void Texture::storage2D(const GLsizei levels, const GLenum internalFormat, const glm::ivec2 & size) { storage2D(levels, internalFormat, size.x, size.y); }
void TextureStorageImplementation_DirectStateAccessARB::cubeMapStorage(const Texture * texture, gl::GLint levels, gl::GLenum internalFormat, gl::GLsizei width, gl::GLsizei height) const { storage2D(texture, levels, internalFormat, width, height); }