ComponentTransitPtr createButtonedComp(Component* const LabelComp, const Button::ActionPerformedEventType::slot_type &listener) { ButtonRecPtr CompRemoveButton = Button::create(); CompRemoveButton->setText("-"); //CompRemoveButton->setToolTipText("Remove"); CompRemoveButton->setPreferredSize(Vec2f(17.0f,17.0f)); CompRemoveButton->setAlignment(Vec2f(0.5f,0.5f)); CompRemoveButton->setFont(dynamic_cast<Label*>(LabelComp)->getFont()); //Connect CompRemoveButton->connectActionPerformed(listener); SpringLayoutRecPtr TreeCompLayout = SpringLayout::create(); PanelRecPtr CompPanel = Panel::createEmpty(); TreeCompLayout->putConstraint(SpringLayoutConstraints::NORTH_EDGE, LabelComp, 0, SpringLayoutConstraints::NORTH_EDGE, CompPanel); TreeCompLayout->putConstraint(SpringLayoutConstraints::SOUTH_EDGE, LabelComp, 0, SpringLayoutConstraints::SOUTH_EDGE, CompPanel); TreeCompLayout->putConstraint(SpringLayoutConstraints::EAST_EDGE, LabelComp, 0, SpringLayoutConstraints::EAST_EDGE, CompPanel); TreeCompLayout->putConstraint(SpringLayoutConstraints::WEST_EDGE, LabelComp, 0, SpringLayoutConstraints::WEST_EDGE, CompPanel); TreeCompLayout->putConstraint(SpringLayoutConstraints::EAST_EDGE, CompRemoveButton, -5, SpringLayoutConstraints::EAST_EDGE, CompPanel); TreeCompLayout->putConstraint(SpringLayoutConstraints::VERTICAL_CENTER_EDGE, CompRemoveButton, 0, SpringLayoutConstraints::VERTICAL_CENTER_EDGE, CompPanel); CompPanel->setLayout(TreeCompLayout); CompPanel->pushToChildren(LabelComp); CompPanel->pushToChildren(CompRemoveButton); return ComponentTransitPtr(CompPanel); }
int main(int argc, char **argv) { // OSG init osgInit(argc,argv); { // Set up Window WindowEventProducerRecPtr TutorialWindow = createNativeWindow(); TutorialWindow->initWindow(); // Create the SimpleSceneManager helper SimpleSceneManager sceneManager; TutorialWindow->setDisplayCallback(boost::bind(display, &sceneManager)); TutorialWindow->setReshapeCallback(boost::bind(reshape, _1, &sceneManager)); // Tell the Manager what to manage sceneManager.setWindow(TutorialWindow); TutorialWindow->connectKeyTyped(boost::bind(keyPressed, _1)); // Make Torus Node (creates Torus in background of scene) NodeRecPtr TorusGeometryNode = makeTorus(.5, 2, 16, 16); // Make Main Scene Node and add the Torus NodeRecPtr scene = Node::create(); scene->setCore(Group::create()); scene->addChild(TorusGeometryNode); // Create the Graphics GraphicsRecPtr TutorialGraphics = Graphics2D::create(); // Initialize the LookAndFeelManager to enable default settings LookAndFeelManager::the()->getLookAndFeel()->init(); /****************************************************** Create an Button Component and a simple Font. See 17Label_Font for more information about Fonts. ******************************************************/ ButtonRecPtr ExampleButton = Button::create(); UIFontRecPtr ExampleFont = UIFont::create(); ExampleFont->setSize(16); ExampleButton->setMinSize(Vec2f(50, 25)); ExampleButton->setMaxSize(Vec2f(200, 100)); ExampleButton->setPreferredSize(Vec2f(100, 50)); ExampleButton->setToolTipText("Button 1 ToolTip"); ExampleButton->setText("Button 1"); ExampleButton->setFont(ExampleFont); ExampleButton->setTextColor(Color4f(1.0, 0.0, 0.0, 1.0)); ExampleButton->setRolloverTextColor(Color4f(1.0, 0.0, 1.0, 1.0)); ExampleButton->setActiveTextColor(Color4f(1.0, 0.0, 0.0, 1.0)); ExampleButton->setAlignment(Vec2f(1.0,0.0)); /****************************************************** Create a ToggleButton and determine its characteristics. ToggleButton inherits off of Button, so all characteristsics used above can be used with ToggleButtons as well. The only difference is that when pressed, ToggleButton remains pressed until pressed again. -setSelected(bool): Determine whether the ToggleButton is Selected (true) or deselected (false). ******************************************************/ ToggleButtonRecPtr ExampleToggleButton = ToggleButton::create(); ExampleToggleButton->setSelected(false); ExampleToggleButton->setText("ToggleMe"); ExampleToggleButton->setToolTipText("Toggle Button ToolTip"); // Create Background to be used with the MainInternalWindow ColorLayerRecPtr MainInternalWindowBackground = ColorLayer::create(); MainInternalWindowBackground->setColor(Color4f(1.0,1.0,1.0,0.5)); // Create The Internal Window InternalWindowRecPtr MainInternalWindow = InternalWindow::create(); LayoutRecPtr MainInternalWindowLayout = FlowLayout::create(); // Assign