Exemple #1
0
SDL_Surface *prepare_texture(int w,int h,int b)
{
   SDL_Surface *bitmp;

   if(sdlscrn)
      texture_uninit();

   bitmp = (SDL_Surface *) calloc(1, sizeof(*bitmp));
   if (bitmp == NULL)
   {
      printf("tex surface failed");
      return NULL;
   }

   bitmp->format = calloc(1,sizeof(*bitmp->format));
   if (bitmp->format == NULL)
   {
      printf("tex format failed");
      return NULL;
   }

   bitmp->format->BitsPerPixel = 16;
   bitmp->format->BytesPerPixel = 2;
   bitmp->format->Rloss=3;
   bitmp->format->Gloss=3;
   bitmp->format->Bloss=3;
   bitmp->format->Aloss=0;
   bitmp->format->Rshift=11;
   bitmp->format->Gshift=6;
   bitmp->format->Bshift=0;
   bitmp->format->Ashift=0;
   bitmp->format->Rmask=0x0000F800;
   bitmp->format->Gmask=0x000007E0;
   bitmp->format->Bmask=0x0000001F;
   bitmp->format->Amask=0x00000000;
   bitmp->format->colorkey=0;
   bitmp->format->alpha=0;
   bitmp->format->palette = NULL;

   bitmp->flags=0;
   bitmp->w=w;
   bitmp->h=h;
   bitmp->pitch=retrow*2;
   bitmp->pixels=(unsigned char *)&bmp[0];
   bitmp->clip_rect.x=0;
   bitmp->clip_rect.y=0;
   bitmp->clip_rect.w=w;
   bitmp->clip_rect.h=h;

   //printf("fin prepare tex:%dx%dx%d\n",bitmp->w,bitmp->h,bitmp->format->BytesPerPixel);
   return bitmp;
}      
Exemple #2
0
void retro_shutdown_hatari(void)
{
   printf("SHUTDOWN\n");
   texture_uninit();
   environ_cb(RETRO_ENVIRONMENT_SHUTDOWN, NULL);
}
Exemple #3
0
void Emu_uninit()
{
   texture_uninit();
}