void SimpleAudioEngine::preloadBackgroundMusic(const char* pszFilePath)
{
    std::string fullPath = getFullPathWithoutAssetsPrefix(pszFilePath);
    preloadBackgroundMusicJNI(fullPath.c_str());
}
Exemple #2
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void SimpleAudioEngine::preloadBackgroundMusic(const char* pszFilePath)
{
    preloadBackgroundMusicJNI(pszFilePath);
}