the Button to the MainInternalWindow so it will be displayed // when the view is rendered. MainInternalWindow->pushToChildren(ExampleButton); MainInternalWindow->setLayout(MainInternalWindowLayout); MainInternalWindow->setBackgrounds(MainInternalWindowBackground); MainInternalWindow->setPosition(Pnt2f(50,50)); MainInternalWindow->setPreferredSize(Vec2f(300,300)); MainInternalWindow->setTitle(std::string("Internal Window 1")); // Create The Internal Window InternalWindowRecPtr MainInternalWindow2 = InternalWindow::create(); LayoutRecPtr MainInternalWindowLayout2 = FlowLayout::create(); // Assign the Button to the MainInternalWindow so it will be displayed // when the view is rendered. MainInternalWindow2->pushToChildren(ExampleToggleButton); MainInternalWindow2->setLayout(MainInternalWindowLayout2); MainInternalWindow2->setBackgrounds(MainInternalWindowBackground); MainInternalWindow2->setPosition(Pnt2f(150,150)); MainInternalWindow2->setPreferredSize(Vec2f(300,300)); MainInternalWindow2->setTitle(std::string("Allways on top window")); MainInternalWindow2->setIconable(false); MainInternalWindow2->setAllwaysOnTop(true); // Create the Drawing Surface UIDrawingSurfaceRecPtr TutorialDrawingSurface = UIDrawingSurface::create(); TutorialDrawingSurface->setGraphics(TutorialGraphics); TutorialDrawingSurface->setEventProducer(TutorialWindow); TutorialDrawingSurface->openWindow(MainInternalWindow); TutorialDrawingSurface->openWindow(MainInternalWindow2); // Create the UI Foreground Object UIForegroundRecPtr TutorialUIForeground = UIForeground::create(); TutorialUIForeground->setDrawingSurface(TutorialDrawingSurface); // Tell the Manager what to manage sceneManager.setRoot(scene); // Add the UI Foreground Object to the Scene ViewportRecPtr TutorialViewport = sceneManager.getWindow()->getPort(0); TutorialViewport->addForeground(TutorialUIForeground); // Show the whole Scene sceneManager.showAll(); //Open Window Vec2f WinSize(TutorialWindow->getDesktopSize() * 0.85f); Pnt2f WinPos((TutorialWindow->getDesktopSize() - WinSize) *0.5); TutorialWindow->openWindow(WinPos, WinSize, "37InternalWindow"); //Enter main Loop TutorialWindow->mainLoop(); } osgExit(); return 0; }
void LuaDebuggerInterface::createCodeEditor(void) { //Create the Breakpoint images BoostPath BreakpointIconPath(_BaseIconDir / BoostPath("breakpoint.png")), BreakpointDisabledIconPath(_BaseIconDir / BoostPath("breakpoint-disabled.png")), BreakpointConditionalIconPath(_BaseIconDir / BoostPath("breakpoint-conditional.png")), BreakpointConditionalDisabledIconPath(_BaseIconDir / BoostPath("breakpoint-conditional-disabled.png")), BreakpointCountIconPath(_BaseIconDir / BoostPath("breakpoint-count.png")), BreakpointCountDisabledIconPath(_BaseIconDir / BoostPath("breakpoint-count-disabled.png")); //Breakpoint Button prototypes //Regular Breakpoint ButtonRecPtr BreakpointProtoButton = Button::create(); BreakpointProtoButton->setPreferredSize(Vec2f(18.0f, 18.0f)); BreakpointProtoButton->setImages(BreakpointIconPath.string()); BreakpointProtoButton->setDisabledImage(BreakpointDisabledIconPath.string()); BreakpointProtoButton->setBorders(NULL); BreakpointProtoButton->setBackgrounds(NULL); BreakpointProtoButton->setForegrounds(NULL); //Count Breakpoint ButtonRecPtr BreakpointCountProtoButton = Button::create(); BreakpointCountProtoButton->setPreferredSize(Vec2f(18.0f, 18.0f)); BreakpointCountProtoButton->setImages(BreakpointCountIconPath.string()); BreakpointCountProtoButton->setDisabledImage(BreakpointCountDisabledIconPath.string()); BreakpointCountProtoButton->setBorders(NULL); BreakpointCountProtoButton->setBackgrounds(NULL); BreakpointCountProtoButton->setForegrounds(NULL); //Conditional breakpoint ButtonRecPtr BreakpointConditionalProtoButton = Button::create(); BreakpointConditionalProtoButton->setPreferredSize(Vec2f(18.0f, 18.0f)); BreakpointConditionalProtoButton->setImages(BreakpointConditionalIconPath.string()); BreakpointConditionalProtoButton->setDisabledImage(BreakpointConditionalDisabledIconPath.string()); BreakpointConditionalProtoButton->setBorders(NULL); BreakpointConditionalProtoButton->setBackgrounds(NULL); BreakpointConditionalProtoButton->setForegrounds(NULL); //Create the default font _CodeFont = UIFont::create(); _CodeFont->setFamily("Courier New"); _CodeFont->setSize(21); _CodeFont->setGlyphPixelSize(22); _CodeFont->setAntiAliasing(false); // Create a TextArea component _CodeTextArea = TextEditor::create(); _CodeTextArea->setIsSplit(false); _CodeTextArea->setClipboardVisible(false); //_CodeTextArea->getTextDomArea()->setFont(_CodeFont); //_CodeTextArea->setGutterWidth(50.0f); _CodeTextArea->setText(createDefaultCodeText()); //_CodeTextArea->connectCaretChanged(boost::bind(&LuaDebuggerInterface::codeAreaCaretChanged,this, _1)); //_CodeTextArea->connectMouseClicked(boost::bind(&LuaDebuggerInterface::handleCodeAreaMouseClicked,this, _1)); _MainSplitPanel = SplitPanel::create(); _MainSplitPanel->setMinComponent(_CodeTextArea); _MainSplitPanel->setMaxComponent(_InfoTabPanel); _MainSplitPanel->setOrientation(SplitPanel::VERTICAL_ORIENTATION); _MainSplitPanel->setDividerPosition(0.7); // location from the left/top _MainSplitPanel->setDividerSize(4); _MainSplitPanel->setMaxDividerPosition(.8); _MainSplitPanel->setMinDividerPosition(.2); //Code Area Info LabelRefPtr LineLabel = Label::create(); LineLabel->setText("Line:"); LineLabel->setPreferredSize(Vec2f(40.0f, 30.0f)); LineLabel->setAlignment(Vec2f(1.0f, 0.5f)); _LineValueLabel = Label::create(); _LineValueLabel->setText(""); _LineValueLabel->setPreferredSize(Vec2f(40.0f, 30.0f)); LabelRefPtr ColumnLabel = Label::create(); ColumnLabel->setText("Column:"); ColumnLabel->setPreferredSize(Vec2f(55.0f, 30.0f)); ColumnLabel->setAlignment(Vec2f(1.0f, 0.5f)); _ColumnValueLabel = Label::create(); _ColumnValueLabel->setText(""); _ColumnValueLabel->setPreferredSize(Vec2f(40.0f, 30.0f)); //TextArea Info Panel _CodeAreaInfoPanel = Panel::create(); SpringLayoutRefPtr CodeAreaInfoLayout = SpringLayout::create(); //ColumnValueLabel CodeAreaInfoLayout->putConstraint(SpringLayoutConstraints::NORTH_EDGE, _ColumnValueLabel, 0, SpringLayoutConstraints::NORTH_EDGE, _CodeAreaInfoPanel); CodeAreaInfoLayout->putConstraint(SpringLayoutConstraints::SOUTH_EDGE, _ColumnValueLabel, 0, SpringLayoutConstraints::SOUTH_EDGE, _CodeAreaInfoPanel); CodeAreaInfoLayout->putConstraint(SpringLayoutConstraints::EAST_EDGE, _ColumnValueLabel, 0, SpringLayoutConstraints::EAST_EDGE, _CodeAreaInfoPanel); //ColumnLabel CodeAreaInfoLayout->putConstraint(SpringLayoutConstraints::NORTH_EDGE, ColumnLabel, 0, SpringLayoutConstraints::NORTH_EDGE, _CodeAreaInfoPanel); CodeAreaInfoLayout->putConstraint(SpringLayoutConstraints::SOUTH_EDGE, ColumnLabel, 0, SpringLayoutConstraints::SOUTH_EDGE, _CodeAreaInfoPanel); CodeAreaInfoLayout->putConstraint(SpringLayoutConstraints::EAST_EDGE, ColumnLabel, -1, SpringLayoutConstraints::WEST_EDGE, _ColumnValueLabel); //LineValueLabel CodeAreaInfoLayout->putConstraint(SpringLayoutConstraints::NORTH_EDGE, _LineValueLabel, 0, SpringLayoutConstraints::NORTH_EDGE, _CodeAreaInfoPanel); CodeAreaInfoLayout->putConstraint(SpringLayoutConstraints::SOUTH_EDGE, _LineValueLabel, 0, SpringLayoutConstraints::SOUTH_EDGE, _CodeAreaInfoPanel); CodeAreaInfoLayout->putConstraint(SpringLayoutConstraints::EAST_EDGE, _LineValueLabel, -1, SpringLayoutConstraints::WEST_EDGE, ColumnLabel); //LineLabel CodeAreaInfoLayout->putConstraint(SpringLayoutConstraints::NORTH_EDGE, LineLabel, 0, SpringLayoutConstraints::NORTH_EDGE, _CodeAreaInfoPanel); CodeAreaInfoLayout->putConstraint(SpringLayoutConstraints::SOUTH_EDGE, LineLabel, 0, SpringLayoutConstraints::SOUTH_EDGE, _CodeAreaInfoPanel); CodeAreaInfoLayout->putConstraint(SpringLayoutConstraints::EAST_EDGE, LineLabel, -1, SpringLayoutConstraints::WEST_EDGE, _LineValueLabel); _CodeAreaInfoPanel->setPreferredSize(Vec2f(400.0f, 22.0f)); _CodeAreaInfoPanel->pushToChildren(LineLabel); _CodeAreaInfoPanel->pushToChildren(_LineValueLabel); _CodeAreaInfoPanel->pushToChildren(ColumnLabel); _CodeAreaInfoPanel->pushToChildren(_ColumnValueLabel); _CodeAreaInfoPanel->setBorders(NULL); _CodeAreaInfoPanel->setLayout(CodeAreaInfoLayout); }
