Пример #1
0
void plrchar_preload(PlayerCharacter *pc) {
	preload_resource(RES_ANIM, pc->player_sprite_name, RESF_DEFAULT);
	preload_resource(RES_SPRITE, pc->dialog_sprite_name, RESF_DEFAULT);
}
Пример #2
0
void difficulty_preload(void) {
    for(Difficulty diff = D_Easy; diff < NUM_SELECTABLE_DIFFICULTIES + D_Easy; ++diff) {
        preload_resource(RES_TEXTURE, difficulty_tex(diff), RESF_PERMANENT);
    }
}