bool AnimationFrame::initWithSpriteFrame(SpriteFrame* spriteFrame, float delayUnits, const ValueMap& userInfo) { setSpriteFrame(spriteFrame); setDelayUnits(delayUnits); setUserInfo(userInfo); return true; }
bool CCAnimationFrame::initWithSpriteFrame(CCSpriteFrame* spriteFrame, float delayUnits, CCDictionary* userInfo) { setSpriteFrame(spriteFrame); setDelayUnits(delayUnits); setUserInfo(userInfo); return true; }