void Texture::storage2D(const GLsizei levels, const GLenum internalFormat, const glm::ivec2 & size)
{
    storage2D(levels, internalFormat, size.x, size.y);
}
void TextureStorageImplementation_DirectStateAccessARB::cubeMapStorage(const Texture * texture, gl::GLint levels, gl::GLenum internalFormat, gl::GLsizei width, gl::GLsizei height) const
{
    storage2D(texture, levels, internalFormat, width, height);
}