void TimeBar::onTimeSpinBoxChanged(int t) { _pTimeSlider->blockSignals(true); _pTimeSlider->setValue(t); _pTimeSlider->blockSignals(false); emit signalTimeChanged(t); }
void GLWidget::update() { if (_playMode == PlayMode_Play && elapsedTimer.isValid()) _timeCtx.update(elapsedTimer.restart()); // If the view is locked to a layer, recenter if (_lockToLayer) { const Layer *myLayer = _map->getLayer(_lockedLayer); if (myLayer) { _mapView.recenter(myLayer->position()); _updateViewCtx(); } } updateGL(); emit signalTimeChanged(_timeCtx.getMapSeconds()); }