ComponentTransitPtr createButtonedComp(Component* const LabelComp, const Button::ActionPerformedEventType::slot_type &listener) { ButtonRecPtr CompRemoveButton = Button::create(); CompRemoveButton->setText("-"); //CompRemoveButton->setToolTipText("Remove"); CompRemoveButton->setPreferredSize(Vec2f(17.0f,17.0f)); CompRemoveButton->setAlignment(Vec2f(0.5f,0.5f)); CompRemoveButton->setFont(dynamic_cast<Label*>(LabelComp)->getFont()); //Connect CompRemoveButton->connectActionPerformed(listener); SpringLayoutRecPtr TreeCompLayout = SpringLayout::create(); PanelRecPtr CompPanel = Panel::createEmpty(); TreeCompLayout->putConstraint(SpringLayoutConstraints::NORTH_EDGE, LabelComp, 0, SpringLayoutConstraints::NORTH_EDGE, CompPanel); TreeCompLayout->putConstraint(SpringLayoutConstraints::SOUTH_EDGE, LabelComp, 0, SpringLayoutConstraints::SOUTH_EDGE, CompPanel); TreeCompLayout->putConstraint(SpringLayoutConstraints::EAST_EDGE, LabelComp, 0, SpringLayoutConstraints::EAST_EDGE, CompPanel); TreeCompLayout->putConstraint(SpringLayoutConstraints::WEST_EDGE, LabelComp, 0, SpringLayoutConstraints::WEST_EDGE, CompPanel); TreeCompLayout->putConstraint(SpringLayoutConstraints::EAST_EDGE, CompRemoveButton, -5, SpringLayoutConstraints::EAST_EDGE, CompPanel); TreeCompLayout->putConstraint(SpringLayoutConstraints::VERTICAL_CENTER_EDGE, CompRemoveButton, 0, SpringLayoutConstraints::VERTICAL_CENTER_EDGE, CompPanel); CompPanel->setLayout(TreeCompLayout); CompPanel->pushToChildren(LabelComp); CompPanel->pushToChildren(CompRemoveButton); return ComponentTransitPtr(CompPanel); }
ComponentTransitPtr LuaDebuggerInterface::generateSplitOptionListComponent(List* const Parent, const boost::any& Value, UInt32 Index, bool IsSelected, bool HasFocus) { ButtonRecPtr TheComponent = Button::create(); TheComponent->setBackgrounds(NULL); TheComponent->setAlignment(Vec2f(0.0f,0.5f)); std::string ValueString; try { ValueString = boost::any_cast<std::string>(Value); BoostPath IconPath; if(ValueString.compare("Horizontal") == 0) { IconPath = BoostPath(_BaseIconDir / BoostPath("view-split-left-right.png")); } else if(ValueString.compare("Vertical") == 0) { IconPath = BoostPath(_BaseIconDir / BoostPath("view-split-top-bottom.png")); } else { IconPath = BoostPath(_BaseIconDir / BoostPath("view-split-none.png")); } TheComponent->setImages(IconPath.string()); } catch (boost::bad_lexical_cast &) { //Could not convert to string } TheComponent->setText(ValueString); if(IsSelected) { LineBorderRecPtr LabelBorder = LineBorder::create(); LabelBorder->setWidth(1.0f); LabelBorder->setColor(Color4f(0.0f,0.0f,0.0f,1.0f)); TheComponent->setBorders(LabelBorder); } else { TheComponent->setBorders(NULL); } return ComponentTransitPtr(TheComponent); }
int main(int argc, char **argv) { // OSG init osgInit(argc,argv); { // Set up Window WindowEventProducerRecPtr TutorialWindow = createNativeWindow(); TutorialWindow->initWindow(); // Create the SimpleSceneManager helper SimpleSceneManager sceneManager; TutorialWindow->setDisplayCallback(boost::bind(display, &sceneManager)); TutorialWindow->setReshapeCallback(boost::bind(reshape, _1, &sceneManager)); // Tell the Manager what to manage sceneManager.setWindow(TutorialWindow); TutorialWindow->connectKeyTyped(boost::bind(keyPressed, _1)); // Make Torus Node (creates Torus in background of scene) NodeRecPtr TorusGeometryNode = makeTorus(.5, 2, 16, 16); // Make Main Scene Node and add the Torus NodeRecPtr scene = Node::create(); scene->setCore(Group::create()); scene->addChild(TorusGeometryNode); // Create the Graphics GraphicsRecPtr TutorialGraphics = Graphics2D::create(); // Initialize the LookAndFeelManager to enable default settings