void plrchar_preload(PlayerCharacter *pc) { preload_resource(RES_ANIM, pc->player_sprite_name, RESF_DEFAULT); preload_resource(RES_SPRITE, pc->dialog_sprite_name, RESF_DEFAULT); }
void difficulty_preload(void) { for(Difficulty diff = D_Easy; diff < NUM_SELECTABLE_DIFFICULTIES + D_Easy; ++diff) { preload_resource(RES_TEXTURE, difficulty_tex(diff), RESF_PERMANENT); } }