bool DrawList::AddProjectile(const Body &body, const Point &adjustedVelocity, double clip) { Point position = body.Position() + .5 * body.Velocity() - center; Point blur = adjustedVelocity - centerVelocity; if(Cull(body, position, blur) || clip <= 0.) return false; items.emplace_back(body, position, blur, 0., clip, body.GetSwizzle(), step); return true; }
bool DrawList::Add(const Body &body, Point position) { position -= center; Point blur = body.Velocity() - centerVelocity; if(Cull(body, position, blur)) return false; items.emplace_back(body, position, blur, 0., 1., body.GetSwizzle(), step); return true; }
bool DrawList::AddUnblurred(const Body &body) { Point position = body.Position() - center; Point blur; if(Cull(body, position, blur)) return false; items.emplace_back(body, position, blur, 0., 1., body.GetSwizzle(), step); return true; }
// Add an object based on the Body class. bool DrawList::Add(const Body &body, double cloak) { Point position = body.Position() - center; Point blur = body.Velocity() - centerVelocity; if(Cull(body, position, blur) || cloak >= 1.) return false; items.emplace_back(body, position, blur, cloak, 1., body.GetSwizzle(), step); return true; }