstore || !itemdb_cantrade_sub(id, pc_isGM(sd), pc_isGM(sd)) || ( idx = pc_search_inventory(sd, nameid) ) == -1 )
		{// restrictions: allowed, no character-bound items and at least one must be owned
			break;
		}

		if( sd->status.inventory[idx].amount+amount > BUYINGSTORE_MAX_AMOUNT )
		{// too many items of same kind
			break;
		}

		if( i )
		{// duplicate check. as the client does this too, only malicious intent should be caught here
			ARR_FIND( 0, i, listidx, sd->buyingstore.items[listidx].nameid == nameid );
			if( listidx != i )
			{// duplicate
				ShowWarning("buyingstore_create: Found duplicate item on buying list (nameid=%hu, amount=%hu, account_id=%d, char_id=%d).\n", nameid, amount, sd->status.account_id, sd->status.char_id);
				break;
			}
		}

		weight+= id->weight*amount;
		sd->buyingstore.items[i].nameid = nameid;
		sd->buyingstore.items[i].amount = amount;
		sd->buyingstore.items[i].price  = price;
	}

	if( i != count )
	{// invalid item/amount/price
		sd->buyingstore.slots = 0;
		clif_buyingstore_open_failed(sd, BUYINGSTORE_CREATE, 0);
		return;
	}

	if( (sd->max_weight*90)/100 < weight )
	{// not able to carry all wanted items without getting overweight (90%)
		sd->buyingstore.slots = 0;
		clif_buyingstore_open_failed(sd, BUYINGSTORE_CREATE_OVERWEIGHT, weight);
		return;
	}

	// success
	sd->state.buyingstore = true;
	sd->buyer_id = buyingstore_getuid();
	sd->buyingstore.zenylimit = zenylimit;
	sd->buyingstore.slots = i;  // store actual amount of items
	safestrncpy(sd->message, storename, sizeof(sd->message));
	clif_buyingstore_myitemlist(sd);
	clif_buyingstore_entry(sd);
}
示例#12
0
/*==========================================
 * Purchase item(s) from a shop
 *------------------------------------------*/
void vending_purchasereq(struct map_session_data* sd, int aid, int uid, const uint8* data, int count)
{
	int i, j, cursor, w, new_ = 0, blank, vend_list[MAX_VENDING];
	double z;
	struct s_vending vending[MAX_VENDING]; // against duplicate packets
	struct map_session_data* vsd = map_id2sd(aid);
	char output[256];

	nullpo_retv(sd);
	if( vsd == NULL || !vsd->state.vending || vsd->bl.id == sd->bl.id )
		return; // invalid shop

	if( vsd->vender_id != uid )
	{// shop has changed
		clif_buyvending(sd, 0, 0, 6);  // store information was incorrect
		return;
	}

	if( !searchstore_queryremote(sd, aid) && ( sd->bl.m != vsd->bl.m || !check_distance_bl(&sd->bl, &vsd->bl, AREA_SIZE) ) )
		return; // shop too far away

	searchstore_clearremote(sd);

	if( count < 1 || count > MAX_VENDING || count > vsd->vend_num )
		return; // invalid amount of purchased items

	blank = pc_inventoryblank(sd); //number of free cells in the buyer's inventory

	// duplicate item in vending to check hacker with multiple packets
	memcpy(&vending, &vsd->vending, sizeof(vsd->vending)); // copy vending list

	// some checks
	z = 0.; // zeny counter
	w = 0;  // weight counter
	for( i = 0; i < count; i++ )
	{
		short amount = *(uint16*)(data + 4*i + 0);
		short idx    = *(uint16*)(data + 4*i + 2);
		idx -= 2;

		if( amount <= 0 )
			return;

		// check of item index in the cart
		if( idx < 0 || idx >= MAX_CART )
			return;