LookAndFeelManager::the()->getLookAndFeel()->init(); /****************************************************** Create an Button Component and a simple Font. See 17Label_Font for more information about Fonts. ******************************************************/ ButtonRecPtr ExampleButton = Button::create(); UIFontRecPtr ExampleFont = UIFont::create(); ExampleFont->setSize(16); ExampleButton->setMinSize(Vec2f(50, 25)); ExampleButton->setMaxSize(Vec2f(200, 100)); ExampleButton->setPreferredSize(Vec2f(100, 50)); ExampleButton->setToolTipText("Button 1 ToolTip"); ExampleButton->setText("Button 1"); ExampleButton->setFont(ExampleFont); ExampleButton->setTextColor(Color4f(1.0, 0.0, 0.0, 1.0)); ExampleButton->setRolloverTextColor(Color4f(1.0, 0.0, 1.0, 1.0)); ExampleButton->setActiveTextColor(Color4f(1.0, 0.0, 0.0, 1.0)); ExampleButton->setAlignment(Vec2f(1.0,0.0)); /****************************************************** Create a ToggleButton and determine its characteristics. ToggleButton inherits off of Button, so all characteristsics used above can be used with ToggleButtons as well. The only difference is that when pressed, ToggleButton remains pressed until pressed again. -setSelected(bool): Determine whether the ToggleButton is Selected (true) or deselected (false). ******************************************************/ ToggleButtonRecPtr ExampleToggleButton = ToggleButton::create(); ExampleToggleButton->setSelected(false); ExampleToggleButton->setText("ToggleMe"); ExampleToggleButton->setToolTipText("Toggle Button ToolTip"); // Create Background to be used with the MainInternalWindow ColorLayerRecPtr MainInternalWindowBackground = ColorLayer::create(); MainInternalWindowBackground->setColor(Color4f(1.0,1.0,1.0,0.5)); // Create The Internal Window InternalWindowRecPtr MainInternalWindow = InternalWindow::create(); LayoutRecPtr MainInternalWindowLayout = FlowLayout::create(); // Assign the Button to the MainInternalWindow so it will be displayed // when the view is rendered. MainInternalWindow->pushToChildren(ExampleButton); MainInternalWindow->setLayout(MainInternalWindowLayout); MainInternalWindow->setBackgrounds(MainInternalWindowBackground); MainInternalWindow->setPosition(Pnt2f(50,50)); MainInternalWindow->setPreferredSize(Vec2f(300,300)); MainInternalWindow->setTitle(std::string("Internal Window 1")); // Create The Internal Window InternalWindowRecPtr MainInternalWindow2 = InternalWindow::create(); LayoutRecPtr MainInternalWindowLayout2 = FlowLayout::create(); // Assign the Button to the MainInternalWindow so it will be displayed // when the view is rendered. MainInternalWindow2->pushToChildren(ExampleToggleButton); MainInternalWindow2->setLayout(MainInternalWindowLayout2); MainInternalWindow2->setBackgrounds(MainInternalWindowBackground); MainInternalWindow2->setPosition(Pnt2f(150,150)); MainInternalWindow2->setPreferredSize(Vec2f(300,300)); MainInternalWindow2->setTitle(std::string("Allways on top window")); MainInternalWindow2->setIconable(false); MainInternalWindow2->setAllwaysOnTop(true); // Create the Drawing Surface UIDrawingSurfaceRecPtr TutorialDrawingSurface = UIDrawingSurface::create(); TutorialDrawingSurface->setGraphics(TutorialGraphics); TutorialDrawingSurface->setEventProducer(TutorialWindow); TutorialDrawingSurface->openWindow(MainInternalWindow); TutorialDrawingSurface->openWindow(MainInternalWindow2); // Create the UI Foreground Object UIForegroundRecPtr TutorialUIForeground = UIForeground::create(); TutorialUIForeground->setDrawingSurface(TutorialDrawingSurface); // Tell the Manager what to manage sceneManager.setRoot(scene); // Add the UI Foreground Object to the Scene ViewportRecPtr TutorialViewport = sceneManager.getWindow()->getPort(0); TutorialViewport->addForeground(TutorialUIForeground); // Show the whole Scene sceneManager.showAll(); //Open Window Vec2f WinSize(TutorialWindow->getDesktopSize() * 0.85f); Pnt2f WinPos((TutorialWindow->getDesktopSize() - WinSize) *0.5); TutorialWindow->openWindow(WinPos, WinSize, "37InternalWindow"); //Enter main Loop TutorialWindow->mainLoop(); } osgExit(); return 0; }
