int main()
{
char cSip, cSpit;

// YourBottle object is an instance of class Bottle
Bottle YourBottle;
cout << "In the beginning, YourBottle has "
<< YourBottle.level()
<< " dl of liquid"
<< endl;

do
{

if (YourBottle.level() == 0)
{
cout << "My apologies, but YourBottle is empty. Have a nice day." << endl;
system ("PAUSE");
return 0;
}

cout << "Would you like a drink? (Y/N)" << endl;
cin >> cSip;

if ( (cSip == 'N') || (cSip == 'n') )
{
cout << "Thank you for stopping by. Have a nice day." << endl;
system ("PAUSE");
return 0;
}

YourBottle.sip();

cout << "YourBottle has "
<< YourBottle.level()
<< " dl of liquid"
<< endl;

cout << "Was it to your liking? (Y/N)" << endl;
cin >> cSpit;

if ((cSpit == 'N') || (cSpit == 'n'))
{
cout << "You spit drink back into YourBottle." << endl;
YourBottle.spit();
cout << "YourBottle has " << YourBottle.level() << " dl of liquid" << endl;
cout << "My sincerest apologies. " << flush;
}

} while ( (cSip == 'Y') || (cSip == 'y') );

system ("PAUSE");

return 0;
}
Exemple #2
0
int main()
{
    // terosbottle object is an instance of class Bottle
    Bottle terosbottle;
    cout << "In the beginning, mybottle has "
    << terosbottle.level()
    << "  dl of liquid"
    << endl;
    
    while (terosbottle.sip())
    {
        cout << "Mybottle has "
        << terosbottle.level()
        << " dl of liquid"
        << endl;
    }
    
    return 0;
}