		ARR_FIND( 0, vsd->vend_num, j, vsd->vending[j].index == idx );
		if( j == vsd->vend_num )
			return; //picked non-existing item
		else
			vend_list[i] = j;

		z += ((double)vsd->vending[j].value * (double)amount);
		if( !vsd->vend_coin || vsd->vend_coin == battle_config.vending_zeny_id )
		{ // Normal Vending - Zeny Option
			if( z > (double)sd->status.zeny || z < 0. || z > (double)MAX_ZENY )
			{
				clif_buyvending(sd, idx, amount, 1); // you don't have enough zeny
				return;
			}
			if( z + (double)vsd->status.zeny > (double)MAX_ZENY && !battle_config.vending_over_max )
			{
				clif_buyvending(sd, idx, vsd->vending[j].amount, 4); // too much zeny = overflow
				return;
			}
 		}
		else if( battle_config.vending_cash_id && vsd->vend_coin == battle_config.vending_cash_id )
		{ // Cash Shop
			if( z > (double)sd->cashPoints || z < 0. || z > (double)MAX_ZENY )
			{
				sprintf(output,msg_txt(915),itemdb_jname(vsd->vend_coin));
				clif_displaymessage(sd->fd,output);
				return;
			}
			if( z + (double)vsd->cashPoints > (double)MAX_ZENY && !battle_config.vending_over_max )
			{
				sprintf(output,msg_txt(916),itemdb_jname(vsd->vend_coin));
				clif_displaymessage(sd->fd,output);
				return;
			}
 		}

		w += itemdb_weight(vsd->status.cart[idx].nameid) * amount;
		if( w + sd->weight > sd->max_weight )
		{
			clif_buyvending(sd, idx, amount, 2); // you can not buy, because overweight
			return;
		}
		
		//Check to see if cart/vend info is in sync.
		if( vending[j].amount > vsd->status.cart[idx].amount )
			vending[j].amount = vsd->status.cart[idx].amount;
		
		// if they try to add packets (example: get twice or more 2 apples if marchand has only 3 apples).
		// here, we check cumulative amounts
		if( vending[j].amount < amount )
		{
			// send more quantity is not a hack (an other player can have buy items just before)
			clif_buyvending(sd, idx, vsd->vending[j].amount, 4); // not enough quantity
			return;
		}
		
		vending[j].amount -= amount;

		switch( pc_checkadditem(sd, vsd->status.cart[idx].nameid, amount) ) {
		case ADDITEM_EXIST:
			break;	//We'd add this item to the existing one (in buyers inventory)
		case ADDITEM_NEW:
			new_++;
			if (new_ > blank)
				return; //Buyer has no space in his inventory
			break;
		case ADDITEM_OVERAMOUNT:
			return; //too many items
		}
	}

	// Payments
	if( !vsd->vend_coin || vsd->vend_coin == battle_config.vending_zeny_id )
	{
		if( log_config.zeny > 0 )
			log_zeny(vsd, "V", sd, (int)z); //Logs (V)ending Zeny [Lupus]

		pc_payzeny(sd, (int)z);

		if( battle_config.vending_tax || (vsd->state.autotrade && battle_config.at_tax && !pc_isPremium(vsd)) )
			z -= z * ((battle_config.vending_tax + ((vsd->state.autotrade && !pc_isPremium(vsd)) ? battle_config.at_tax : 0)) / 10000.);

		pc_getzeny(vsd, (int)z);
	}
	else if( battle_config.vending_cash_id && vsd->vend_coin == battle_config.vending_cash_id )
	{
		pc_paycash(sd,(int)z,0);
		pc_getcash(vsd,(int)z,0);
	}
	else
	{
		if( z < 0. || (i = pc_search_inventory(sd,vsd->vend_coin)) < 0 || z > (double)sd->status.inventory[i].amount )
		{
			sprintf(output,msg_txt(915),itemdb_jname(vsd->vend_coin));
			clif_displaymessage(sd->fd,output);
			return;
		}

		switch( pc_checkadditem(vsd,vsd->vend_coin,(int)z) )
		{
		case ADDITEM_NEW:
			if( pc_inventoryblank(vsd) > 0 )
				break;
		case ADDITEM_OVERAMOUNT:
			sprintf(output,msg_txt(916),itemdb_jname(vsd->vend_coin));
			clif_displaymessage(sd->fd,output);
			return;
		}

		pc_additem(vsd,&sd->status.inventory[i],(int)z);
		pc_delitem(sd,i,(int)z,0,6);
	}
	for( i = 0; i < count; i++ )
	{
		short amount = *(uint16*)(data + 4*i + 0);
		short idx    = *(uint16*)(data + 4*i + 2);
		idx -= 2;

