bool BottleFiller::fill(BottleInstance* bottle){
	if(fillTime == 0){
		fillTime = 50;
		return false;
	}
	if(fillTime<=45 && fillTime>5){
		double actualLiquidHeight = bottle->getLiquidHeight();
		Bottle* paintBottle =  Bottle::Instance();
		double maxLiquidHeight = paintBottle->getFilledHeight();
		double fillRatio = maxLiquidHeight/40;
		double fill = min(fillRatio,maxLiquidHeight-actualLiquidHeight);
		bottle->setLiquidHeight(actualLiquidHeight+fill);
	}
	fillTime --;
	if(fillTime == 0) {
		bottle->setFillFinished(true);
		return true;
	} else {
		return false;
	}
}