void LuaDebuggerInterface::createExecutionToolbar(void) { //Execute Button BoostPath ExecuteIconPath(_BaseIconDir / BoostPath("execute.png")); BoostPath ExecuteDisabledIconPath(_BaseIconDir / BoostPath("execute-disabled.png")); _ExecuteButton = Button::create(); _ExecuteButton->setPreferredSize(_ToolButtonSize); _ExecuteButton->setImages(ExecuteIconPath.string()); _ExecuteButton->setDisabledImage(ExecuteDisabledIconPath.string()); _ExecuteButton->setAlignment(Vec2f(0.5f,0.5f)); _ExecuteButton->setToolTipText("Execute"); _ExecuteButton->connectActionPerformed(boost::bind(&LuaDebuggerInterface::executeScriptButtonAction,this)); //Step Into Button BoostPath StepInIconPath(_BaseIconDir / BoostPath("basicstepinto.png")); BoostPath StepInDisabledIconPath(_BaseIconDir / BoostPath("basicstepinto-disabled.png")); _StepInButton = Button::create(); _StepInButton->setPreferredSize(_ToolButtonSize); _StepInButton->setImages(StepInIconPath.string()); _StepInButton->setDisabledImage(StepInDisabledIconPath.string()); _StepInButton->setAlignment(Vec2f(0.5f,0.5f)); _StepInButton->setToolTipText("Step In"); //Step Out Button BoostPath StepOutIconPath(_BaseIconDir / BoostPath("basicstepout.png")); BoostPath StepOutDisabledIconPath(_BaseIconDir / BoostPath("basicstepout-disabled.png")); _StepOutButton = Button::create(); _StepOutButton->setPreferredSize(_ToolButtonSize); _StepOutButton->setImages(StepOutIconPath.string()); _StepOutButton->setDisabledImage(StepOutDisabledIconPath.string()); _StepOutButton->setAlignment(Vec2f(0.5f,0.5f)); _StepOutButton->setToolTipText("Step Out"); //Step Over Button BoostPath StepOverIconPath(_BaseIconDir / BoostPath("basicstepover.png")); BoostPath StepOverDisabledIconPath(_BaseIconDir / BoostPath("basicstepover-disabled.png")); _StepOverButton = Button::create(); _StepOverButton->setPreferredSize(_ToolButtonSize); _StepOverButton->setImages(StepOverIconPath.string()); _StepOverButton->setDisabledImage(StepOverDisabledIconPath.string()); _StepOverButton->setAlignment(Vec2f(0.5f,0.5f)); _StepOverButton->setToolTipText("Step Over"); //Stop Button BoostPath StopExecutionIconPath(_BaseIconDir / BoostPath("stop.png")); BoostPath StopExecutionDisabledIconPath(_BaseIconDir / BoostPath("stop-disabled.png")); _StopExecutionButton = Button::create(); _StopExecutionButton->setPreferredSize(_ToolButtonSize); _StopExecutionButton->setImages(StopExecutionIconPath.string()); _StopExecutionButton->setDisabledImage(StopExecutionDisabledIconPath.string()); _StopExecutionButton->setAlignment(Vec2f(0.5f,0.5f)); _StopExecutionButton->setToolTipText("Stop"); //Code Execution Toolbar //Layout FlowLayoutRecPtr ToolbarLayout = FlowLayout::create(); ToolbarLayout->setOrientation(FlowLayout::HORIZONTAL_ORIENTATION); ToolbarLayout->setHorizontalGap(3.0f); ToolbarLayout->setMajorAxisAlignment(0.0f); ToolbarLayout->setMinorAxisAlignment(0.5); _CodeExecutionToolbar = Panel::createEmpty(); _CodeExecutionToolbar->setPreferredSize(Vec2f(45.0f, 45.0f)); _CodeExecutionToolbar->setLayout(ToolbarLayout); _CodeExecutionToolbar->pushToChildren(_ExecuteButton); _CodeExecutionToolbar->pushToChildren(_StopExecutionButton); _CodeExecutionToolbar->pushToChildren(_StepOverButton); _CodeExecutionToolbar->pushToChildren(_StepInButton); _CodeExecutionToolbar->pushToChildren(_StepOutButton); updateExecutionToolbar(); }
int main(int argc, char **argv) { // OSG init osgInit(argc,argv); { // Set up Window WindowEventProducerRecPtr TutorialWindow = createNativeWindow(); TutorialWindow->initWindow(); // Create the SimpleSceneManager helper SimpleSceneManager sceneManager; TutorialWindow->setDisplayCallback(boost::bind(display, &sceneManager)); TutorialWindow->setReshapeCallback(boost::bind(reshape, _1, &sceneManager)); // Tell the Manager what to manage sceneManager.setWindow(TutorialWindow); TutorialWindow->connectKeyTyped(boost::bind(keyPressed, _1)); // Make Torus Node (creates Torus in background of scene) NodeRecPtr TorusGeometryNode = makeTorus(.5, 2, 16, 16); // Make Main Scene Node and add the Torus NodeRecPtr scene = Node::create(); scene->setCore(Group::create()); scene->addChild(TorusGeometryNode); // Create the Graphics GraphicsRecPtr TutorialGraphics = Graphics2D::create(); // Initialize the LookAndFeelManager to enable default settings LookAndFeelManager::the()->getLookAndFeel()->init(); /****************************************************** Create an Button Component and a simple Font. See 17Label_Font for more information about Fonts. ******************************************************/ LineBorderRecPtr ChangableBorder = LineBorder::create(); ChangableBorder->setColor(Color4f(0.0,0.0,0.0,1.0)); ColorLayerRecPtr ChangableBackground = ColorLayer::create(); ChangableBackground->setColor(Color4f(1.0,1.0,1.0,1.0)); LabelRecPtr ChangableLabel = Label::create(); ChangableLabel->setText("Changable"); ChangableLabel->setBorders(ChangableBorder); ChangableLabel->setBackgrounds(ChangableBackground); //Command Buttons UndoManagerPtr TheUndoManager = UndoManager::create(); CommandManagerPtr TheCommandManager = CommandManager::create(TheUndoManager); ButtonRecPtr BorderRedButton = Button::create(); BorderRedButton->setText("Border Red"); BorderRedButton->setPreferredSize(Vec2f(85, 20)); BorderRedButton->connectActionPerformed(boost::bind(handleSetBorderColorAction, _1, TheCommandManager, ChangableBorder.get(), Color4f(1.0,0.0,0.0,1.0))); ButtonRecPtr BorderGreenButton = Button::create(); BorderGreenButton->setText("Border Green"); BorderGreenButton->setPreferredSize(Vec2f(85, 20)); BorderGreenButton->connectActionPerformed(boost::bind(handleSetBorderColorAction, _1, TheCommandManager, ChangableBorder.get(), Color4f(0.0,1.0,0.0,1.0))); ButtonRecPtr BorderBlueButton = Button::create(); BorderBlueButton->setText("Border Blue"); BorderBlueButton->setPreferredSize(Vec2f(85, 20)); BorderBlueButton->connectActionPerformed(boost::bind(handleSetBorderColorAction, _1, TheCommandManager, ChangableBorder.get(), Color4f(0.0,0.0,1.0,1.0))); //Background ButtonRecPtr BackgroundRedButton = Button::create(); BackgroundRedButton->setText("Background Red"); BackgroundRedButton->setPreferredSize(Vec2f(105, 20)); BackgroundRedButton->connectActionPerformed(boost::bind(handleSetBackgroundColorAction, _1, TheCommandManager, ChangableBackground.get(), Color4f(1.0,0.0,0.0,1.0))); ButtonRecPtr BackgroundGreenButton = Button::create(); BackgroundGreenButton->setText("Background Green"); BackgroundGreenButton->setPreferredSize(Vec2f(105, 20)); BackgroundGreenButton->connectActionPerformed(boost::bind(handleSetBackgroundColorAction, _1, TheCommandManager, ChangableBackground.get(), Color4f(0.0,1.0,0.0,1.0))); ButtonRecPtr BackgroundBlueButton = Button::create(); BackgroundBlueButton->setText("Background Blue"); BackgroundBlueButton->setPreferredSize(Vec2f(105, 20)); BackgroundBlueButton->connectActionPerformed(boost::bind(handleSetBackgroundColorAction, _1, TheCommandManager, ChangableBackground.get(), Color4f(0.0,0.0,1.0,1.0))); //UndoList DefaultListModelRecPtr UndoRedoListModel = DefaultListModel::create(); UndoRedoListModel->pushBack(boost::any(std::string("Top"))); ListRecPtr UndoRedoList = List::create(); UndoRedoList->setPreferredSize(Vec2f(200, 300)); UndoRedoList->setOrientation(List::VERTICAL_ORIENTATION); UndoRedoList->setModel(UndoRedoListModel); UndoRedoList->getSelectionModel()->connectSelectionChanged(boost::bind(handleUndoRedoListSelectionChanged, _1, UndoRedoList.get(), TheUndoManager)); ButtonRecPtr UndoButton = Button::create(); UndoButton->setText("Undo"); UndoButton->setEnabled(TheUndoManager->numberOfUndos() != 0); UndoButton->connectActionPerformed(boost::bind(handleUndoButtonAction, _1, TheUndoManager)); ButtonRecPtr RedoButton = Button::create(); RedoButton->setText("Redo"); RedoButton->setEnabled(TheUndoManager->numberOfRedos() != 0); RedoButton->connectActionPerformed(boost::bind(handleRedoButtonAction, _1, TheUndoManager)); // Create a ScrollPanel for easier viewing of the List (see 27ScrollPanel) ScrollPanelRecPtr UndoRedoScrollPanel = ScrollPanel::create(); UndoRedoScrollPanel->setPreferredSize(Vec2f(200,200)); UndoRedoScrollPanel->setHorizontalResizePolicy(ScrollPanel::RESIZE_TO_VIEW); UndoRedoScrollPanel->setViewComponent(UndoRedoList); // Create The Main InternalWindow // Create Background to be used with the Main InternalWindow ColorLayerRecPtr MainInternalWindowBackground = ColorLayer::create(); MainInternalWindowBackground->setColor(Color4f(1.0,1.0,1.0,0.5)); InternalWindowRecPtr MainInternalWindow = InternalWindow::create(); LayoutRecPtr MainInternalWindowLayout = FlowLayout::create(); MainInternalWindow->pushToChildren(BorderRedButton); MainInternalWindow->pushToChildren(BorderGreenButton); MainInternalWindow->pushToChildren(BorderBlueButton); MainInternalWindow->pushToChildren(BackgroundRedButton); MainInternalWindow->pushToChildren(BackgroundGreenButton); MainInternalWindow->pushToChildren(BackgroundBlueButton); MainInternalWindow->pushToChildren(ChangableLabel); MainInternalWindow->pushToChildren(UndoRedoScrollPanel); MainInternalWindow->pushToChildren(UndoButton); MainInternalWindow->pushToChildren(RedoButton); MainInternalWindow->setLayout(MainInternalWindowLayout); MainInternalWindow->setBackgrounds(MainInternalWindowBackground); MainInternalWindow->setAlignmentInDrawingSurface(Vec2f(0.5f,0.5f)); MainInternalWindow->setScalingInDrawingSurface(Vec2f(0.95f,0.95f)); MainInternalWindow->setDrawTitlebar(false); MainInternalWindow->setResizable(false); TheUndoManager->connectStateChanged(boost::bind(handleUndoManagerStateChanged, _1, UndoRedoListModel.get(), TheUndoManager, UndoButton.get(), RedoButton.get())); // Create