		//Logs sold (V)ending items [Lupus]
		if(log_config.enable_logs&0x4) {
			log_pick_pc(vsd, "V", vsd->status.cart[idx].nameid, -amount, &vsd->status.cart[idx], vsd->status.cart[idx].serial );
			log_pick_pc( sd, "V", vsd->status.cart[idx].nameid,  amount, &vsd->status.cart[idx], vsd->status.cart[idx].serial );
		}

		// vending item
		pc_additem(sd, &vsd->status.cart[idx], amount);
		vsd->vending[vend_list[i]].amount -= amount;
		pc_cart_delitem(vsd, idx, amount, 0);
		clif_vendingreport(vsd, idx, amount);

		//print buyer's name
		if( battle_config.buyer_name )
		{
			char temp[256];
			sprintf(temp, msg_txt(265), sd->status.name);
			clif_disp_onlyself(vsd,temp,strlen(temp));
		}
	}

	// compact the vending list
	for( i = 0, cursor = 0; i < vsd->vend_num; i++ )
	{
		if( vsd->vending[i].amount == 0 )
			continue;
		
		if( cursor != i ) // speedup
		{
			vsd->vending[cursor].index = vsd->vending[i].index;
			vsd->vending[cursor].amount = vsd->vending[i].amount;
			vsd->vending[cursor].value = vsd->vending[i].value;
		}

		cursor++;
	}
	vsd->vend_num = cursor;

	//Always save BOTH: buyer and customer
	if( save_settings&2 )
	{
		chrif_save(sd,0);
		chrif_save(vsd,0);
	}

	//check for @AUTOTRADE users [durf]
	if( vsd->state.autotrade )
	{
		//see if there is anything left in the shop
		ARR_FIND( 0, vsd->vend_num, i, vsd->vending[i].amount > 0 );
		if( i == vsd->vend_num )
		{
			//Close Vending (this was automatically done by the client, we have to do it manually for autovenders) [Skotlex]
			vending_closevending(vsd);
			map_quit(vsd);	//They have no reason to stay around anymore, do they?
		}
	}
}
示例#13
0
/**
* Attempt to create new buying store
* @param sd
* @param zenylimit
* @param result
* @param storename
* @param *itemlist { <nameid>.W, <amount>.W, <price>.L }*
* @param count Number of item on the itemlist
* @return 0 If success, 1 - Cannot open, 2 - Manner penalty, 3 - Mapflag restiction, 4 - Cell restriction, 5 - Invalid count/result, 6 - Cannot give item, 7 - Will be overweight
*/
char buyingstore_create(struct map_session_data* sd, int zenylimit, unsigned char result, const char* storename, const uint8* itemlist, unsigned int count)
{
	unsigned int i, weight, listidx;
	char message_sql[MESSAGE_SIZE*2];

	nullpo_retr(1, sd);

	if( !result || count == 0 )
	{// canceled, or no items
		return 5;
	}

	if( !battle_config.feature_buying_store || pc_istrading(sd) || sd->buyingstore.slots == 0 || count > sd->buyingstore.slots || zenylimit <= 0 || zenylimit > sd->status.zeny || !storename[0] )
	{// disabled or invalid input
		sd->buyingstore.slots = 0;
		clif_buyingstore_open_failed(sd, BUYINGSTORE_CREATE, 0);
		return 1;
	}

	if( !pc_can_give_items(sd) )
	{// custom: GM is not allowed to buy (give zeny)
		sd->buyingstore.slots = 0;
		clif_displaymessage(sd->fd, msg_txt(sd,246));
		clif_buyingstore_open_failed(sd, BUYINGSTORE_CREATE, 0);
		return 6;
	}

