SDL_Surface *prepare_texture(int w,int h,int b) { SDL_Surface *bitmp; if(sdlscrn) texture_uninit(); bitmp = (SDL_Surface *) calloc(1, sizeof(*bitmp)); if (bitmp == NULL) { printf("tex surface failed"); return NULL; } bitmp->format = calloc(1,sizeof(*bitmp->format)); if (bitmp->format == NULL) { printf("tex format failed"); return NULL; } bitmp->format->BitsPerPixel = 16; bitmp->format->BytesPerPixel = 2; bitmp->format->Rloss=3; bitmp->format->Gloss=3; bitmp->format->Bloss=3; bitmp->format->Aloss=0; bitmp->format->Rshift=11; bitmp->format->Gshift=6; bitmp->format->Bshift=0; bitmp->format->Ashift=0; bitmp->format->Rmask=0x0000F800; bitmp->format->Gmask=0x000007E0; bitmp->format->Bmask=0x0000001F; bitmp->format->Amask=0x00000000; bitmp->format->colorkey=0; bitmp->format->alpha=0; bitmp->format->palette = NULL; bitmp->flags=0; bitmp->w=w; bitmp->h=h; bitmp->pitch=retrow*2; bitmp->pixels=(unsigned char *)&bmp[0]; bitmp->clip_rect.x=0; bitmp->clip_rect.y=0; bitmp->clip_rect.w=w; bitmp->clip_rect.h=h; //printf("fin prepare tex:%dx%dx%d\n",bitmp->w,bitmp->h,bitmp->format->BytesPerPixel); return bitmp; }
void retro_shutdown_hatari(void) { printf("SHUTDOWN\n"); texture_uninit(); environ_cb(RETRO_ENVIRONMENT_SHUTDOWN, NULL); }
void Emu_uninit() { texture_uninit(); }