static HRESULT WINAPI IDirect3DSurface9Impl_FreePrivateData(IDirect3DSurface9 *iface, REFGUID guid) { IDirect3DSurface9Impl *surface = impl_from_IDirect3DSurface9(iface); struct wined3d_resource *resource; HRESULT hr; TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid)); wined3d_mutex_lock(); resource = wined3d_surface_get_resource(surface->wined3d_surface); hr = wined3d_resource_free_private_data(resource, guid); wined3d_mutex_unlock(); return hr; }
static HRESULT WINAPI d3d9_texture_cube_FreePrivateData(IDirect3DCubeTexture9 *iface, REFGUID guid) { struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface); struct wined3d_resource *resource; HRESULT hr; TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid)); wined3d_mutex_lock(); resource = wined3d_texture_get_resource(texture->wined3d_texture); hr = wined3d_resource_free_private_data(resource, guid); wined3d_mutex_unlock(); return hr; }
static HRESULT WINAPI d3d8_volume_FreePrivateData(IDirect3DVolume8 *iface, REFGUID guid) { struct d3d8_volume *volume = impl_from_IDirect3DVolume8(iface); struct wined3d_resource *resource; HRESULT hr; TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid)); wined3d_mutex_lock(); resource = wined3d_volume_get_resource(volume->wined3d_volume); hr = wined3d_resource_free_private_data(resource, guid); wined3d_mutex_unlock(); return hr; }
static HRESULT WINAPI d3d9_indexbuffer_FreePrivateData(IDirect3DIndexBuffer9 *iface, REFGUID guid) { IDirect3DIndexBuffer9Impl *buffer = impl_from_IDirect3DIndexBuffer9(iface); struct wined3d_resource *resource; HRESULT hr; TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid)); wined3d_mutex_lock(); resource = wined3d_buffer_get_resource(buffer->wineD3DIndexBuffer); hr = wined3d_resource_free_private_data(resource, guid); wined3d_mutex_unlock(); return hr; }
static HRESULT WINAPI IDirect3DVolumeTexture8Impl_FreePrivateData(IDirect3DVolumeTexture8 *iface, REFGUID refguid) { IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface); struct wined3d_resource *resource; HRESULT hr; TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid)); wined3d_mutex_lock(); resource = wined3d_texture_get_resource(This->wined3d_texture); hr = wined3d_resource_free_private_data(resource, refguid); wined3d_mutex_unlock(); return hr; }