Exemple #1
0
void qGoBoardReviewInterface::sendMoveToInterface(StoneColor c, int x, int y)
{

	if (x > 8)
		x++;

	char c1 = x - 1 + 'A';
	//int c2 = gd.size + 1 - y;
	int c2 = boardwindow->getBoardSize()  + 1 - y;

//	if (ExtendedTeachingGame && IamPupil)
//		emit signal_sendcommand("kibitz " + QString::number(id) + " " + QString(c1) + QString::number(c2), false);
	QString id = "";

//	if (gsName == IGS)
		id = game_Id;
	/* Where and why would we get the number here, is 0 okay for now ??? FIXME */

	boardwindow->getBoardDispatch()->sendMove(new MoveRecord(0, x, y, c)); 

	emit signal_sendCommandFromBoard(QString(c1) + QString::number(c2) + " " + id, false);

	

}
Exemple #2
0
/*
 * sends a "pass" move to the server
 */
void qGoBoardReviewInterface::sendPassToInterface(StoneColor /*c*/)
{
	/* What really is this doing in the review interface ??? */
	emit signal_sendCommandFromBoard("pass", false);
	boardwindow->getBoardDispatch()->sendMove(new MoveRecord(MoveRecord::PASS));
}
Exemple #3
0
/*
 * 'resign button pressed
 */
void qGoBoardMatchInterface::slotReviewPressed()
{
#ifdef OLD
	emit signal_sendCommandFromBoard("review create_prevgame", FALSE); 
#endif //OLD
}