C4Rect C4LandscapeRenderClassic::GetAffectedRect(C4Rect Rect) { Rect.Enlarge(C4LS_MaxLightDistX, C4LS_MaxLightDistY); return Rect; }
C4Rect C4LandscapeRenderGL::GetAffectedRect(C4Rect Rect) { Rect.Enlarge(C4LR_BiasDistanceX, C4LR_BiasDistanceY); return Rect; }