static D3DTEXTUREFILTERTYPE WINAPI IDirect3DVolumeTexture9Impl_GetAutoGenFilterType(IDirect3DVolumeTexture9 *iface)
{
    IDirect3DVolumeTexture9Impl *This = impl_from_IDirect3DVolumeTexture9(iface);
    D3DTEXTUREFILTERTYPE filter_type;

    TRACE("iface %p.\n", iface);

    wined3d_mutex_lock();
    filter_type = (D3DTEXTUREFILTERTYPE)wined3d_texture_get_autogen_filter_type(This->wined3d_texture);
    wined3d_mutex_unlock();

    return filter_type;
}
Exemple #2
0
static D3DTEXTUREFILTERTYPE WINAPI d3d9_texture_cube_GetAutoGenFilterType(IDirect3DCubeTexture9 *iface)
{
    struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
    D3DTEXTUREFILTERTYPE ret;

    TRACE("iface %p.\n", iface);

    wined3d_mutex_lock();
    ret = (D3DTEXTUREFILTERTYPE)wined3d_texture_get_autogen_filter_type(texture->wined3d_texture);
    wined3d_mutex_unlock();

    return ret;
}