the Drawing Surface UIDrawingSurfaceRecPtr TutorialDrawingSurface = UIDrawingSurface::create(); TutorialDrawingSurface->setGraphics(TutorialGraphics); TutorialDrawingSurface->setEventProducer(TutorialWindow); TutorialDrawingSurface->openWindow(MainInternalWindow); // Create the UI Foreground Object UIForegroundRecPtr TutorialUIForeground = UIForeground::create(); TutorialUIForeground->setDrawingSurface(TutorialDrawingSurface); // Tell the Manager what to manage sceneManager.setRoot(scene); // Add the UI Foreground Object to the Scene ViewportRecPtr TutorialViewport = sceneManager.getWindow()->getPort(0); TutorialViewport->addForeground(TutorialUIForeground); //Create the Documentation Foreground and add it to the viewport SimpleScreenDoc TheSimpleScreenDoc(&sceneManager, TutorialWindow); // Show the whole Scene sceneManager.showAll(); //Open Window Vec2f WinSize(TutorialWindow->getDesktopSize() * 0.85f); Pnt2f WinPos((TutorialWindow->getDesktopSize() - WinSize) *0.5); TutorialWindow->openWindow(WinPos, WinSize, "40UndoableCommand"); //Enter main Loop TutorialWindow->mainLoop(); } osgExit(); return 0; }
int main(int argc, char **argv) { // OSG init osgInit(argc,argv); { // Set up Window WindowEventProducerRecPtr TutorialWindow = createNativeWindow(); TutorialWindow->initWindow(); // Create the SimpleSceneManager helper SimpleSceneManagerRefPtr sceneManager = SimpleSceneManager::create(); TutorialWindow->setDisplayCallback(boost::bind(display, sceneManager)); TutorialWindow->setReshapeCallback(boost::bind(reshape, _1, sceneManager)); // Tell the Manager what to manage sceneManager->setWindow(TutorialWindow); TutorialWindow->connectKeyTyped(boost::bind(keyPressed, _1)); // Make Torus Node (creates Torus in background of scene) NodeRecPtr TorusGeometryNode = makeTorus(.5, 2, 16, 16); // Make Main Scene Node and add the Torus NodeRecPtr scene = Node::create(); scene->setCore(Group::create()); scene->addChild(TorusGeometryNode); // Create the Graphics GraphicsRecPtr TutorialGraphics = Graphics2D::create(); // Initialize the LookAndFeelManager to enable default settings LookAndFeelManager::the()->getLookAndFeel()->init(); /****************************************************** Create PopupMenu Components -MenuItem: These are items that are contained within a Menu; they are the things you click on to cause something to occur -SeperatorMenuItem: These place a seperator line between items in a Menu -Menu: These are sub-menus within another Menu; MenuItems and SeperatorMenuItems are added to a Menu ******************************************************/ MenuItemRecPtr MenuItem1 = MenuItem::create(); MenuItemRecPtr MenuItem2 = MenuItem::create(); MenuItemRecPtr MenuItem3 = MenuItem::create(); MenuItemRecPtr MenuItem4 = MenuItem::create(); MenuItemRecPtr SubMenuItem1 = MenuItem::create(); MenuItemRecPtr SubMenuItem2 = MenuItem::create(); MenuItemRecPtr SubMenuItem3 = MenuItem::create(); MenuRecPtr ExampleSubMenu = Menu::create(); /****************************************************** Edit the MenuItems -setText("TEXT"): Sets the text on the item to be TEXT -setEnabled(Boolean): sets the menu item to be either enabled or disabled ******************************************************/ MenuItem1->setText("Menu Item 1"); MenuItem2->setText("Menu Item 2"); MenuItem3->setText("Menu Item 3"); MenuItem4->setText("Menu Item 4"); MenuItem4->setEnabled(false); SubMenuItem1->setText("SubMenu Item 1"); SubMenuItem2->setText("SubMenu Item 2"); SubMenuItem3->setText("SubMenu Item 3"); ExampleSubMenu->setText("Sub Menu"); // This adds three MenuItems to the Menu, // creating a submenu. Note this does not // involve begin/endEditCPs to do ExampleSubMenu->addItem(SubMenuItem1); ExampleSubMenu->addItem(SubMenuItem2); ExampleSubMenu->addItem(SubMenuItem3); /****************************************************** Create the PopupMenu itself. Items are added in the order in which they will be displayed (top to bottom) via addItem(ItemToBeAdded) The PopupMenu is attached to a Button below using setPopupMenu(PopupMenuName). Note: PopupMenus can be added to any Component. ******************************************************/ PopupMenuRecPtr ExamplePopupMenu = PopupMenu::create(); ExamplePopupMenu->setMinSize(Vec2f(100.0f, 20.0f)); ExamplePopupMenu->setMaxSize(Vec2f(100.0f, 80.0f)); ExamplePopupMenu->addItem(MenuItem1); ExamplePopupMenu->addItem(MenuItem2); ExamplePopupMenu->addItem(MenuItem3); ExamplePopupMenu->addSeparator(); ExamplePopupMenu->addItem(ExampleSubMenu); ExamplePopupMenu->addItem(MenuItem4); // Create a Button and Font UIFontRecPtr PopupMenuButtonFont = UIFont::create(); PopupMenuButtonFont->setSize(16); ButtonRecPtr PopupMenuButton = Button::create(); PopupMenuButton->setText("RightClickMe!"); // Add the PopupMenu to PopupMenuButton so that when right clicked, // the PopupMenu will appear PopupMenuButton->setPopupMenu(ExamplePopupMenu); PopupMenuButton->setPreferredSize(Vec2f(200,100)); PopupMenuButton->setFont(PopupMenuButtonFont); // Create The Main InternalWindow // Create Background to be used with the Main InternalWindow ColorLayerRecPtr MainInternalWindowBackground = ColorLayer::create(); MainInternalWindowBackground->setColor(Color4f(1.0,1.0,1.0,0.5)); LayoutRecPtr MainInternalWindowLayout = FlowLayout::create(); InternalWindowRecPtr MainInternalWindow = InternalWindow::create(); MainInternalWindow->pushToChildren(PopupMenuButton); MainInternalWindow->setLayout(MainInternalWindowLayout); MainInternalWindow->setBackgrounds(MainInternalWindowBackground); MainInternalWindow->setAlignmentInDrawingSurface(Vec2f(0.5f,0.5f)); MainInternalWindow->setScalingInDrawingSurface(Vec2f(0.5f,0.5f)); MainInternalWindow->setDrawTitlebar(false); MainInternalWindow->setResizable(false); // Create the Drawing Surface UIDrawingSurfaceRecPtr TutorialDrawingSurface = UIDrawingSurface::create(); TutorialDrawingSurface->setGraphics(TutorialGraphics); TutorialDrawingSurface->setEventProducer(TutorialWindow); TutorialDrawingSurface->openWindow(MainInternalWindow); // Create the UI Foreground Object UIForegroundRecPtr TutorialUIForeground = UIForeground::create(); TutorialUIForeground->setDrawingSurface(TutorialDrawingSurface); // Tell the Manager what to manage sceneManager->setRoot(scene); // Add the UI Foreground Object to the Scene ViewportRecPtr TutorialViewport = sceneManager->getWindow()->getPort(0); TutorialViewport->addForeground(TutorialUIForeground); //Create the Documentation Foreground and add it to the viewport SimpleScreenDoc TheSimpleScreenDoc(sceneManager, TutorialWindow); // Show the whole Scene sceneManager->showAll(); //Open Window Vec2f WinSize(TutorialWindow->getDesktopSize() * 0.85f); Pnt2f WinPos((TutorialWindow->getDesktopSize() - WinSize) *0.5); TutorialWindow->openWindow(WinPos, WinSize, "01RubberBandCamera"); //Enter main Loop TutorialWindow->mainLoop(); } osgExit(); return 0; }
PanelTransitPtr VideoFieldContainerEditor::createVideoPreviewPanel(void) { ChunkMaterialUnrecPtr VideoMaterial = ChunkMaterial::create(); //Video MaterialLayer _VideoMaterialLayer = MaterialLayer::create(); _VideoMaterialLayer->setMaterial(VideoMaterial); //Video Panel _VideoPanel = Panel::createEmpty(); _VideoPanel->setBackgrounds(_VideoMaterialLayer); //Filename Label _FileNameLabel = Label::create(); _FileNameLabel->setAlignment(Vec2f(0.5f, 0.5f)); //Total time Label _TotalTimeLabel = Label::create(); _TotalTimeLabel->setAlignment(Vec2f(0.0f, 1.0f)); _TotalTimeLabel->setBorders(NULL); _TotalTimeLabel->setBackgrounds(NULL); _TotalTimeLabel->setPreferredSize(Vec2f(50.0f,_TotalTimeLabel->getPreferredSize().y())); //Playback time Label _PlaybackTimeLabel = Label::create(); _PlaybackTimeLabel->setAlignment(Vec2f(1.0f, 1.0f)); _PlaybackTimeLabel->setPreferredSize(Vec2f(50.0f,_TotalTimeLabel->getPreferredSize().y())); _PlaybackTimeLabel->setBorders(NULL); _PlaybackTimeLabel->setBackgrounds(NULL); LabelRecPtr TimeSeparatorLabel = Label::create(); TimeSeparatorLabel->setAlignment(Vec2f(0.5f, 1.0f)); TimeSeparatorLabel->setPreferredSize(Vec2f(8.0f,_TotalTimeLabel->getPreferredSize().y())); TimeSeparatorLabel->setBorders(NULL); TimeSeparatorLabel->setBackgrounds(NULL); TimeSeparatorLabel->setText("/"); //PlayPause Button _PlayPauseButton = Button::create(); _PlayPauseButton->setText("Play"); _PlayPauseButton->setPreferredSize(Vec2f(40.0f,40.0f)); _PlayPauseButton->connectActionPerformed(boost::bind(&VideoFieldContainerEditor::handlePlayPauseAction, this, _1)); //Stop Button _StopButton = Button::create(); _StopButton->setText("Stop"); _StopButton->setPreferredSize(Vec2f(40.0f,40.0f)); _StopButton->connectActionPerformed(boost::bind(&VideoFieldContainerEditor::handleStopAction, this, _1)); //Load