Exemple #1
0
gl::Error Buffer11::setSubData(const void *data, size_t size, size_t offset)
{
    size_t requiredSize = size + offset;

    if (data && size > 0)
    {
        // Use system memory storage for dynamic buffers.

        BufferStorage *writeBuffer = nullptr;
        if (supportsDirectBinding())
        {
            writeBuffer = getStagingStorage();

            if (!writeBuffer)
            {
                return gl::Error(GL_OUT_OF_MEMORY, "Failed to allocate internal buffer.");
            }
        }
        else
        {
            SystemMemoryStorage *systemMemoryStorage = nullptr;
            gl::Error error = getSystemMemoryStorage(&systemMemoryStorage);
            if (error.isError())
            {
                return error;
            }

            writeBuffer = systemMemoryStorage;
        }

        ASSERT(writeBuffer);

        // Explicitly resize the staging buffer, preserving data if the new data will not
        // completely fill the buffer
        if (writeBuffer->getSize() < requiredSize)
        {
            bool preserveData = (offset > 0);
            gl::Error error = writeBuffer->resize(requiredSize, preserveData);
            if (error.isError())
            {
                return error;
            }
        }

        writeBuffer->setData(static_cast<const uint8_t *>(data), offset, size);
        writeBuffer->setDataRevision(writeBuffer->getDataRevision() + 1);
    }

    mSize = std::max(mSize, requiredSize);
    invalidateStaticData();

    return gl::Error(GL_NO_ERROR);
}