vector<meshy> ofTessellator::tessellateToMesh( const ofPolyline& polyline, int polyWindingMode, bool bIs2D ){ #else ofMesh ofTessellator::tessellateToMesh( const ofPolyline& polyline, int polyWindingMode, bool bIs2D ){ #endif vector<ofPolyline> tempPolylinesVector; tempPolylinesVector.push_back( polyline ); return tessellateToMesh( tempPolylinesVector, polyWindingMode, bIs2D ); }
//---------------------------------------------------------- vector<ofPrimitive> ofTessellator::tessellateToMesh( const ofPolyline& polyline, int polyWindingMode, bool bIs2D ) { vector<ofPolyline> tempPolylinesVector; tempPolylinesVector.push_back( polyline ); return tessellateToMesh( tempPolylinesVector, polyWindingMode, bIs2D ); }