void CBannerContainer::simulationEnded() { removeAllObjects(true); // if (_initialValuesInitialized&&App::ct->simulation->getResetSceneAtSimulationEnd()) // { // } }
capCollectionElementArray & capCollectionElementArray::operator = (const capCollectionElementArray & inSource) { removeAllObjects () ; setCapacity (inSource.mCount) ; for (uint32_t i=0 ; i<inSource.mCount ; i++) { addObject (inSource.objectAtIndex (i COMMA_HERE)) ; } return *this ; }
void ArenaInfoList::updateWithJson(Json::Value json) { removeAllObjects(); for (int i=0; i<json.size(); i++) { ArenaInfo * info = new ArenaInfo(); info->updateWithJson(json[i]); addObject(info); } }
CBannerContainer::~CBannerContainer() { removeAllObjects(false); }
// Camera ownership transferred MainWindow::MainWindow(Camera * camera, QWidget * parent) : QMainWindow(parent), camera_(camera), likelihoodCurve_(0), lowestRefreshRate_(99), objectsModified_(false) { ui_ = new Ui_mainWindow(); ui_->setupUi(this); aboutDialog_ = new AboutDialog(this); this->setStatusBar(new QStatusBar()); likelihoodCurve_ = new rtabmap::PdfPlotCurve("Likelihood", &imagesMap_, this); ui_->likelihoodPlot->addCurve(likelihoodCurve_, false); ui_->likelihoodPlot->setGraphicsView(true); if(!camera_) { camera_ = new Camera(this); } else { camera_->setParent(this); } ui_->dockWidget_parameters->setVisible(false); ui_->dockWidget_plot->setVisible(false); ui_->widget_controls->setVisible(false); QByteArray geometry; QByteArray state; Settings::loadSettings(Settings::iniDefaultPath(), &geometry, &state); this->restoreGeometry(geometry); this->restoreState(state); ui_->toolBox->setupUi(); connect((QDoubleSpinBox*)ui_->toolBox->getParameterWidget(Settings::kCamera_4imageRate()), SIGNAL(editingFinished()), camera_, SLOT(updateImageRate())); ui_->menuView->addAction(ui_->dockWidget_parameters->toggleViewAction()); ui_->menuView->addAction(ui_->dockWidget_objects->toggleViewAction()); ui_->menuView->addAction(ui_->dockWidget_plot->toggleViewAction()); connect(ui_->toolBox, SIGNAL(parametersChanged(const QStringList &)), this, SLOT(notifyParametersChanged(const QStringList &))); ui_->imageView_source->setGraphicsViewMode(false); ui_->imageView_source->setTextLabel(tr("Press \"space\" to start the camera...")); ui_->imageView_source->setMirrorView(Settings::getGeneral_mirrorView()); connect((QCheckBox*)ui_->toolBox->getParameterWidget(Settings::kGeneral_mirrorView()), SIGNAL(stateChanged(int)), this, SLOT(updateMirrorView())); ui_->widget_controls->setVisible(Settings::getGeneral_controlsShown()); connect((QCheckBox*)ui_->toolBox->getParameterWidget(Settings::kGeneral_controlsShown()), SIGNAL(stateChanged(int)), this, SLOT(showHideControls())); //buttons connect(ui_->pushButton_restoreDefaults, SIGNAL(clicked()), ui_->toolBox, SLOT(resetCurrentPage())); connect(ui_->pushButton_updateObjects, SIGNAL(clicked()), this, SLOT(updateObjects())); connect(ui_->horizontalSlider_objectsSize, SIGNAL(valueChanged(int)), this, SLOT(updateObjectsSize())); ui_->actionStop_camera->setEnabled(false); ui_->actionPause_camera->setEnabled(false); ui_->actionSave_objects->setEnabled(false); // Actions connect(ui_->actionAdd_object_from_scene, SIGNAL(triggered()), this, SLOT(addObjectFromScene())); connect(ui_->actionAdd_objects_from_files, SIGNAL(triggered()), this, SLOT(addObjectsFromFiles())); connect(ui_->actionLoad_scene_from_file, SIGNAL(triggered()), this, SLOT(loadSceneFromFile())); connect(ui_->actionStart_camera, SIGNAL(triggered()), this, SLOT(startProcessing())); connect(ui_->actionStop_camera, SIGNAL(triggered()), this, SLOT(stopProcessing())); connect(ui_->actionPause_camera, SIGNAL(triggered()), this, SLOT(pauseProcessing())); connect(ui_->actionExit, SIGNAL(triggered()), this, SLOT(close())); connect(ui_->actionSave_objects, SIGNAL(triggered()), this, SLOT(saveObjects())); connect(ui_->actionLoad_objects, SIGNAL(triggered()), this, SLOT(loadObjects())); connect(ui_->actionCamera_from_video_file, SIGNAL(triggered()), this, SLOT(setupCameraFromVideoFile())); connect(ui_->actionCamera_from_directory_of_images, SIGNAL(triggered()), this, SLOT(setupCameraFromImagesDirectory())); connect(ui_->actionAbout, SIGNAL(triggered()), aboutDialog_ , SLOT(exec())); connect(ui_->actionRestore_all_default_settings, SIGNAL(triggered()), ui_->toolBox, SLOT(resetAllPages())); connect(ui_->actionRemove_all_objects, SIGNAL(triggered()), this, SLOT(removeAllObjects())); connect(ui_->pushButton_play, SIGNAL(clicked()), this, SLOT(startProcessing())); connect(ui_->pushButton_stop, SIGNAL(clicked()), this, SLOT(stopProcessing())); connect(ui_->pushButton_pause, SIGNAL(clicked()), this, SLOT(pauseProcessing())); connect(ui_->horizontalSlider_frames, SIGNAL(valueChanged(int)), this, SLOT(moveCameraFrame(int))); connect(ui_->horizontalSlider_frames, SIGNAL(valueChanged(int)), ui_->label_frame, SLOT(setNum(int))); ui_->pushButton_play->setVisible(true); ui_->pushButton_pause->setVisible(false); ui_->pushButton_stop->setEnabled(true); ui_->horizontalSlider_frames->setEnabled(false); ui_->label_frame->setVisible(false); ui_->objects_area->addAction(ui_->actionAdd_object_from_scene); ui_->objects_area->addAction(ui_->actionAdd_objects_from_files); ui_->objects_area->setContextMenuPolicy(Qt::ActionsContextMenu); ui_->actionStart_camera->setShortcut(Qt::Key_Space); ui_->actionPause_camera->setShortcut(Qt::Key_Space); ui_->actionCamera_from_video_file->setChecked(!Settings::getCamera_5mediaPath().isEmpty() && !UDirectory::exists(Settings::getCamera_5mediaPath().toStdString())); ui_->actionCamera_from_directory_of_images->setChecked(!Settings::getCamera_5mediaPath().isEmpty() && UDirectory::exists(Settings::getCamera_5mediaPath().toStdString())); if(Settings::getGeneral_autoStartCamera()) { // Set 1 msec to see state on the status bar. QTimer::singleShot(1, this, SLOT(startProcessing())); } }
CGlobalTextureContainer::~CGlobalTextureContainer() { removeAllObjects(); }
//! destructor CGameInventory::~CGameInventory() { removeAllObjects(); }
Scene::~Scene() { removeAllObjects(); }