	if( sd->sc.data[SC_NOCHAT] && (sd->sc.data[SC_NOCHAT]->val1&MANNER_NOROOM) )
	{// custom: mute limitation
		return 2;
	}

	if( map[sd->bl.m].flag.novending )
	{// custom: no vending maps
		clif_displaymessage(sd->fd, msg_txt(sd,276)); // "You can't open a shop on this map"
		return 3;
	}

	if( map_getcell(sd->bl.m, sd->bl.x, sd->bl.y, CELL_CHKNOVENDING) )
	{// custom: no vending cells
		clif_displaymessage(sd->fd, msg_txt(sd,204)); // "You can't open a shop on this cell."
		return 4;
	}

	weight = sd->weight;

	// check item list
	for( i = 0; i < count; i++ )
	{// itemlist: <name id>.W <amount>.W <price>.L
		unsigned short nameid, amount;
		int price, idx;
		struct item_data* id;

		nameid = RBUFW(itemlist,i*8+0);
		amount = RBUFW(itemlist,i*8+2);
		price  = RBUFL(itemlist,i*8+4);

		if( ( id = itemdb_exists(nameid) ) == NULL || amount == 0 )
		{// invalid input
			break;
		}

		if( price <= 0 || price > BUYINGSTORE_MAX_PRICE )
		{// invalid price: unlike vending, items cannot be bought at 0 Zeny
			break;
		}

		if( !id->flag.buyingstore || !itemdb_cantrade_sub(id, pc_get_group_level(sd), pc_get_group_level(sd)) || ( idx = pc_search_inventory(sd, nameid) ) == -1 )
		{// restrictions: allowed, no character-bound items and at least one must be owned
			break;
		}

		if( sd->status.inventory[idx].amount+amount > BUYINGSTORE_MAX_AMOUNT )
		{// too many items of same kind
			break;
		}

		if( i )
		{// duplicate check. as the client does this too, only malicious intent should be caught here
			ARR_FIND( 0, i, listidx, sd->buyingstore.items[listidx].nameid == nameid );
			if( listidx != i )
			{// duplicate
				ShowWarning("buyingstore_create: Found duplicate item on buying list (nameid=%hu, amount=%hu, account_id=%d, char_id=%d).\n", nameid, amount, sd->status.account_id, sd->status.char_id);
				break;
			}
		}

		weight+= id->weight*amount;
		sd->buyingstore.items[i].nameid = nameid;
		sd->buyingstore.items[i].amount = amount;
		sd->buyingstore.items[i].price  = price;
	}

	if( i != count )
	{// invalid item/amount/price
		sd->buyingstore.slots = 0;
		clif_buyingstore_open_failed(sd, BUYINGSTORE_CREATE, 0);
		return 5;
	}

	if( (sd->max_weight*90)/100 < weight )
	{// not able to carry all wanted items without getting overweight (90%)
		sd->buyingstore.slots = 0;
		clif_buyingstore_open_failed(sd, BUYINGSTORE_CREATE_OVERWEIGHT, weight);
		return 7;
	}

	// success
	sd->state.buyingstore = true;
	sd->buyer_id = buyingstore_getuid();
	sd->buyingstore.zenylimit = zenylimit;
	sd->buyingstore.slots = i;  // store actual amount of items
	safestrncpy(sd->message, storename, sizeof(sd->message));

