bool AnimationFrame::initWithSpriteFrame(SpriteFrame* spriteFrame, float delayUnits, const ValueMap& userInfo)
{
    setSpriteFrame(spriteFrame);
    setDelayUnits(delayUnits);
    setUserInfo(userInfo);

    return true;
}
Exemple #2
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bool CCAnimationFrame::initWithSpriteFrame(CCSpriteFrame* spriteFrame, float delayUnits, CCDictionary* userInfo)
{
    setSpriteFrame(spriteFrame);
    setDelayUnits(delayUnits);
    setUserInfo(userInfo);

    return true;
}