void manualControl(void){ //For manual control if (abs(vexRT(Ch2)) > 15 || abs(vexRT(Ch3)) > 15){ //Only move if we pop over 15 units on the controls //Run the motors at the joystick input setLeftMotors(vexRT(Ch2)); setRightMotors(vexRT(Ch3)); } else { //Kill the motors stopLeftMotors(); stopRightMotors(); } if (vexRT(Btn8U)){ setMotor(vertBelt,- 0); } // Starts and stops verticle belt if (vexRT(Btn5D)||vexRT(Btn6D)){ if (vexRT(Btn5D)){setMotor(vertBelt,-100);} else {setMotor(vertBelt,100);} } // Starts and stops verticle belt if (vexRT(Btn5U)||vexRT(Btn6U)){ if (vexRT(Btn5U)){setMotor(hozBelt,-100);} else {setMotor(hozBelt,100);} } //Kill the belts if (vexRT(Btn8D)){stopMotor(hozBelt);stopMotor(vertBelt);} //Start Auto if (vexRT(Btn8L) && vexRT(Btn8R)){roboControl();} //Quick start, all on if (vexRT(Btn7L)){ setMotor(hozBelt,100); setMotor(vertBelt,100); launcherSpeed_new = 127; } /* Launcher speeds */ if (vexRT(Btn7D)){ stopLauncher();} //Emergency launcher Stop //if (vexRT(Btn7D)){ safeLauncherStop();} //Safe launcher Stop if (vexRT(Btn7R)){launcherSpeed_new = 75;}//Low speed mode if (vexRT(Btn7U)){ launcherSpeed_new = 127;} //Sets launcher speed to 127 (max) updateLauncherSpeed(); }
void manualControl(void){ //For manual control if (abs(vexRT(Ch2)) > 15 || abs(vexRT(Ch3)) > 15){ //Only move if we pop over 15 units on the controls //Run the motors at the joystick input setLeftMotors(vexRT(Ch2)); setRightMotors(vexRT(Ch3)); } else { //Kill the motors stopLeftMotors(); stopRightMotors(); } // Starts and stops verticle belt if (vexRT(Btn5D)||vexRT(Btn6D)){ if (vexRT(Btn5D)){setMotor(vertBelt,-100);} else {setMotor(vertBelt,100);} } // Starts and stops verticle belt if (vexRT(Btn5U)||vexRT(Btn6U)){ if (vexRT(Btn5U)){setMotor(hozBelt,-100);} else {setMotor(hozBelt,100);} } //Kill the belts if (vexRT(Btn8D)){stopMotor(hozBelt);stopMotor(vertBelt);} // Starts and stops the horizontal belt /* if (vexRT(Btn8L)){hozBeltBtn_beenPressed = true;} //We have pressed it if (!vexRT(Btn8L) && hozBeltBtn_beenPressed){ //When we let go lets flip if (!hozBelt_on){hozBelt_on = true; setMotor(hozBelt,100);}else{hozBelt_on = false;stopMotor(hozBelt);} hozBeltBtn_beenPressed = false; } */ //Quick start, all on if (vexRT(Btn7L)){ setMotor(hozBelt,100); setMotor(vertBelt,100); launcherSpeed_new = 127; } /* Launcher speeds */ if (vexRT(Btn7D)){ stopLauncher();} //Emergency launcher Stop //if (vexRT(Btn7D)){ safeLauncherStop();} //Safe launcher Stop if (vexRT(Btn7R)){launcherSpeedHop();}//Pop up 15 if (vexRT(Btn7U)){ launcherSpeed_new = 127;} //Sets launcher speed to 127 (max) updateLauncherSpeed(); }
w_main::w_main(QWidget *parent) : QMainWindow(parent), ui(new Ui::w_main) { ui->setupUi(this); /* Language routine : Get language parameter, else if OS language, then wait to fully initialize the GUI. * See f_lang.cpp for details */ // Get OS language QString loc = QLocale::system().name().section('_', 0, 0); translator = new QTranslator(this); if(readCheckerParam("Main/Lang") == "error") { if(isLanguageSupported(loc)){ setCheckerParam("Main/Lang",loc); } else { setCheckerParam("Main/Lang","en"); loc = "en"; } checkGameFont(); } else { loc = readCheckerParam("Main/Lang"); checkGameFont(); } qDebug() << "Language used: " << getLanguageNameFromCode(loc); // Setup translator translator->load(QString("launcher_" + loc + ".qm"),"checker/lang/"); qApp->installTranslator(translator); // Initialize sub-windows modules = new w_modules(this); modules->UpdateWindow(); connect(modules, SIGNAL(exit()), this, SLOT(stopLauncher())); ui->bt_mcpupdate->setVisible(false); // GUI : Set menu icons