//-------------------------------------------------------------- void EngineGLFW::onMousePressed(ofMouseEventArgs& event) { int button = event.button; if (button >= 0 && button < 5) { remapToGLFWConvention(button); mousePressed[button] = true; mouseReleased = false; } }
void EngineGLFW::onMouseReleased(ofMouseEventArgs& event) { int button = event.button; if(button >= 0 && button < 5) { remapToGLFWConvention(button); ImGuiIO& io = ImGui::GetIO(); io.MouseDown[button] = false; } }