Exemple #1
0
static HRESULT WINAPI IDirect3DSurface9Impl_FreePrivateData(IDirect3DSurface9 *iface, REFGUID guid)
{
    IDirect3DSurface9Impl *surface = impl_from_IDirect3DSurface9(iface);
    struct wined3d_resource *resource;
    HRESULT hr;

    TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));

    wined3d_mutex_lock();
    resource = wined3d_surface_get_resource(surface->wined3d_surface);
    hr = wined3d_resource_free_private_data(resource, guid);
    wined3d_mutex_unlock();

    return hr;
}
Exemple #2
0
static HRESULT WINAPI d3d9_texture_cube_FreePrivateData(IDirect3DCubeTexture9 *iface, REFGUID guid)
{
    struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
    struct wined3d_resource *resource;
    HRESULT hr;

    TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));

    wined3d_mutex_lock();
    resource = wined3d_texture_get_resource(texture->wined3d_texture);
    hr = wined3d_resource_free_private_data(resource, guid);
    wined3d_mutex_unlock();

    return hr;
}
Exemple #3
0
static HRESULT WINAPI d3d8_volume_FreePrivateData(IDirect3DVolume8 *iface, REFGUID guid)
{
    struct d3d8_volume *volume = impl_from_IDirect3DVolume8(iface);
    struct wined3d_resource *resource;
    HRESULT hr;

    TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));

    wined3d_mutex_lock();
    resource = wined3d_volume_get_resource(volume->wined3d_volume);
    hr = wined3d_resource_free_private_data(resource, guid);
    wined3d_mutex_unlock();

    return hr;
}
Exemple #4
0
static HRESULT WINAPI d3d9_indexbuffer_FreePrivateData(IDirect3DIndexBuffer9 *iface, REFGUID guid)
{
    IDirect3DIndexBuffer9Impl *buffer = impl_from_IDirect3DIndexBuffer9(iface);
    struct wined3d_resource *resource;
    HRESULT hr;

    TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));

    wined3d_mutex_lock();
    resource = wined3d_buffer_get_resource(buffer->wineD3DIndexBuffer);
    hr = wined3d_resource_free_private_data(resource, guid);
    wined3d_mutex_unlock();

    return hr;
}
Exemple #5
0
static HRESULT WINAPI IDirect3DVolumeTexture8Impl_FreePrivateData(IDirect3DVolumeTexture8 *iface,
        REFGUID refguid)
{
    IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
    struct wined3d_resource *resource;
    HRESULT hr;

    TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid));

    wined3d_mutex_lock();
    resource = wined3d_texture_get_resource(This->wined3d_texture);
    hr = wined3d_resource_free_private_data(resource, refguid);
    wined3d_mutex_unlock();

    return hr;
}