Exemple #1
0
	//--------------------------------------------------------------
	void EngineGLFW::onMousePressed(ofMouseEventArgs& event)
	{
		int button = event.button;
		if (button >= 0 && button < 5)
		{
			remapToGLFWConvention(button);
			mousePressed[button] = true;
			mouseReleased = false;
		}
	}
Exemple #2
0
void EngineGLFW::onMouseReleased(ofMouseEventArgs& event)
{
    int button = event.button;
    if(button >= 0 && button < 5)
    {
        remapToGLFWConvention(button);
        ImGuiIO& io = ImGui::GetIO();
        io.MouseDown[button] = false;
    }
}