ui->actionOpen_mod_folder->setIcon(QIcon("checker/icons/open.png")); ui->actionExit->setIcon(QIcon("checker/icons/exit.png")); ui->actionForum->setIcon(QIcon("checker/icons/forum.png")); ui->actionBugreport->setIcon(QIcon("checker/icons/bugs.png")); ui->actionAbout_AND_Resurrection_team_forum->setIcon(QIcon("checker/icons/about.png")); ui->actionHelp_translate_the_mod->setIcon(QIcon("checker/icons/translate.png")); ui->actionTranslate_the_civilopedia->setIcon(QIcon("checker/icons/translate.png")); ui->actionTranslate_the_module_Mega_Civ_pack->setIcon(QIcon("checker/icons/translate.png")); ui->actionTranslate_the_website->setIcon(QIcon("checker/icons/translate.png")); ui->actionTranslate_the_mod_help->setIcon(QIcon("checker/icons/help.png")); ui->menuTranslation->setIcon(QIcon("checker/icons/transl.png")); ui->actionGive_us_feedback_forum->setIcon(QIcon("checker/icons/feed.png")); ui->actionWebsite->setIcon(QIcon("checker/icons/blue_marble.png")); ui->menuFix_installation->setIcon(QIcon("checker/icons/fix.png")); ui->actionClear_cache->setIcon(QIcon("checker/icons/clear.png")); ui->actionReset->setIcon(QIcon("checker/icons/reset.png")); ui->actionDevelopment_platform->setIcon(QIcon("checker/icons/dev.png")); ui->actionApply_Asian_language_patch_again->setIcon(QIcon("checker/icons/asian.png")); ui->actionFrequently_asked_questions->setIcon(QIcon("checker/icons/faq.png")); ui->actionCheck_the_files_again->setIcon(QIcon("checker/icons/cust.png")); ui->actionWrite_a_review_on_Moddb->setIcon(QIcon("checker/icons/moddb.png")); // GUI : Set title and special options if the mod is known QString optName = readCheckerParam("Mod/mod_name"); if(optName != "error"){ // Set title this->setWindowTitle(optName); // Disable specific menus ui->menuCommunity->deleteLater(); ui->menuTools->deleteLater(); } else { this->setWindowTitle("Civilization IV: A New Dawn"); } // GUI : Set background this->setStyleSheet("w_main { background-image: url(checker/and2_background.jpg); background-position: bottom }"); // Update : Prepare a background task to check for update without slowing down the GUI /* Thread code, imported from https://github.com/fabienpn/simple-qt-thread-example */ thread = new QThread(); worker = new f_check(); worker->moveToThread(thread); connect(worker, SIGNAL(workRequested()), thread, SLOT(start())); connect(thread, SIGNAL(started()), worker, SLOT(CheckForUpdate())); connect(worker, SIGNAL(finished(bool, bool)), thread, SLOT(quit()), Qt::DirectConnection); connect(worker, SIGNAL(finished(bool, bool)), this, SLOT(UpdateWindowInfos()), Qt::DirectConnection); connect(worker, SIGNAL(finished(bool, bool)), this, SLOT(UpdateAvailable(bool, bool))); connect(worker, SIGNAL(finished(bool, bool)), modules, SLOT(UpdateWindow())); // Update : Kill the previous background task if any, then start the task worker->abort(); thread->wait(); // If the thread is not running, this will immediately return. worker->requestWork(); // Map signals for dynamic mod menu populate_mod_list(); // GUI : Update the local version and font color UpdateWindowInfos(); // Translations : Reload the GUI with the correct translation ui->retranslateUi(this); clear_language_state(); populate_language_menu(loc); // Inject audio xml silently in background in non-default modules have been detected inj_thread = new QThread(); inj_worker = new f_injection(); inj_worker->moveToThread(inj_thread); connect(inj_worker, SIGNAL(workRequested()), inj_thread, SLOT(start())); connect(inj_thread, SIGNAL(started()), inj_worker, SLOT(start())); inj_worker->abort(); inj_thread->wait(); // If the thread is not running, this will immediately return. inj_worker->requestWork(); // Invite the user to select the right executable if the file doesn't exists QString executable = readCheckerParam("Main/ExecutablePath"); if(!QFile::exists(executable)) { QMessageBox::information(0, "Information", tr("The executable saved in your settings doesn't exist. You will be now invited to select the game executable location")); QString exeloc = QFileDialog::getOpenFileName(0, tr("Find Civ IV executable"), QString(), "(Civ4BeyondSword.exe)"); setCheckerParam("Main/ExecutablePath",exeloc); } }