void StreamState::pause() { if (fRTPSink != NULL) fRTPSink->stopPlaying(); if (fUDPSink != NULL) fUDPSink->stopPlaying(); fAreCurrentlyPlaying = False; }
void StreamState::pause() { DEBUG_LOG(INF, "StreamState::pause"); if (fRTPSink != NULL) fRTPSink->stopPlaying(); if (fUDPSink != NULL) fUDPSink->stopPlaying(); fAreCurrentlyPlaying = False; }