C4Rect C4LandscapeRenderClassic::GetAffectedRect(C4Rect Rect)
{
	Rect.Enlarge(C4LS_MaxLightDistX, C4LS_MaxLightDistY);
	return Rect;
}
C4Rect C4LandscapeRenderGL::GetAffectedRect(C4Rect Rect)
{
	Rect.Enlarge(C4LR_BiasDistanceX, C4LR_BiasDistanceY);
	return Rect;
}