vector<vec2> ModelLoaderMD3::Surface::getTexCoords(const TexCoord *uv, size_t count) { vector<vec2> result(count); for (size_t i=0; i<count; ++i) { result[i] = transformTexCoord(uv[i]); } return result; }
vector<vec2> ModelLoaderMD2::getTexCoords(const TexCoord *uv, const size_t count, S32 w, S32 h) { vector<vec2> result(count); //transform(uv, uv+count, result.begin(), bind(transformTexCoord, _1, w, h)); for (size_t i=0; i<count; ++i) { result[i] = transformTexCoord(uv[i], w, h); } return result; }