void StreamState::pause() {
	if (fRTPSink != NULL) fRTPSink->stopPlaying();
	if (fUDPSink != NULL) fUDPSink->stopPlaying();
	fAreCurrentlyPlaying = False;
}
void StreamState::pause() {
  DEBUG_LOG(INF, "StreamState::pause");
  if (fRTPSink != NULL) fRTPSink->stopPlaying();
  if (fUDPSink != NULL) fUDPSink->stopPlaying();
  fAreCurrentlyPlaying = False;
}