	Sql_EscapeString( mmysql_handle, message_sql, sd->message );

	if( Sql_Query( mmysql_handle, "INSERT INTO `%s`(`id`,`account_id`,`char_id`,`sex`,`map`,`x`,`y`,`title`,`limit`,`autotrade`, `body_direction`, `head_direction`, `sit`) "
		"VALUES( %d, %d, %d, '%c', '%s', %d, %d, '%s', %d, %d, '%d', '%d', '%d' );",
		buyingstores_db, sd->buyer_id, sd->status.account_id, sd->status.char_id, sd->status.sex == 0 ? 'F' : 'M', map[sd->bl.m].name, sd->bl.x, sd->bl.y, message_sql, sd->buyingstore.zenylimit, sd->state.autotrade, sd->ud.dir, sd->head_dir, pc_issit(sd) ) != SQL_SUCCESS ){
		Sql_ShowDebug(mmysql_handle);
	}

	for( i = 0; i < sd->buyingstore.slots; i++ ){
		if( Sql_Query( mmysql_handle, "INSERT INTO `%s`(`buyingstore_id`,`index`,`item_id`,`amount`,`price`) VALUES( %d, %d, %hu, %d, %d );", buyingstore_items_db, sd->buyer_id, i, sd->buyingstore.items[i].nameid, sd->buyingstore.items[i].amount, sd->buyingstore.items[i].price ) != SQL_SUCCESS ){
			Sql_ShowDebug(mmysql_handle);
		}
	}

	clif_buyingstore_myitemlist(sd);
	clif_buyingstore_entry(sd);
	idb_put(buyingstore_db, sd->status.char_id, sd);

	return 0;
}
示例#14
0
int pet_catch_process2(struct map_session_data *sd,int target_id)
{
	struct mob_data *md;
	int i=0,pet_catch_rate=0;

	nullpo_retr(1, sd);

	md=(struct mob_data*)map_id2bl(target_id);
	if(!md || md->bl.type != BL_MOB || md->bl.prev == NULL){
		//Abort capture.
		sd->catch_target_class = -1;
		sd->itemid = sd->itemindex = -1;
		return 1;
	}
	
	if (sd->menuskill_id != SA_TAMINGMONSTER) 
	{	//Exploit?
		clif_pet_rulet(sd,0);
		sd->catch_target_class = -1;
		return 1;
	}
	
	if (sd->menuskill_lv > 0)
	{	//Consume the pet lure [Skotlex]
		i=pc_search_inventory(sd,sd->menuskill_lv);
		if (i < 0)
		{	//they tried an exploit?
			clif_pet_rulet(sd,0);
			sd->catch_target_class = -1;
			return 1;
		}
		//Delete the item
		if (sd->itemid == sd->menuskill_lv)
			sd->itemid = sd->itemindex = -1;
		sd->menuskill_id = sd->menuskill_lv = 0;
		pc_delitem(sd,i,1,0);
	}

	i = search_petDB_index(md->class_,PET_CLASS);
	//catch_target_class == 0 is used for universal lures. [Skotlex]
	//for now universal lures do not include bosses.
	if (sd->catch_target_class == 0 && !(md->status.mode&MD_BOSS))
		sd->catch_target_class = md->class_;
	if(i < 0 || sd->catch_target_class != md->class_) {
		clif_emotion(&md->bl, 7);	//mob will do /ag if wrong lure is used on them.
		clif_pet_rulet(sd,0);
		sd->catch_target_class = -1;
		return 1;
	}

	pet_catch_rate = (pet_db[i].capture + (sd->status.base_level - md->level)*30 + sd->battle_status.luk*20)*(200 - md->status.hp*100/md->status.max_hp)/100;
	if(pet_catch_rate < 1) pet_catch_rate = 1;
	if(battle_config.pet_catch_rate != 100)
		pet_catch_rate = (pet_catch_rate*battle_config.pet_catch_rate)/100;

	if(rand()%10000 < pet_catch_rate) {
		unit_remove_map(&md->bl,0);
		status_kill(&md->bl);
		clif_pet_rulet(sd,1);
//		if(battle_config.etc_log)
//			printf("rulet success %d\n",target_id);
		intif_create_pet(sd->status.account_id,sd->status.char_id,pet_db[i].class_,mob_db(pet_db[i].class_)->lv,
			pet_db[i].EggID,0,pet_db[i].intimate,100,0,1,pet_db[i].jname);
	}
	else
	{
		sd->catch_target_class = -1;
		clif_pet_rulet(sd,0);
	}

	return 0;
}