Пример #1
0
/****************************************************************************
 * external event listeners
 ****************************************************************************/
CALLSET_ENTRY (prison_break, music_refresh)  	{ if (in_game) timed_mode_music_refresh (&prison_break_mode); }
Пример #2
0
CALLSET_ENTRY (jet, music_refresh)
{
	timed_mode_music_refresh (&tsm_mode);
}
Пример #3
0
CALLSET_ENTRY (fastlock, music_refresh)
{
    timed_mode_music_refresh (&fastlock_mode);
}
Пример #4
0
/****************************************************************************
 * external event listeners
 ****************************************************************************/
CALLSET_ENTRY (car_chase, music_refresh)  	{ timed_mode_music_refresh (&car_chase_mode); }
Пример #5
0
/****************************************************************************
 * external event listeners
 ****************************************************************************/
CALLSET_ENTRY (huxley, music_refresh)  	{ if (in_game) timed_mode_music_refresh (&huxley_mode); }
Пример #6
0
/****************************************************************************
 * external event listeners
 ****************************************************************************/
CALLSET_ENTRY (superjets, music_refresh)  	{ if (in_game) timed_mode_music_refresh (&superjets_mode); }
Пример #7
0
CALLSET_ENTRY (slot, music_refresh)
{
	timed_mode_music_refresh (&sslot_mode);
}
Пример #8
0
/****************************************************************************
 * external event listeners
 ****************************************************************************/
CALLSET_ENTRY (huxley, music_refresh)  	{ timed_mode_music_refresh (&huxley_mode); }
Пример #9
0
CALLSET_ENTRY (hitch, music_refresh)
{
	timed_mode_music_refresh (&hitch_mode);
}
Пример #10
0
CALLSET_ENTRY (hurryup, music_refresh)
{
	timed_mode_music_refresh (&hurryup_mode);
}
Пример #11
0
CALLSET_ENTRY (double_score, music_refresh)
{
	timed_mode_music_refresh (&double_score_mode);
}