/**************************************************************************** * external event listeners ****************************************************************************/ CALLSET_ENTRY (prison_break, music_refresh) { if (in_game) timed_mode_music_refresh (&prison_break_mode); }
CALLSET_ENTRY (jet, music_refresh) { timed_mode_music_refresh (&tsm_mode); }
CALLSET_ENTRY (fastlock, music_refresh) { timed_mode_music_refresh (&fastlock_mode); }
/**************************************************************************** * external event listeners ****************************************************************************/ CALLSET_ENTRY (car_chase, music_refresh) { timed_mode_music_refresh (&car_chase_mode); }
/**************************************************************************** * external event listeners ****************************************************************************/ CALLSET_ENTRY (huxley, music_refresh) { if (in_game) timed_mode_music_refresh (&huxley_mode); }
/**************************************************************************** * external event listeners ****************************************************************************/ CALLSET_ENTRY (superjets, music_refresh) { if (in_game) timed_mode_music_refresh (&superjets_mode); }
CALLSET_ENTRY (slot, music_refresh) { timed_mode_music_refresh (&sslot_mode); }
/**************************************************************************** * external event listeners ****************************************************************************/ CALLSET_ENTRY (huxley, music_refresh) { timed_mode_music_refresh (&huxley_mode); }
CALLSET_ENTRY (hitch, music_refresh) { timed_mode_music_refresh (&hitch_mode); }
CALLSET_ENTRY (hurryup, music_refresh) { timed_mode_music_refresh (&hurryup_mode); }
CALLSET_ENTRY (double_score, music_refresh) { timed_mode_music_refresh (&double_score_mode); }