void LuaDebuggerInterface::createExecutionToolbar(void) { //Execute Button BoostPath ExecuteIconPath(_BaseIconDir / BoostPath("execute.png")); BoostPath ExecuteDisabledIconPath(_BaseIconDir / BoostPath("execute-disabled.png")); _ExecuteButton = Button::create(); _ExecuteButton->setPreferredSize(_ToolButtonSize); _ExecuteButton->setImages(ExecuteIconPath.string()); _ExecuteButton->setDisabledImage(ExecuteDisabledIconPath.string()); _ExecuteButton->setAlignment(Vec2f(0.5f,0.5f)); _ExecuteButton->setToolTipText("Execute"); _ExecuteButton->connectActionPerformed(boost::bind(&LuaDebuggerInterface::executeScriptButtonAction,this)); //Step Into Button BoostPath StepInIconPath(_BaseIconDir / BoostPath("basicstepinto.png")); BoostPath StepInDisabledIconPath(_BaseIconDir / BoostPath("basicstepinto-disabled.png")); _StepInButton = Button::create(); _StepInButton->setPreferredSize(_ToolButtonSize); _StepInButton->setImages(StepInIconPath.string()); _StepInButton->setDisabledImage(StepInDisabledIconPath.string()); _StepInButton->setAlignment(Vec2f(0.5f,0.5f)); _StepInButton->setToolTipText("Step In"); //Step Out Button BoostPath StepOutIconPath(_BaseIconDir / BoostPath("basicstepout.png")); BoostPath StepOutDisabledIconPath(_BaseIconDir / BoostPath("basicstepout-disabled.png")); _StepOutButton = Button::create(); _StepOutButton->setPreferredSize(_ToolButtonSize); _StepOutButton->setImages(StepOutIconPath.string()); _StepOutButton->setDisabledImage(StepOutDisabledIconPath.string()); _StepOutButton->setAlignment(Vec2f(0.5f,0.5f)); _StepOutButton->setToolTipText("Step Out"); //Step Over Button BoostPath StepOverIconPath(_BaseIconDir / BoostPath("basicstepover.png")); BoostPath StepOverDisabledIconPath(_BaseIconDir / BoostPath("basicstepover-disabled.png")); _StepOverButton = Button::create(); _StepOverButton->setPreferredSize(_ToolButtonSize); _StepOverButton->setImages(StepOverIconPath.string()); _StepOverButton->setDisabledImage(StepOverDisabledIconPath.string()); _StepOverButton->setAlignment(Vec2f(0.5f,0.5f)); _StepOverButton->setToolTipText("Step Over"); //Stop Button BoostPath StopExecutionIconPath(_BaseIconDir / BoostPath("stop.png")); BoostPath StopExecutionDisabledIconPath(_BaseIconDir / BoostPath("stop-disabled.png")); _StopExecutionButton = Button::create(); _StopExecutionButton->setPreferredSize(_ToolButtonSize); _StopExecutionButton->setImages(StopExecutionIconPath.string()); _StopExecutionButton->setDisabledImage(StopExecutionDisabledIconPath.string()); _StopExecutionButton->setAlignment(Vec2f(0.5f,0.5f)); _StopExecutionButton->setToolTipText("Stop"); //Code Execution Toolbar //Layout FlowLayoutRecPtr ToolbarLayout = FlowLayout::create(); ToolbarLayout->setOrientation(FlowLayout::HORIZONTAL_ORIENTATION); ToolbarLayout->setHorizontalGap(3.0f); ToolbarLayout->setMajorAxisAlignment(0.0f); ToolbarLayout->setMinorAxisAlignment(0.5); _CodeExecutionToolbar = Panel::createEmpty(); _CodeExecutionToolbar->setPreferredSize(Vec2f(45.0f, 45.0f)); _CodeExecutionToolbar->setLayout(ToolbarLayout); _CodeExecutionToolbar->pushToChildren(_ExecuteButton); _CodeExecutionToolbar->pushToChildren(_StopExecutionButton); _CodeExecutionToolbar->pushToChildren(_StepOverButton); _CodeExecutionToolbar->pushToChildren(_StepInButton); _CodeExecutionToolbar->pushToChildren(_StepOutButton); updateExecutionToolbar(); }