Button ButtonRecPtr LoadButton = Button::create(); LoadButton->setText("Load"); LoadButton->setPreferredSize(Vec2f(40.0f,40.0f)); LoadButton->connectActionPerformed(boost::bind(&VideoFieldContainerEditor::handleLoadAction, this, _1)); //Playback position slider _LocationSlider = Slider::create(); _LocationSlider->setOrientation(Slider::HORIZONTAL_ORIENTATION); _LocationSlider->setDrawLabels(false); _LocationSlider->setDrawMajorTicks(false); _LocationSlider->setDrawMinorTicks(false); _LocationSlider->setBorders(NULL); _LocationSlider->setBackgrounds(NULL); //_LocationSlider->getKnobButton()->setPreferredSize(Vec2f(15.0f, 8.0f)); _LocationSlider->getRangeModel()->connectStateChanged(boost::bind(&VideoFieldContainerEditor::handlePlaybackLocationStateChanged, this, _1)); //Layout PanelRecPtr VideoPanel = Panel::createEmpty(); SpringLayoutRecPtr MainLayout = SpringLayout::create(); //Video Panel MainLayout->putConstraint(SpringLayoutConstraints::EAST_EDGE, _VideoPanel, 0, SpringLayoutConstraints::EAST_EDGE, VideoPanel); MainLayout->putConstraint(SpringLayoutConstraints::WEST_EDGE, _VideoPanel, 0, SpringLayoutConstraints::WEST_EDGE, VideoPanel); MainLayout->putConstraint(SpringLayoutConstraints::NORTH_EDGE, _VideoPanel, 0, SpringLayoutConstraints::NORTH_EDGE, VideoPanel); MainLayout->putConstraint(SpringLayoutConstraints::SOUTH_EDGE, _VideoPanel, -1, SpringLayoutConstraints::NORTH_EDGE, _PlayPauseButton); //Filename Label MainLayout->putConstraint(SpringLayoutConstraints::EAST_EDGE, _FileNameLabel, 0, SpringLayoutConstraints::EAST_EDGE, VideoPanel); MainLayout->putConstraint(SpringLayoutConstraints::WEST_EDGE, _FileNameLabel, 0, SpringLayoutConstraints::WEST_EDGE, VideoPanel); MainLayout->putConstraint(SpringLayoutConstraints::NORTH_EDGE, _FileNameLabel, 0, SpringLayoutConstraints::NORTH_EDGE, VideoPanel); //Play/pause Button MainLayout->putConstraint(SpringLayoutConstraints::EAST_EDGE, _PlayPauseButton, -3, SpringLayoutConstraints::WEST_EDGE, _StopButton); MainLayout->putConstraint(SpringLayoutConstraints::SOUTH_EDGE, _PlayPauseButton, 0, SpringLayoutConstraints::SOUTH_EDGE, VideoPanel); //Stop Button MainLayout->putConstraint(SpringLayoutConstraints::EAST_EDGE, _StopButton, -3, SpringLayoutConstraints::WEST_EDGE, _LocationSlider); MainLayout->putConstraint(SpringLayoutConstraints::SOUTH_EDGE, _StopButton, 0, SpringLayoutConstraints::SOUTH_EDGE, VideoPanel); //Playback Slider MainLayout->putConstraint(SpringLayoutConstraints::HORIZONTAL_CENTER_EDGE, _LocationSlider, 0, SpringLayoutConstraints::HORIZONTAL_CENTER_EDGE, VideoPanel); MainLayout->putConstraint(SpringLayoutConstraints::SOUTH_EDGE, _LocationSlider, 0, SpringLayoutConstraints::SOUTH_EDGE, VideoPanel); //Total video length label MainLayout->putConstraint(SpringLayoutConstraints::SOUTH_EDGE, _TotalTimeLabel, 0, SpringLayoutConstraints::SOUTH_EDGE, LoadButton); MainLayout->putConstraint(SpringLayoutConstraints::EAST_EDGE, _TotalTimeLabel, 0, SpringLayoutConstraints::EAST_EDGE, _LocationSlider); //Separator label MainLayout->putConstraint(SpringLayoutConstraints::SOUTH_EDGE, TimeSeparatorLabel, 0, SpringLayoutConstraints::SOUTH_EDGE, LoadButton); MainLayout->putConstraint(SpringLayoutConstraints::EAST_EDGE, TimeSeparatorLabel, -2, SpringLayoutConstraints::WEST_EDGE, _TotalTimeLabel); //Playback time label MainLayout->putConstraint(SpringLayoutConstraints::SOUTH_EDGE, _PlaybackTimeLabel, 0, SpringLayoutConstraints::SOUTH_EDGE, LoadButton); MainLayout->putConstraint(SpringLayoutConstraints::EAST_EDGE, _PlaybackTimeLabel, -2, SpringLayoutConstraints::WEST_EDGE, TimeSeparatorLabel); //Load Button MainLayout->putConstraint(SpringLayoutConstraints::WEST_EDGE, LoadButton, 3, SpringLayoutConstraints::EAST_EDGE, _LocationSlider); MainLayout->putConstraint(SpringLayoutConstraints::SOUTH_EDGE, LoadButton, 0, SpringLayoutConstraints::SOUTH_EDGE, VideoPanel); //Main Video Panel VideoPanel->setLayout(MainLayout); VideoPanel->pushToChildren(_VideoPanel); VideoPanel->pushToChildren(_FileNameLabel); VideoPanel->pushToChildren(_PlayPauseButton); VideoPanel->pushToChildren(_StopButton); VideoPanel->pushToChildren(LoadButton); VideoPanel->pushToChildren(_PlaybackTimeLabel); VideoPanel->pushToChildren(TimeSeparatorLabel); VideoPanel->pushToChildren(_TotalTimeLabel); VideoPanel->pushToChildren(_LocationSlider); return PanelTransitPtr(VideoPanel); }